hedetet

hedetet

Joined Member # 4617451
8 Posts 195 Replies 769 Reputation

While we're at it, please consider correcting other egregious offenses against mankind. Off the top of my head: -Abolish Magnar -Axe Raise Land - think of the coral reefs!!! -Send Irane back to the kitchen (sheesh) -Curgen's Volcano - are you promoting genocide, Brad? A more humane spell like Lift City to L5 Space Colony would do.

185 Replies 532,973 Views

Just had a WTF moment when Relias finished construction of the Great Mill on turn 70 or something like that. I suspected that the trigger was loading a savegame (yeah, yeah, I made a blunder in tac combat - stupid clumsy trait!), and went on to test it. Sure enough, every time you load a game and the AI has improvements on its queue, they *ALL* get instantly completed the next turn (needless to say, it costs no gildar, not even the 25 minimum). This happens even when the front of the

67 Replies 104,098 Views

[quote who="Glazunov1" reply="20" id="3223897"]Reminds me of the tactical dungeons in Age of Wonders. Simpler, less interesting game, with braindead AI, but that was a fine idea. I'm glad you've picked up on it, since you'll do it a lot better.[/quote] Brad, is that a valid comparison, or is it more of a single-room affair, with navigation done via text menus?

37 Replies 76,462 Views

Re. Procipinee, I like plopping an outpost to mark territory as mine, and then use Freeze. You can take out powerful creatures early this way, especially if you have a ranged weapon.

69 Replies 24,403 Views

Sounds like a bug, my guess is that the Monster AI tries to go after the pioneer that founded the city/outpost (and fails because it no longer exists), resulting in inaction (guardian) or targetting the next closest thing (wandering mob).

52 Replies 17,262 Views

I've encountered a wildland area that is sealed within a mountain range. There are gargoyle statues around it (or maybe other monster), and there is an opening with a gate. However, the gate is closed and the tile just before the gate is unclickable. Is it a bug? Or does entering the place have some special requirement? (playing v0.9)

1 Replies 4,778 Views