Some say history is cyclical - in that case, which phase of it are we now?
hedetet
Art team deserves a bonus
GC is around the corner so it's more of a pre order at this point. Unannounced game - it's FFH isn't it? You fuckers!
[quote quoting="post"] In addition, a lot of interesting things start to become possible when the CPU and GPU total computing power can finally be effectively merged instead of segregated as they are currently. [/quote] Oh yeah? Like what exactly?
Wait a minute. Is this " talented young developer " actually an AI??
I'm not sure what this thread is about...
Goddamnit! I keep forgetting about these. Can you post the announcement a day in advance?
Just as long as the duck faction gets it.
[quote quoting="post"] -- Change Log -- (or how Brad spent his Christmas break..) [/quote] What are you, some sort of elemental santa?
To play devil's advocate: how come the GalCiv 3 team has one woman out of 17?
People not buying anything, even at great discounts, because they already have a huge library full of unplayed games bought in previous sales.
Do you think the backlog phenomenon will eventually cause Steam to change their business model? E.g. transition to subscription based.
I spent my loose Steam Credits.
Brad posted some teaser art a while back that had some FFH in it: https://forums.stardock.com/445174/page/1/ If I had to guess I'd say they'll start working on it 2015 / 2016.
What's bpalczewski's contribution?
It draws polygons way faster than I can.
Cool stuff! I take it this also means that the map stamp dlc is around the corner?
Maybe space out the abilities every two levelups? And to spice things up for the intermediate levels, have heroes generate a quest on levels 3, 7, 11 and 15, and ability score on the rest. So you'd have Level 2 skill 3 quest 4 skill 5 ability score 6 skill 7 quest etc I think giving heroes their own unique quests would also go a long way to giving them some personality and sense of inter
Well they kind of set themselves up with SMAC :p
One thing I don't quite understand, is how do you get to be this awesome all-powerful sorcerer without using a mana cheat?
Very cool. Liked everything I saw, environmental interaction, rumored resources, battle system, the general mood... Naturally it has a Shafer button too :P I do agree that it's a bit slow though - thank god for 1.5x playspeed!
To me, the point of any mechanic that discourages city spamming is ultimately to combat late game city micromanagement. When you have 5 or more cities, it gets kind of tedious to build the same buildings over and over. I've experienced this in SK too, even with a tiny map, towards the end. In that regard, I liked the Warlock system where you could only build buildings on city levelup. It would also cut down on 'city prompts' (it would effectively roll into one the
[quote]455 Relias and Magesta face off against the Black Sorcerer, a villain of immense power and cruelty[/quote] Stop contradicting yourself Brad!
Seconded. The issue is apparently that her 'hitbox' is obscuring the tile in front of her. You can kind of get around this by playing with the camera (panning Varda to the left side of the screen and zooming in real close), but obviously it's very annoying. FWIW I haven't run into this issue with Paladins (who have the same model).
I'm curious, a lot of quests have a 'recruitment' option, which is usually the best safe option. Does that count for indifference? If not, how would the DM react to that? I would say that the 'natural consequences' of a liberal recruitment policy are infiltration and double crossing events.