[quote who="Philly0381" reply="42" id="3236072"] You can also choose to just ignore it like myself and a lot of other folks. Gives us more time for the things that we really enjoy. [/quote] Well put. True freedom is indeed found by liberating ourselves from these influences regardless of circumstance. Learning to ignore everything and anything is one of life's goals. However this can require more energy than we are aware
cardinaldirection
[quote who="Derek Paxton" reply="9" id="3236069"] Ha, I'll take bug fixes however they happen. But yes she was working on something related and fixed it when she saw the logic was incorrect. That's the sign of an amazing developer. And in further defense of her I'm sure she detailed the change in her changelog email and I may not have read it as closely as I should have. [/quote] Sounds to me like you guys and gals have a p
[quote who="boredpeon" reply="23" id="3236054"] Kinda funny you hijack the thread and make it about sea travel.[/quote] Attempted to move the subject to another thread , I blame the frog.
[quote who="seanw3" reply="9" id="3236034"]In my mod Death Demons are ridiculously overpowered and you spawn five armies from each gate. Times 100 gates means everyone is about to be really dead. I linked it to 3rd book of the magi so you have to do some spell research to get it. I sometimes cast it and then hide on an island for 100 turns. [/quote] The spell of "un-making": sounds like a new victory condition [e digicons]}:)[/e]
[quote who="Philly0381" reply="35" id="3235944"]Really folks, all of this over how a logo looks. [/quote] Yep, there can be a lot of deep psychology behind correctly branding a company to best express it's intentions. However at the same time, a strong understanding of both psychology and design can also be used to manipulate people: black magic if you will. Large organized religions / governments / corporations often subscri
[quote who="Jafo" reply="7" id="3235971"]Ah....the number of times it's an IT Professional that has issues where a rank amateur doesn't. In the immortal words of Stairway to Heaven.... "It makes you wonder...." ...[/quote] Does doesn't it, I've even written custom forums; and you don't seem qualified to speak as a rank amateur. I am not the only one on your forums complaining of issues. Thanks for your help, if you d
[quote who="Bellack" reply="57" id="3235873"]Warlock does the same thing which I love (turning the world into one big tactical battle) And it is basically CIV V with a fantasy setting.[/quote] I feel this style is better suited for board games.
If you can't balance em, join em. Worth reading every word, thanks for writing.
This must be addressed prior to release.
[quote who="Tuidjy" reply="3" id="3235782"]If you have Enchanters and Air Mage, you create an arcane monolith behind the city that's blocking you, and then cloud walk. [/quote] [e digicons]*_*[/e]
[quote who="taltamir" reply="20" id="3235759"] You don't need a manual, you need in game descriptions and changing those whenever you make a change to the mechanics themselves. Its not too difficult to do.[/quote] Fleshing out and finalizing in-game descriptions and tool-tips is usually part of the manual development process completed near the end of a game design life-cycle, as in this case, refining the mechanics and UI commonly closes a beta; the
Even as an IT professional I have more issues using these forums than any other on the net, and highly recommend updating the software, or at least replacing the WYSIWYG.
[e digicons]:frogboy:[/e] : [quote]I'm not too excited about the way sea travel is typically done. I really don't like cities building harbors and then building boats and then having to load troops onto boats. I also don't like units turning into boats to cross the water. There has to be a better way.[/quote] I have spent many
[quote who="taltamir" reply="18" id="3235746"] That, I THINK is a bug, I am not sure due to lack of documentation.[/quote] Given that the game mechanics themselves are still being designed, it would be very premature and illogical to have already developed a manual for them. [e digicons]:fuzzy:[/e] Although some clarity on the subject now wouldn't hurt.
[quote]4. At the start of a tactical battle i sometimes can't see the action/spell bar of the first hero who's turn it is. Even though it has access to spells.[/quote] This has happened to me a few times as well.
Excellent points, and welcome [e digicons]:beer:[/e]
[quote who="Frogboy" reply="13" id="3235423"]I'm not too excited about the way sea travel is typically done. I really don't like cities building harbors and then building boats and then having to load troops onto boats. I also don't like units turning into boats to cross the water. There has to be a better way.[/quote] A. Flying shows us that the only thing necessary for water-walking to be interesting is stuff to do on the water.
[quote]Gildar is always displayed in the resource bar, even if its 0[/quote] Mana too please.
Some developer managed stickies would do wonders.
Great post. Agree with all points except 12, 14, and 15. Regarding number 14, units have a highlighting border if they are still able to move.
This isn't an issue, just more interesting quests.
[quote who="sratner" reply="5" id="3234580"]I noticed that the resource icons disappear from the top bar when the amount of the resource is zero; so if at any point during the game I have zero mana, or zero crystals, the icon for that resource is removed. Besides being a somewhat annoying mis-feature (when I suddenly don't see my mana at a glance, I start looking around for it, and it takes me a minute to realise that it must be at zero - an obvious "0" in the top bar would be
Hah so Magnar tried to enslave you, and you revolted.
[quote who="Kongdej" reply="14" id="3234706"]I really hope quests become redoable, it might not be realistic, but will be much nicer to play through in the game, or hell just spawn new ones from time to time and let all the really difficult ones be gone for the first half of the game. Sincerely ~ Kongdej[/quote] I like the idea of every tile moved by a champion having a very small chance of triggering the generation of an appropriately leveled quest near
[quote who="mbdenton" reply="1" id="3234578"] Happens for me too but I think this behaviour is not intended. [/quote] It appears the AI players are not interacting with each other as well, so it must be a bug.