Hi, just had "Lord Markin" surrender to me, and noticed something odd, the unit enchantments on the unit itself still persists, but noone is paying mana to them. Save: https://www.dropbox.com/s/y7l6o8j24rj8lmo/Hitting%20Stuff%20Turn%20179.EleSav Sincerely ~ Kongdej
Kongdej
Agreed, nice post Sincerely ~ Kongdej
I think it would be really beneficial if city enchants did NOT scale with the essence in target city, so a city enchant in a 1 essence city is worth the same as a city enchant in a 3 essence city. This will also help make grain and materials a noteworthy resource once again, instead of everything being about essence I don't mind essence being important, but essence being so awesome that grain and material takes a step back and become next to worthless is really sad. A
[quote quoting="post"] I do enjoy that monsters roam and destroy cities (sometimes its also aggravating). Is it possible to mod or put in that when a monster group destroys a city, that instead of destroying the city, they destroy the populous and create a haunted city (quest). Where a player (AI) has to remove the ghosts of the city to reclaim the city back to its former glory. Wouldn't mind it if some buidlings were destroyed in the process. Also, the haunt could be level de
I don't agree that I go on quest to accept the rewards, I go on quests because it feels rpg'y. I'd love the quests to emerge me a little deeper, but not kill me randomly though. I also go on quests because they spawn "XP"... :P It would be a cool feature for the guy to show you a weapon as a quest reward, you can mouse over the object and look what it does, but still give you 3 choices for rewards after the quest have been completed like most quests work. Sinc
[quote who="parrottmath" reply="11" id="3218612"]I have found a solution to my problem. It appears that when I looked under (documents/my games/fallen enchantress/units) there were a lot of old units that I have deleted from previous games. Once I removed those extra units, I can see my units without any problems. FYI I had something of about 20+ units in the folder. Mind you I only had 3 that I currently created and was playing (all from .952 build). I'll just
Hi there, have noticed a weird bug, my city only need 1 more population to level up, and just only have food for 1 more population, but refuses to get that last population to actually level up! I have tons of prestige, there are no enchantments on the city, No reason for the city to stop growing the last one member. Will also bring the save: <a href="htt
[quote who="Supreme Shogun" reply="1" id="3218471"] I guess AI can't cope with the crappy starts a human player can get. Zilch for essence. No shards. Is that your border, Tarth? or is it adjacent to wildlands? [/quote] Haha Frogboy should teach the AI to press CTRL+N damn that would be a mess though xD Sincerely ~ Kongdej
[quote who="Supreme Shogun" reply="1" id="3218479"] I can't see it, it's invisible! PS. Nice catch![/quote] I see a lot of "invisible" stuff, meaby I should seek help :P (I usually notice them when they stop my hero dead "For no reason".) Sincerely ~ Kongdej
[quote who="Supreme Shogun" reply="2" id="3218475"] I think Merchant gives 2 gold where in the old game it was 1. [/quote] I know, but still needs fixing :D Sincerely ~ Kongdej
When I double strike a monster, and the first of the attacks kills the monster, I heal twice from "Tear of Cyndrum" (Heal 3 hitpoints when you kill an enemy). This is not the worst of bugs, but hurts modders even more than the game as is, since its a bug in the core mechanics. Sincerely ~ Kongdej
[quote quoting="post"] - SORT THE DAMN TRAITS FOR HEROES. Bloodline goes first, then spelltraits, then paths, then other earned traits, and lastly injuries. DO NOT MIX THEM UP like you do now. It is annoying as fuck to go through. This should apply to Unit Details AS WELL as the hero level-up screen AS WELL as the mini-bar showing traits in lower left corner when selecting a unit on strategic map.[/quote] Also, when we have enough traits for a scrollbar, just half the size of the
PS. happens to me too even when I don't rush the high towers (poor production and 16 gildar I lost to not rushing this high tower, testing :P) Sincerely ~ Kongdej
Sounds really weird, never seen this, have you tried reinstalling the game? meaby some remnants of the old game somewhere is messing up stuff. Sincerely ~ Kongdej
[quote who="mastroego" reply="6" id="3218396"]Such mixed feelings for this game. Some things are just spectacular, like a few of the screenshots above. And moddability is great. Clever too. If the game will become a "standard platform", everyone's going to have to have it. Stability apparently went up somewhat, too. Now, if only magic could be more magical... [/quote] Only way to get magic to feel more magical is to go suggest some awesome spells... S
I don't think the problem lies with levelling speed, but what you gain from levelling... I too think my sovereign gets a little too "automatic"... Although its abit hit and miss, you have to pick the traits that aren't rubbish :D Sincerely ~ Kongdej
[quote who="ComradePetrov" reply="5" id="3218385"]Try to raze the city where your sovereign recovers after the battle. There will be sovereign in the fog. [/URL]%20%20%20%20Uploaded%20with%20[URL=http://imageshack.us]ImageShack.us[/URL]" alt="" /> Reduced 37%Original 1536 x 864 https://www.dropbox.com/s/wlfw358fkdmmdu0/00.EleSav [/quote] lol pretty hilarious, although a little offtopic, should post a bug with this ;) Sincere
I should be able to see and compare what the item does to what my own item does, that would be best, and then an "Equip", "Trade", "Ok" choice would appear on the same comparing screen. I find myself clicking "OK" (or equip, whatever) and go inspect what the hedge the item does :P Sincerely ~ Kongdej
[quote quoting="post"]So I’m having a blast makinbut I’m a dangerously lazy guy[/quote] Boo! :D Get to work :P (Or give me the map editor xD) still would love to see dynamic combat maps (dynamic in an obstacle would spawn here and there, and the surrounding area would change a bit. This have improved slightly during the time though. Love to see all these things though, you could consider some "Make a Quest", or "Make a combat area" sort of "cha
Also just to point it out, I would wish they would clear out the rubbish UI. They should not just show some buffs, and not others. Stack each serie of buffs in a manner that makes sense, like all the swordmaster traits into 1 group, then show me what that "Growth" boosted my damage with. Sincerely ~ Kongdej
[quote who="GFireflyE" reply="5" id="3218346"]but I think Stardock is pushing the 'orge mound' approach[/quote] The what now, what does this ogre mound thing mean? O_o Sincerely ~ Kongdej
[quote who="Heavenfall" reply="6" id="3218336"]I think it has something to do with quests or losing battles.[/quote] I am not familiar with this concept.. losing battles, what this? xD I just discovered the area, so I have no idea, it seems to appear randomly, before doing quests, before battles have commenced in the areas effected, but I might be wrong. You seem pretty keen on how FE works. Sincerely ~ Kongdej
The benefit from both the forge and the blacksmith (don't know about armorer and weaponsmith) only applies to blunt armour defence. Its fixed that they doesn't boost defensive units now though :D Also noticing when looking at the picture, the level bonus to trained units probably should show a "Starting level: +2" instead of just "Starting level: 2" to clear up confu
Was poking my head inside a deadly quest, and noticed a typo in the sentence I thought I would share. Highlighted for your convenience :) Sincerely ~ Kongdej
But aren't we rebuilding civilization after some great disaster war? Meaby put a city in a wildland or something though :) Sincerely ~ Kongdej