thanks heaven, it seems I was mistaken, I have ignored bows and spears for some time playing (I usually only use spears during the start, or when having the defensive trait). Really nice catch though. Sincerely ~ Kongdej
Kongdej
[quote who="Plansburn" reply="16" id="3224002"]How is diplomacy coming in game? The screenshot makes the ui seem alot better but what about diplomatic options: Non-aggression/dynasty/alliance/demands etc. Do you still lose if your sovereign dies? If so I hope they implement the dynasties feature in this game so your heir can continue on as the new sovereign.[/quote] 1: You can make some trade and peace treaties, can also form a non-aggression pact, which enables
[quote who="Heavenfall" reply="13" id="3223437"]I have updated the original post with a third bug I discovered today.[/quote] Nice catch Sincerely ~ Kongdej
[quote who="Heavenfall" reply="30" id="3222518"] Quoting Beric01, reply 27I support 100% of these changes, and have experienced 100% of them in-game. Frogboy/Derek, what are the chances of all of these being done Beta 5? Now now, let's not get greedy![/quote] Why not? (Imagine this said as a funny gest ;)) Sincerely ~ Kongdej
I think its sad the damage from chaos and pandemonium is both random, and non scaling :) All I can seem to use these spells to is meaby be lucky and slow down a wildland boss even more Sincerely ~ Kongdej
[quote who="seanw3" reply="15" id="3221543"]It is random with a 75% chance to show up. The first thing I mod when I get a new version of the vanilla game. ^^[/quote] I moaned about this too :) Sincerely ~ Kongdej
[quote who="seanw3" reply="22" id="3221703"]I solved my slow downs late game by adding lots of monsters early game. Then the speed is equal as monsters are replaced by armies. [/quote] haha ^_^ Sincerely ~ Kongdej
[quote who="Supreme Shogun" reply="14" id="3221502"]Do not like randomness of storm.[/quote] Probably right, but I feel lategame it deals double the damage, or so :S might just be me, also less creatures are resistant/immune to lightning. So I think its fair it got some casting time and a random targeting. Also makes it feel way different than flame dart, and I like that. I would love if each magic element had useful spells on each level, sadly not :S Sincere
[quote who="sweatyboatman" reply="12" id="3221146"]You idiots! These are not them! You've captured their stunt doubles! [/quote] My sovereign have tons of stunt doubles... or had :) Sincerely ~ Kongdej
[quote who="GFireflyE" reply="10" id="3220704"]or at the VERY least, have a variety of excuses as to why the opponent sovereign (or champion) made it off the battlefield! The whole "magically escaped" thing gets old fast. Left for dead Snuck out during the confusion Held for ransom Bribed by giving up an item. Hid his tracks uprising of the surfs to protect their sovereign etc [/quote] He had a daring escape plan. He set u
[quote who="erdanx" reply="2" id="3220614"]Hehe not even! I wanted to move my new city to a new spot, once with essence! I had not played in a long time and was wondering if a city would get all the resources in its sphere of influence or only the one it is created on! Its more funny than anything! There goes my first 5 turns![/quote] heh thats a fair attempt, actually pretty interesting tactic too, must use! xD sincerely ~ Kongdej
[quote who="simon_doe" reply="25" id="3220578"]I found that the traits and perks that give bonuses to xp gained make a huge difference. I had one game where i took every extra xp perk I could get and outleveled everything the world could throw at me very soon. In another game i took none of those and my sovereign's power is more or less low enough that many combats are still challenging.[/quote] I honestly think they're boring, they don't do anything to make my champion mo
lol sounds like you wanted to lose or something :D Sincerely ~ Kongdej
All great except nr 4 [quote who="Kongdej"]That idea has been up before, but it will remove trading with the other factions. What makes trading with the other factions interesting is that if you give some faction 1 trillion iron because you need crystals, you will see him start fielding fully armoured units. (So there is repercussions to you trading randomly). IMO this makes an exciting flow for trading. Not saying its perfect for everyone, but sti
[quote who="GFireflyE" reply="3" id="3220506"] I'm a little surprised that the shop doesn't have an 'exchange' where the merchant is willing to change whatever resource you have into another at some 'fair' ratio (fair for the merchatn......not for you). This way, if you needed metal, but didn't have it, you could convert crystal for your purchase....but maybe at a 3:1 ratio or something like that.[/quote] That idea has been up before, but it
[quote who="seanw3" reply="6" id="3220480"]Ya, but moving once into the FoW will load all explored lands into the game. Not a huge deal for me and if it is doing to make loading faster, please don't change it. If it is just a bug, go ahead.[/quote] Not all of them for me. Sincerely ~ Kongdej
[quote who="Glazunov1" reply="2" id="3220443"]Quoting Kongdej, reply 1Chance to stun all the enemies, but "wastes" your turn... Or gives 23 gold when sold Sincerely ~ Kongdej Yes, 23 gold. A princely sum for such a rare and powerful artifact. [/quote] I dunno, I just sell it :P Sincerely ~ Kongdej
[quote who="Heavenfall" reply="18" id="3220436"]I did, I asked for what was missing from an un-modded game - to see the traits of the faction while making a custom sov.[/quote] Hm I still feels its quite clonky though, meaby I should :S Sicnerely ~ Kongdej
KGB thanks for the suggestion, I really like it, I think its sad that casters are balanced, and thought out to be wielding daggers and full plate armor or whatever. except for a plate chest its a robe that reduces mana cost... if you had the extensive amounts of luck required for it to drop. so thanks! [e digicons]:thumbsup:[/e] Sincerely ~ Kongdej
Big mixed up post, while I appreciate the time and effort put into this, it would be much easier to read and comment if you seperated this into ideas and bugs, and meaby wrote it up in a slightly easier to read way, like putting headers on each suggestion or bug :) Thanks in advance, hope you don't mind. Sincerely ~ Kongdej
[quote quoting="post"]Mass Dispel (General) - removes all enchantments. Not sure about restricting it, could make it so you had to own at least 4 shards or attain rank 4 in one of the spell flavors (IE. be an archmage ).[/quote] Dispels one enchantment for each shard? Dont like the name on the life one, how about "Sanctify magic"? Nice list. Sincerely ~ Kongdej
[quote who="Flohaxn" reply="2" id="3220382"]It's pretty bad when you dont see the resources anymore, where was it i wanted to put that outpost ? + it looks awful Reduced 67%Original 840 x 525[/quote] That screenshots says it quite explicitly. GJ [e digicons]:thumbsup:[/e] Sincerely ~ Kongdej
Chance to stun all the enemies, but "wastes" your turn... Or gives 23 gold when sold :) Sincerely ~ Kongdej
Seen this too, very annoying. Hate when my building queue swaps around. Sincerely ~ Kongdej
Can't wait till I see a new UI. Can't wait, can't wait. I probably should go play a mod soon though :s But what to choose... >_ Heaven you should remember to ask for upgrades for the Sovereign creation UI and faction creation UI :D Sincerely ~ Kongdej