If you like I can crop and optimize the artwork found here for whatever resolution backgrounds in a jiffy? Among other things I do UI design.
cardinaldirection
[quote who="KingHobbit" reply="7" id="3230294"] You can move queued items from one scroll to the next. It is rather difficult and if you have more than one scroll a little time consuming. If you move an item to the first spot on a the 2nd or later scrolls. You can then go to the previous scroll and move the last item in the queue to the right. You will see the first item from the later scroll, then just drop your current item. Its a little difficult, might be more
Google translate: " We will improve this area of the game. we may not be able to make it as good as you want to release. We will continue to work to make <span class=
These are great requests, and seem simple enough. +1
[quote who="MarvinKosh" reply="71" id="3229764"]I used to be like, wow, let's found an entire civilisation from one settler unit, this is awesome. Then some genius added Advanced Starts to Civ 4 and I was like, this is awesome. I mean, given the choice between running for a hundred turns doing the stuff that you did the past dozen games, or setting up your first three or four cities now complete with resource improvements and buildings, what would you choose?[/quote]
[quote who="Mordbrenner" reply="13" id="3218884"]Is there any chance to get an cloth map for tactical battle?[/quote] ^This would not only ensure playability in Linux but also on older systems in general. If a machine's specs aren't up to par the cloth maps could be forced, drastically increasing the game's demographic (especially when multiplayer is implemented)!
Evochron Mercenary - brilliant game. http://www.starwraith.com/evochronmercenary/index.htm
[quote who="joasoze" reply="2" id="3229167"]Doesnt this fix itself the first time you take end turn?[/quote] No
[e digicons]k6[/e] A must.
I've noticed a few similar bugs. Interactions with other factions need not to wait till the Foreign Relations window is closed to take effect.
This is serious, saved games need more map data. https://forums.elementalgame.com/431246/ https://forums.elementalgame.com/430932%22
"signed"
Very nice work Stardock.
[quote who="Raledon" reply="30" id="3228036"]You could create maps, but you will most likely be asked to also place goodies and resources and and and... and in the end, people will learn the map, so for replayability you will need to create many maps, which is a lot of work.[/quote] Map making is an eternal art.
[quote who="Jythier" reply="23" id="3228029"]Maybe they could just put Firefly back on the air.[/quote] I just recently watched this on flix, and must admit for a tv series it was rather well written.
Take all the time you want Stardock, there's no rush. [e digicons]:digichet:[/e]
[quote who="Patho" reply="5" id="3227834"]It would be a nice touch if roads that linked with an AI fraction were only built when you made a trade agreement with them, and only that AI.[/quote] +1
Population could be modified to also include the number of units within a city's zone of control; or to be decreased upon the death of a unit instead of the training of one. This would intertwine city and army sizes, making large cities as necessary as productive ones. Just a couple ideas worth mentioning.
[quote who="LightStar" reply="30" id="3227525"]I started a simple policy after I found out about Apple's labor practices in China. If it isn't made in the USA, I don't buy it ... period! [/quote] Same here, Steve Jobs turned out to be an ass hole who's legacy does not deserve my support.
Lords of the Realm had an excellent system where armies diminished the amount of food available to their local region, making it possible to starve an opponent as their lands fed your troops; which still require sustenance once trained.
[quote who="DGB246" reply="9" id="3226950"]This is also open to alot of other factors too. Such as what spells your sov has (enchanted hammers makes a 3 material start site less important as long as you have 2 essence). Another thing is how many other build sites are around - if you're playing a ravaged map with few build sites then food becomes more important as you may be stuck with 1 city for a while[/quote] [e digicons]:yes:[/e] This one^
[quote who="Trojasmic" reply="23" id="3226057"]I wish they would just post a bug list for us to see so that we could self-check before reporting the same bugs. The problem is we don't know if they've seen our reports, agree with our bug vs. WAD, can't recreate our bug, etc. [/quote] Some Developer managed stickies could do wonders for the beta.
[quote who="ddd888" reply="8" id="3226036"]so many ideas i wont live enough to do all i want[/quote] We need a support group.
[quote who="Bellack" reply="8" id="3226017"]Would be nice if there was a list we can go to that will tell us what "world Buildings" have been built. Notifacations are fine but are easly missed if not paying attention.[/quote] Plus the cities they have been built in: second the motion.