Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="ins2" reply="8" id="3204213"]Remember, though, that this is still a BETA and that the final release will be accompanied by a (hopefully very detailed) MANUAL [/quote] ... Manual... whats that? isnt that some kind of book they used like ages ago... in the late 90's :D Id rather the game made sense than Id have to look in a manual, but its still nice to "jog down" all the places you might be able to improve the interface, to explain how the game works in a more e

11 Replies 28,381 Views

[quote who="Stornskar" reply="6" id="3204125"]Right, I was going to edit my post because I just discovered the Pioneer/outpost thing ... I hate tutorials, I mean I usually like to just jump in and play, but maybe I'll do this one, heh. Mea culpa[/quote] Not saying you should play the tutorial, thats all up to you, I am on the contrary saying it would really be nice if the pioneer ability was better highlighted without one having to build a pioneer at first. If the game would be be

11 Replies 28,381 Views

[quote who="Stornskar" reply="3" id="3204075"]I still think a non-magic version of the arcane tower (maybe it costs gold/crystals and requires tech) should be available. As it stands, I can't imagine playing a faction that doesn't have Enchanters[/quote] Pioneers can build outposts... ;) Not to be harsh, but did you play the tutorial (Wanna know how flawed or unflawed the tutorial is, of if its the interface in general that could use a boost) Thank you DSraider fo

11 Replies 28,381 Views

Really really really like nr 3 and 5, since its part of the interface stuff, and I always want a better interface! (good game with a mediocre interface is more boring to me, than a mediocre game with a good interface!) 4: I think it might change ideology abit during the next beta, they change outposts abit etc. So I'd love to wait with giving too many ideas until I see what they have on the whiteboard. 2: I dont think they should be mutually Exclusive, but instead tweaked:

11 Replies 28,381 Views

[quote who="Stornskar" reply="30" id="3203821"]1) Back to my point about creatures - I honestly can't recall how Elemental did it, but it was done well I think. I believe all of the creatures near your starting location - and even possible expansion locations - we all fairly low level. They came at you, but you could handle it with low tech and low levels. High level creatures should really only either be placed far far away from the starting points, and/or they don't even move until

32 Replies 72,096 Views

[quote who="Stornskar" reply="26" id="3203687"]I loved Elemental and played it a lot, just downloaded FE Beta to give it a try. I've been having the same issues the OP mentions. It seems that the level of the monsters near my starting town is just too high. We're quite restricted on where we can place new towns now, and in most playthroughs I've done the nearest expansion slot is surrounded by medium and strong ranked monsters who will swoop in and maul any expansion town or outpo

32 Replies 72,096 Views

always like to see new ideas! One though about lightning being more effective against armoured targets: Wouldn't that just needlessly complicate the spell? just a thought :S. Probably a good idea though since I will be like "oh come on, hit the armoured guy, hit the ARMOURED GUY!" when casting :) Sincerely ~ Kongdej

3 Replies 2,338 Views

[quote who="Island Dog" reply="321" id="3202627"] Quoting Alstein, reply 319I really want to see Valve broken up by antitrust now. The CFPB needs antitrust power. You can't be serious. [/quote] Sshhh, its a trap! Sincerely ~ Kongdej

464 Replies 2,507,463 Views

[quote who="OrionM42" reply="27" id="3202288"]Thanks for your latest FE Pre-Beta 4 "After Action Report" (AAR)! It remains a very great pleasure watching the evolution of Fallen Enchantress, and being given the opportunity to provide input and feedback. The artwork just keeps getting better; and with the improving artwork, the feeling of immersion grows. Can't wait to get my hands on the Beta 4 ... (hopefully, still) on August 16 ! &nbsp

34 Replies 169,821 Views

[quote who="Heavenfall" reply="62" id="3202194"]Bridges wouldn't serve much of a point right now since a normal river tile just takes 2 movement to cross. In my Rivermod (part of Stormworld) the new rivers can't be crossed normally. For those rivers, having bridges to go across is one of the few ways to get to the other side. Of course that means that most rivers have a bridge somewhere, especially if they are actively blocking an important part of the map stamp. [/quote]</

65 Replies 176,397 Views

[quote who="LargeSpoon" reply="25" id="3202229"] Quoting Horsesfly, reply 19 I can confirm that I've seen the Monsters destroy computer held towns and I can also confirm that the AI does not build near monster spawns. The later I know full well because I often send my main team into AI territory to clear monsters for xp they immediatly build an outpost on any resources near these cleared monster spawns. This tell me they wouldn't build there previously because of the monster

