[quote who="Trojasmic" reply="3" id="3218319"]Yep, been seeing this one for a long time... the old disappearing tile yields bug.[/quote] Old, but we should keep remembering to repost them once in a while, so the devs won't forget :D Sincerely ~ Kongdej
Kongdej
would be cool to see one or 2 water resources and coast-based buildings. Sincerely ~ Kongdej
As you can see from the picture, there is an invisible river there, I see a lot of invisible rivers around the game like these, (theres also a river tile on the same tile my hero is standing). It is reproducible through savegames. Save: https://www.dropbox.com/s/tfgdt0ovaqujxau
bump, forgot to put it in fe support. Sincerely ~ Kongdej
bump, forgot to put it in fe support. Sincerely ~ Kongdej
Bump, forgot to put it in fe support Sincerely ~ Kongdej
You can turn off "Auto select next unit" in the options. Sincerely ~ Kongdej
Think I posted this before. still, good job [e digicons]:thumbsup:[/e] Sincerely ~ Kongdej
Said before, but bears repeating, so yearh!... https://forums.elementalgame.com/430188 Sincerely ~ Kongdej
[quote who="GFireflyE" reply="30" id="3218269"]So be it. I don't mind being wrong with an idea. But the current system doesn't advocate a unique set of factions either. Gilden, Tarth, Trog, and Altar all have their uniqueness marginalized by items, abilities, and equipment that you can obtain in game. All that I was saying is that they should all be in the same basket. Either have them all marginalzied...or all unique...but not some in one camp and some in the other. And th
[quote who="Blackmantle_" reply="3" id="3218260"]With Life 3 and Earth 5 this sounds to me like an allright effect to be honest. Good combinations especially if you stack so many should lead to extraordinary results... Not sure where the bug / exploit is, if anything that would be a balance issue whouldn't it?[/quote] Its probably calculated wrong. since if you do 10 damage, +20% with swordmaster, it will end up at 12. Giving a benefit of +6 by growth, the sw
Hi there, just wanted to notice, even though I love the way it looks when I can see grain/material/Essence on the overland map, it doesn't always work, I usually have several tiles on the map not showing this until I hove over them, don't think it persists through a save though. Most tiles around the selected tile where buildable, but didn't show anything
seems much more like a problem with swordsman abilities though. Sincerely ~ Kongdej
[quote who="seanw3" reply="23" id="3218151"]Not only balance, but trait placement needs some refinement. It is bad to have things like natural leader and warlord for Sovs. That kind of stuff belongs in the faction traits. For one thing traits for Sovs should be making the Sov powerful, not the entire nation. The thing the devs really need to look at is that surrenders are seriously upsetting the balance as you get the Sov's traits as a bonus on your empire. So taking Procipinee's surr
The charge unit trait states a different effect that it actually gives. It states "Charge +3 moves and initiative on the first turn of combat" but alas it gives +3 moves and +3 attack damage. You can see the difference between a unit with charg
Bump, still happens in 0.952 https://www.dropbox.com/s/6853x1bc86is00f/Hitting%20Stuff%2089.EleSav Sincerely ~ Kongdej
The description for scroll of fortune states that it gives +1 gildar per turn after used, but in reality it gives the "Merchant" trait (which first off is something else entirely), and the merchant trait gives +2 gildar per turn. The reason the merchant trait is different is because it can be upgraded :) Sincerely ~ Kongdej
[quote who="Tattyhat" reply="9" id="3218128"]Edit: Sorry, I should read thing properly before responding with vinegar. [/quote] Lets make a fight out of it! xD Sincerely ~ Kongdej
I think too think altar is Meh, and the new porcupine is rubbish ^_^ Sincerely ~ Kongdej
I am running Anti Aliasing X2 and have no problems Edit: And I should learn patience and read through before posting :P Sincerely ~ Kongdej
Seen the same thing. And I ALWAYS rush my high towers (and other outpost stuff), but thats due to some pointless building rules. Sincerely ~ Kongdej
funny when I said this a few betas ago, ppl didn't care :P Sincerely ~ Kongdej
I just followed the steps and had perfect sovereigns. (creating a quick custom sovereign, go back loading a saved game, go back to main menu click start game, perfect sovereigns). Edit: Its the same if I just Start a new game, and then go back to main menu (Not creating a custom sovereign though). Sincerely ~ Kongdej
Certain Technologies upgrade the armysize, you will know this by a little "black wing" as an upgrade symbol. Hope this helps Sincerely ~ Kongdej
Really good list. Not sure about D, but I got used to it, so hard to tell. Sincerely ~ Kongdej