--== Wall of Text Warning ==-- Please do take your time to read though, since I took my own damn time writing the thing up :D Wanted to take some time out discussing the current traits available to trained units, I will not look at juggernaut traits, golem traits (if any), henchmen traits, spider traits or whatever (since the list is lost to me), sadly my opponent in my current game surrendered before I co
Kongdej
[quote quoting="post"]Examples:- Fireball: 6 fire damage + 2 damage per fire shard and the damage is multiplied with the number of units[/quote] Out of curiosity (not gonna mod my game before retail), is the fireball game still area effect, since I thought it was so powerful before xD I like your change to "Warlock" :D A lot of small balance things I want to see on magic, but its too much to post about, and would prolly end up being ignored :P, as per what I see of oth
Well my future combats against trog for the rest of 0.952 is gonna be a pain, decided to design a few units the AI could use, just to look at the ai tear me apart xD Sincerely ~ Kongdej
[quote who="DexCisco" reply="8" id="3218856"]The population issue has been discussed in this thread: Population: the forgotten resource Here I began to discuss the idea of Handling unrest I suppose like MOM, AC and many other games do in terms of Happy, Content, and Unhappy population, each with different levels of productivity. Then have the productivity of the population affect the various types of production.[/quote] And thank you for that, a little stimulati
[quote who="seanw3" reply="16" id="3218858"] Quoting DGB246, reply 12Guys can you please stop calling for spells to be nerfed No. I want a well balanced game with many interesting and competing choices. I don't want Essence everywhere and I don't want it to be the most powerful resource in the game. Essence as a mechanic is great, but Fortresses and Towns are dwarfed by Conclaves due to Essence. Essence is fine, but the spells on turn one need to be w
Bump Sincerely ~ Kongdej
bump Sincerely ~ Kongdej
Reserved? O_O All these delicious bugs, you should make an elaborate explanation of them, post debugs, screenshots and savegames where possible (If youre lasy, drop the screenshots). A lot of these are old bugs, like the animation for growth sometimes shrinks the target (but the target still gets the bonus power, and penalty to dodge). You should specify what sounds are missing from combat, that would make it much easier to notice and follow what you mean. <
[quote who="ErikCurre" reply="6" id="3218843"]I wondered if maybe that was the case, but if so, it seems like a rather clunky way to implement that trait. Surely the devs could come up with a more elegant way of doing it, even if it means hard-coding special behavior into the tactical combat code.[/quote] https://forums.elementalgame.com/430083 Thats for you ;) remember, make a rucus! :D Sincerely ~
Bump. still silly in 0.952. Sincerely ~ Kongdej
[quote who="DGB246" reply="3" id="3218841"] Cheers Sean, this will help anyone else who wants to put the sov and faction back in too. I tried to make him as close to what I remember so I selected the following: Warlord armed with hammer spellbooks: Death 1, Water 1, Earth 1 Traits: Cruel, might He was kind of a jack of all trades really[/quote] You can find him on the map too, might consider this. Also have a nice backstory etc
[quote who="Malsqueek" reply="8" id="3218820"]First, there should be a larger medallion on the left side of the skills bar that houses the "Class" medallion. It should be blank or non-existent when below level 4.[/quote] So what happens when you have 2 classes? :S Sincerely ~ Kongdej
[quote who="Heavenfall" reply="11" id="3218822"]I have to say I personally think a material is fucking great even compared to a point of essence. If there's a forest nearby, and a river, even better. Of course, essence grows exponentially in power - so a city with 2 essence gains 4 times as much from essence as a city with 1 essence does. So any city with 2 essence, or any conclave, always take the essence.[/quote] True materials are slightly important too, I usually look for a 3
Every time I see you post these vids, I wish I had the environment to post my own xD Thanks again for putting your time into this Sean, opinions aside, these kind of vids was some of what made me come to these forums :D Sincerely ~ Kongdej
[quote quoting="post"] I think there should be a bit of change when heroes are defeated. Specifically I can kill the an enemy leader multiple times and everytime they 'escape' and come back. It becomes a race to ensure that 100% of the leaders cities are taken to defeat him which (imho) can be a bit annoying on a large sprawling map. Not sure of the solution here; I certainly think there should be some initial chance (close to 100%) of escape on a random death; but perhaps if yo
You can right-click the event list to remove it. Not saying that nothing should be done to help you scroll, just telling you to help temporarily :D Sincerely ~ Kongdej
The +50 initiative at turn one is the ability to "start first"... whatever the trait is called. Sincerely ~ Kongdej
Hi there, just noticed that you can give your trained units the juggernaut traits, (as long as you are playing as trogs ofcourse). You go into the unit designer, and design a new unit, click on a "male", then click over to "Juggernaut", pick the traits you want, then click back to either "Female", or "Male" and see the traits persist, now equip your unit without changing traits, and you will have a unit with +40 hp, +100% damage, and maul... as one example... Maul on trained unit
[quote who="seanw3" reply="9" id="3218810"]The major problem with balance is that Essence increases in power by building a faction building and leveling a city. Grain and Materials upgrade by research. The two methods will never really be balanced until Essence begins to also rely on technology. [/quote] Even lategame I always pick essence before grain or materials, IMO the enchantments are way too powerful compared to a meagre bonus from grain and production. The more essen
Oh, I know now the "Armorer" works as intended. Sincerely ~ Kongdej
Yea I think its sad monsters won't go hug cities and outposts, they should be more aggressive, but in a more territorial manner. Sincerely ~ Kongdej
Also you can make inspiration, avarice, meditation, sovereigns call, and similar spells scale with magic research. Sincerely ~ Kongdej
[quote who="Madcatter" reply="6" id="3218756"]Avarice, Meditation, Inspiration, and Sovereign's Call. Just up the first three by +1 each should be at least decent, and make Sovereign's +1 Growth without penalty. They only got crazy due to being able to multiply (especially with Oracle/Scrying Pool), but they need to be at least decent enough to justify the slot (and Essence mechanics) now. Either that or switch to a percentage boost so Essence can contribu
[quote who="Madcatter" reply="2" id="3218738"]I wouldn't be opposed although some of these seem rather weak. The +1 X from Enchanted Hammers or Nature's Bounty seems spot on to me though with regards to opportunity cost.[/quote] I would love to hear what seems weak. Sincerely ~ Kongdej