32 Replies 72,096 Views

[quote who="DsRaider" reply="60" id="3202159"] Quoting stein220, reply 57What if there were potential fording spots that were treated like natural resources? You could send pioneers to set up an outpost to build a bridge or ferry at that spot that only you and your allies could use. The downside would be, monsters can destroy them and enemies can capture them, and they cost upkeep. That sounds cool however my main concern with the lack of bridges right now is how they don&#39

65 Replies 176,397 Views

[quote who="FallingStar0280" reply="23" id="3201487"]Looked good, always love the updates. I wondered a bit about the war, and why Tarth won. Was it just a lucky start vs unlucky start situation and then a bad judgement to dec war? Was it that Tarth had totally invested in war based techs vs more civ techs by Frogboy? Just curious since an early loss like that seems like the player should still have made bad decisions to lose, but the AAR seems a bit more like Tarth wa

34 Replies 169,821 Views

[quote who="DsRaider" reply="53" id="3201247"]Oh ya and bridges. This game really needs bridges. It's so weird that they aren't already in.[/quote] I like the fact that rivers is always a nuisance, and isnt just a thing that is ignored after x tech have been researched. Sincerely ~ Kongdej

65 Replies 176,397 Views

[quote who="ins2" reply="18" id="3201179"] 2. What is that blue diamond-shaped icon in the first pic (create sovereign screen?)[/quote] My guess is "Attunement" ;) Sincerely ~ Kongdej

34 Replies 169,821 Views

A lot of good images, A lot of good progress, some good, some (old progress actually) not too good yet. Bads: As you notice on the 1st pic of the original post, there is trouble with the visuals on the bracers Also as vesa2 say, try playing around with other fonds, will be interesting to see if this helps brighten up the UI even more! :) Goods: You improved the interface in the spellbook! I like! You have improved the popup

34 Replies 169,821 Views

[quote who="Satrhan" reply="11" id="3200794"]Wouldn't that kind of defeat the point? Because that is what we have now. The reason I would make three separately viable tech trees is that it would be easier to balance, otherwise you'd still be forced to research techs from each tree to remain competitive.[/quote] no that is not how we have it now, how we have it now is it is pretty much required to have all 3 tech trees. If you want to make it competetive to remain in th

12 Replies 48,210 Views

[quote who="Bellack" reply="22" id="3200762"]It pays to see the world as if the glass was half empty. Because when something positive does happen your pleasantly surprise and it feels better. And your also more prepared when something does not go your way. If you a "glass is half full" sort of person then your more inclined to be disappointed when things don't go your way because you had a higher expectation. Besides the Dark Side has better cookies <br

32 Replies 72,096 Views

Note to self, don't listen to Bellack, he's just too negative and cant talk in a proper manner. I do think the 1 hp champs shouldn't be able to defend towns, meaby put in a "hospital" building for them to hide in (so you'll have to pull them out when they are healed, a bit like the resurrect hero mechanic from heroes 6). Sincerely ~ Kongdej

32 Replies 72,096 Views

[quote quoting="post"] From there it turned into a grind. Same enemies, same fights, yada yada yada. And aint no way Im going to be able to reach a tech/knowledge, or diplomatic win at this epic pace without having to fight this one guys for days on end. Just my 2¢ p.s. I did see a "random" event. Fire things came out of a dungeon and surrounded the area after I did a quest. Good work. Would be nice if you got a little dialog

3 Replies 2,779 Views

"Quote, Reply nr 9" (just above) Yes please, and please make me able to take research from several trees too to make "my own playstyle"... :D Sincerely ~ Kongdej

12 Replies 48,210 Views

[quote who="Ichirou989" reply="37" id="3200449"]And since it is also available to the player via certain weapons, well, there is nothing quite like having a champion with a Berserker Blade and the Enlarge spell cast on them making mincemeat of an enemy army! So it works both ways..[/quote] just because its a 2way thing doesn't make it more fun to have in the game, I would still wish there were a feasible way to counter it, and wish it wouldn't be so powerful as to

37 Replies 139,331 Views

[quote who="Bellack" reply="48" id="3200148"]Also the ocean sould have dangers to overcome as well. This game is in need of naval warfare to make it compete with other 4x games.[/quote] I dont think so, I have no reason or urge to have a seperate unit system for the sea, id much rather see a little less sea and have naval stuff ignored. To me it just becomes a tedious 2nd part of the game, where I cant use my heroes, and other focuses, besides they'd have to put up a dousin techs

65 Replies 176,397 Views