Animate Terrain - That mountain you created to wall off a shard? Turns into a mad rampaging Torax. Vortex - Your very own Bermuda Triangle. Perpetual Darkness - Make things go bump in the night. (Reduces sight by 1) Locusts - Starve cities that happen to be in its path. Soulnado - Wrench the souls out of armies and cities with this randomly wandering horror, creating undead in their stead.
hedetet
More terrain manipulation that could be fun: Curse lands Create Antimagic zones Create Teleporter gates Curse resources (e.g. to consume 4 logistics instead of 1) Terraform useful tiles into low-yield types Create forests/swamps/hills to obstruct movement Create monster lairs / demonic gates Upset a monster lair guardian so it goes berserk and looks for something to kill
Another thought - maybe instead of lowering the Doom Counter, it raises the goal. So visually the bar gets set back, and it delays the lose condition by the same amount of turns, but in terms of actual power wielded by the SK, there is no change. (and presumably when the SK reaches 500 he should be quite overpowering anyway, so it won't last much longer)
The Doom Counter controls the SK's power level (level and type of units spawned). If this is reduced, the game becomes easier, and eventually you will be able to bring it down to 0. I'd suggest that instead of lowering the DC, it halves the rate at which it ticks.
I was also surprised by Vetrar and Delin, their huge attack and defense ratings make you think you should hold off until very late game before tackling them, but they go down surprisingly fast. Let alone if they wander into an area dotted with outposts. I guess this will improve as the SK starts casting spells, healing and buffing his lieutenants. Those fights should get extra attention from him. -130% mana was fixed in latests patch I think.
I definitely want to see the SK throw you more curveballs, like casting global spells, dismantling your outposts, permanently destroying resources, sending his lieutenants after you accompanied by a Stack of Doom, recruiting champions of his own, and so on.
I always thought it a bit strange that the SK would let each civ keep a city - seems quite merciful. Then again, maybe he just got bored of the mop up phase? As for the intangibles, I'm in favor of clearly communicating effects. Keeping them hidden just causes confusion. I also like the idea of using them like resources, which goes hand in hand with that, I imagine. However, I think it shouldn't be spelled out when choosing quest replies. That's what
Just to be clear, I have faith, and the previews Frogboy gives all sound great - but I'll wait till they're actually in the game first :)
What Steve says reminds me of a similar issue in Divinity Original Sin where you end up gaming your moral choices for the bonuses. This might be less of an issue though since the rewards are resources - as long as their use has some flexibility! Ideally each resource should have one of 3 possible uses so you don't feel straitjacketed into particular choices as a result of your particular strategic situation.
I will hold off till the November features are in. Sov customization, SK interference in battles, minor faction interplay... these are major 'variety' factors in my view.
Legendary Heroes: Married with Children
I bet there's a drengin under that hood [e digicons]:grin:[/e]
More serious now: Stick with elemental, you've redeemed it and it's what caught on. For the FE line - Elemental Empires For the SK line - Elemental Tribulations E.g. Elemental Empires IV: Spastic Civilizations Elemental Tribulations II: Raunchy Illusionist Ok, that last part wasn't serious after all :p
War from heaven [e digicons]:grin:[/e]
1. My outposts killed Aegeroth (the fire lieutenant), but I didn't get his key 2. Is the AI supposed to attack outposts? Seems to refrain from doing that 3. I set up a wall of fodder to stall the AI's advancing armies, and it ignores them all. Furthermore it seems to have locked up the pathfinding eventually, as I can't move any units. You can grab the save here: https://
I think the takeaway for Stardock is that even if the design is objectively fundamentally different in terms of player/AI goals and how they affect things like balance, pacing etc, in practice players currently get an all too familiar feeling when playing. Don't forget that to a siginificant degree FE/LH effectively played as a PvE game too. The things that are different in this game are mostly not in yet, like the Dungeon Master AI, minor faction alliances, magic b
I mean, it's pretty much shooting yourself in the foot, everyone should realize that. The benefits would have to be pretty huge for me to consider them, other than doing it for shits and giggles. Maybe something more interesting can be done if it affects others instead of you. Like the minor civs. Or other playthroughs through some meta-game magic. Or even other players that choose to take on a sort of light vs. darkness mode that is affected by the choices the comm
[quote who="Kantok" reply="8" id="3497062"] Quoting hedetet, reply 5 For crowd-based platforms to replace journalists. Power to the people! Yeah, cause this wouldn't be a disaster. Just look at how the metacritic brigades descend upon any site that gives a poor review to
There is no inconsistency. They have been using Nonary Base all along :D
For crowd-based platforms to replace journalists. Power to the people!
Use this if you don't want to give Gamasutra clicks: https://archive.today/ZD0v4
Abilities wishlist: Polymorph Simulacrum Shadow clone Fists of Fire Meditated attack - bonus damage on next attack that accumulates 15% for each round you meditate on it. Make it exponential for added fun :D Hurl foe Opportunism - auto attack adjacent foes who attack someone else, with a bonus to hit Snatch arrows - lowers missile attack hit chance for you and adjacent squares Deflect Blow - next attack on you will random
[quote who="Frogboy" reply="33" id="3494513"] [e digicons];)[/e] Yea, this is a game for the AI. You are there to entertain the AI. [e digicons]:D[/e] [/quote] I hope it doesn't mean the AI can load saves :P
I loved how in MoO you could frame others for espionage and get them mad at each other. (and it was infuriating, but in a good way, when it happened to you)
He said a week ago that EA was less than a month away. So probably EA early or mid October :)