Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

The thing that hit me as the "biggest" update to my head was the UI upgrade of the spellbook, not because it took the most time or effort, but because everytime I have to use a spell I get... Wow this is really nice. Alot of all the other stuff have allready been said im sure, or will be said ^^ Great Work! Sincerely ~ Kongdej

196 Replies 716,827 Views

You might want to seperate the bugs a little but more, so its more clear if we are talking about the same or a new bug. Also might want to include some screenshots, or videos to make it really really easy to understand where the problem is exactly. And last, but not least, you might want to put it on the support forum :) They tend to look over the support forum more closely for bugs. Thanks! :D Sincerely ~ Kongdej

2 Replies 6,604 Views

[quote who="marionesi" reply="45" id="3207115"]Sorry if anyone has already said this, but a stronger capital would make small empires slighly more viable compared to large ones, so maybe make the game more enjoable even for those who are not top-ranked. Besides, it makes some sense. In Civ IV the "capital" advantage worked very well I must say. But I am moderately against a standardized start though. At the very least, make it optional, a sort of flaggable option at the beginning. Someth

45 Replies 110,738 Views

I don't mind this, I happily rejoice to see such work hit the forum, must have taken some time :D Sincerely ~ Kongdej

10 Replies 59,427 Views

[quote who="jmccrea" reply="27" id="3206812"]So with the changelog here does that mean B4 is ready for DL?[/quote] Not yet for me anyways, you could always go check ;). (Hover over the download button, if it says 0.915 it is NOT updated). Thanks for the changelog, really nice to see, also like the little humour its written in, karma goes to that :D Sincerely ~ Kongdej

91 Replies 303,236 Views

[quote who="Frogboy" reply="116" id="3206727"]Update: Here's a 40 minute video walkthrough. http://www.youtube.com/watch?v=65rtyTNRrjQ[/quote] Also, just checked out the video, a lot, and I mean A WHOOOOLE LOT of really awesome stuff awaits the beta testers, I can see, so many thank you, and thank you for taking your precious time to twiddle with the Auto-combat and AI combat intelligence,

122 Replies 265,627 Views

I don't think we need terrain bonuses, I would love to see more terrain obstacles to change the layout of each different combat map, but I don't think we NEED terrain bonuses because if we keep them out, we can get tactical combat to be way more focused on other layers. We have an intricate weapon system right now, and I hope they change it slightly (because most of them are slightly boring) or just make it more significant, I for one wont ever use mauls just for the sheer, feel they

122 Replies 265,627 Views

I would at least ask for some tech-specific nonsense, or meaby a delay on the trades, since this would beef up my gameplay a lot :D But sadly would remove the need to trade with the other factions, I love the part that if I need those crystals or horses, im really gonna beef up Krax's Military with Metal armors and heavy-duty weaponry. Sincerely ~ Kongdej

4 Replies 5,080 Views

I think they have little to do with eachother, the focus of FE seems to be rather different from that of HoMM6. HoMM6 focus a lot on the single hero, doing... everything, and heavy on the strategic combat, they have tried to give each unit a separate ability that is interesting (don't agree with all of them), but worst part in HoMM is the online "conflux" crap (yea im sorry, but it really is crap). Also the poor AI programming made so the map designers had to artificially inflate

6 Replies 4,132 Views

[quote who="seanw3" reply="84" id="3205845"]Sure I would like LOS before terrain bonuses, but the latter can be implemented much easier and the former is more of an expansion game retrofit. So of course, I will lobby for terrain now and then lobby for LOS in the expansion. I think I just invented a new genre, DBS (development based strategy).[/quote] Never ever bought an expansion, that included a new feature, that wasn't rubbish, totally carsoap rubbish! Sincerely ~

122 Replies 265,627 Views

[quote who="Frogboy" reply="64" id="3205605"]I don't plan to work on tactical AI until the decision comes down as to whether terrain is going to be added or not. I would like there to be terrain bonuses but there is concern that this could make tactical battles tedious for those (the vast majority) who don't care that much (yes, I know and the team knows that the people on the forums are very into tactical combat just like they are really into multiplayer).[/quote] I und

122 Replies 265,627 Views

[quote who="Glazunov1" reply="23" id="3205650"]...and let us not get into a discussion of choke points near founding cities occupied by very large reptilian creatures with bad dental plans.[/quote] Or just lvl 9 impassable heroes and I decided to not play with natural leader, but have the cruel feature... Sincerely ~ Kongdej

29 Replies 143,779 Views

"Heavenfall Reply #50: (Imagine all the text here)" Thats a fantastic way to explain one of the the tactics to use! Thanks for explaining that, Personally I hope the AI also just use a slightly "less perfect" solution, just to surprise the player. Sincerely ~ Kongdej

122 Replies 265,627 Views

[quote who="seanw3" reply="2" id="3205493"]M4-RK is a broken down timebot from the before-after time. Nothing to see here, just sell it and keep moving along.[/quote] Whut? Sincerely ~ Kongdej

7 Replies 5,178 Views

[quote who="Trojasmic" reply="50" id="3205461"] Quoting rudythemad, reply 49I love that we're now at a point with this game's development where the most often mentioned critiques within a thread are those concerning sound effects. Excellent work! This has been an immensely fun gaming experience so far (notwithstanding the first few days after WoM came out, obviously). yeah when the major issues are sound effects and fonts, you know you're on the right t

122 Replies 265,627 Views

[quote who="Trojasmic" reply="43" id="3205320"] Quoting Heavenfall, reply 33Frogboy programs the game's AI. It is crucial that he understands how to optimize his own gameplay, in order to optimize the AI's. This is not a case of one player trying to one-up another player. This is a case of the AI developer making obvious mistakes which are then repeated by the game's AI. You see Frogboy moving all his units poorly in the tactical battle? And does that remind you of how the AI

122 Replies 265,627 Views

[quote who="Frogboy" reply="24" id="3205002"]It's the same sound effect that's always been in there for that. Feel free to suggest a different one and I'll pass it on to Derek.[/quote] We are just old that is all :D On that note, it would be cool if we could in the late-beta / release be able to switch sounds, if we have some sound we would prefer to the opening of a chest etc. Another idea would have several sounds for entering a goodie hut, dependin

122 Replies 265,627 Views

I see I was not the only one noticing the silly autocombat choices :D Was I the only one who noticed the combat displacement of heroes on the small tiles visual bug? ^^ Looks decent, Would be really really awesome if you guys put in some extra sounds for different parts of the game! just a stray though. now... Gimme gimme gimme xD Sincerely ~ Kongdej

122 Replies 265,627 Views

really like the forest-thing on the cloth map, hope you guys havent given up on upgrading the landscape graphics discussed in an old post, seen alot of nice new stuff around and cant wait to see more :D Sincerely ~ Kongdej

29 Replies 143,779 Views

still waiting intently so them updating with a new answer wouldnt bother me, if they would re-state the same answer it would just be like "Oh, its going somewhere around according to plan"... Still... My "Elemental Feeling" been dazzling down of late due to no new stuff happening, so hope the beta can relit the fire. Sincerely ~ Kongdej

12 Replies 10,804 Views