[quote quoting="post"]Of course, you're way ahead of me now. My point is going to be... the Research menu needs a RESEARCH button, and the DONE button needs to do nothing at all except dismiss the Research window. If you're going to train a new user that DONE exits without doing anything, using it on the Research menu to BEGIN RESEARCH is inconsistent and potentially a problem. What if I just want to click on an item but NOT want to research it? How do I exit t
Kongdej
Gah, Quoting rarely works for me!. Elrhamlin , look at this. http://img846.imageshack.us/img846/3815/screenshotwd.png I am hovering my mouse over the little blue icon, where there is a tooltip to say water level 2. The Current Index is not "complete", Aura of Commerce is not inc
[quote who="Glazunov1" reply="64" id="3131754"]But it was a nuisance, and didn't make modders feel any too happy about Bethsoft when we discovered some of the "shortcuts" that had been taken in the game.[/quote] Gonna be a bit blunt here, but that is only because you were trying to mod the game, I do not think the developers always "thinks in those lines" when coding the game :) Then again, what do I know, I just know I stopped playing Skyrim after it became moddable, too muc
[quote who="Glazunov1" reply="62" id="3131641"] You remind me of one of the big issues we grumbled about in Oblivion while modding it: any attempt to create new, reasonably attractive Redguard (black) male and female faces was made much harder because the controls for shadow planing and facial structure were simply copied over from Imperials. Took me part of a week to do what I managed in under an hour for the other races. Even the Dark Elves were much easier.[/quote] <p
[quote who="Elrhamlin" reply="104" id="3131555"]Question: Is there a source which indexes spells against school of magic and level required to cast? EDIT: It would also be good to know if some spells are not available to some factions.[/quote] Only spells I found that are unavailable to factions are death and life based spells. Also earth mastery (lvl 5 spells) and some research gives a "Revive the land spell" to kingdom factions, which for empire factions is... som
:(... I tried galciv for a little, and did not like they're star-bases at all, they seemed... Dull at best, and huge resources were spent to use this weird mechanic that had little explanation. If they choose to pick this mechanic up I hope they polish it... alot... Sincerely ~ Kongdej
[quote who="Murteas" reply="60" id="3131460"]Actually skin color is why I always create my custom factions with my own faction generator. I like my factions to have either blue or green skin most of the time. Don't know why.[/quote] Well I hope that they upgrade the skin color choices when creating custom faction's, just for the sake of the custom part, also would be nice if skin color would change slightly between units, since 2 identical units with the only diffe
[quote who="jpmcconnell" reply="55" id="3131107"] Tactical combat is great, but not always.[/quote] Cant agree with that, a game without tactical combat would feel empty and I would never play that, there is a reason I dont play "Risk" :) I think at the moment tactical combat is half of the game, while being hard to handle multiplayer, "who cares" as long as there is a PROPER autoresolve then in mp games you can go about only play tactical combats when necessary, that is
[quote quoting="post"] I have been wondering: What happens to the items that non-hero units earn in battle? For example: My Archer and Defender Units kill a Bandit Army, and I see the pop up of finding a Set of Throwing Knives. Where do those Knives go? [/quote] Those items are donated to the local circus, where they get to be juggled with... (joke) [e digicons]:troll:[/e] Nah, I haven't been able to get a hold of them either.
[quote who="chanter45" reply="138" id="3130732"]Thank god it's not released! I need to finish two more exams. haha Goodjob Stardock. I love you guys.[/quote] Egoistic .... :) Sincerely ~ Kongdej
[quote who="Stupidity10" reply="131" id="3130413"] Quoting Derek Paxton, reply 130 Impulsive (getting to go first in combat) is an assassin trait now. Thank you so much Assasins sound like a fun and balanced class now[/quote] All due to impulsive? xD Sincerely ~ Kongdej
[quote who="seanw3" reply="23" id="3130241"] It may be more useful to play the new beta on Thursday before we discuss this much further. For all we know the whole system is different.[/quote] Need... To... Discuss!... [e digicons]:troll:[/e] Sincerely ~ Kongdej
I am not saying your ideas are stupid, far from, I am just trying to say some of the limits you want to include on a player would get very annoying to me, and stuff like "you have to be lucky to find enough spiders before casting this spell", or "You cannot store more mana, because the dev's didn't like your plan to hide your power in the mana bar, instead of just summoning and razing (hiding my real strength), your issue with max mana sounds like you just have an issue with the compu
Cant help but feel the "Stack of Doom" is only an issue ATM due the computer's inability to handle it. Sincerely ~ Kongdej
[quote quoting="post"] In reference to the great article by Jon Shafer: "Make a better game–limit the player"... [/quote] Want to add that you need to remember, that limits for the sake of limiting the player is bad, limits needs to be well thought through and well implemented in a game, While I can see a lot of games with the mechanics you have mentioned, and see the games work, At the current moment it does not suit the essence that I see when playing El
[quote who="seanw3" reply="10" id="3129242"]Mana Blast would be fine if it costed alot of Mana, but at 30 Mana per shot it is balls out insane to have in the game. I am pretty sure it was meant as a cheat to help poorly skilled beta testers.[/quote] I still don't agree ^_^ Only spells similar to this that I like is the ones you can scale with use more mana = do more damage. (Had this in MoM, on almost every spell actually). Sincerely ~ Kongdej
[quote who="BLANKFACEHOOKER" reply="116" id="3129243"] Yes, please keep the stats that do nothing but feed into other stats so that I can have the illusion of choice..when in fact it makes the game less complex by grouping the stats that matter with stats that don't matter!!!!! So what im saying here is... I need you guys to make the game have more numbers in it.. so that i can feel intelligent.[/quote] Cant see if you are ironic... Can't understand why you won't try
[quote who="Glazunov1" reply="51" id="3129246"]I for one am interested in what for people who see those visuals above, the take away is. What makes the ones that work for you, work? Is it atmosphere? If so, which of the images do you find have atmosphere, and what makes them atmospheric--as opposed to the others? Is it something other than atmosphere?[/quote] Well I like well done User Interfaces that helps me through the game, (A button to click, to grab the n
Honestly, I like to have more fun heroes, it is quite obvious though, I like to play around with heroes, I think most traits should be balanced so I am not penalized (Too Much) for picking stuff up that sounds fun/fitting to a theme. Did try to have a mage hero do 200 damage with flame dart, couple of combats later that got really really boring (3 times evoker, mage class track and warlock background (ok head is a little fussy, sorry for wrong names) and a ton of fire shards). <p
[quote who="Schnorkde" reply="6" id="3129186"] This would in fact only add a cost in gold to spells, but more planing i guess. I feel such consumables should only be used for very mighty spells, or even spells you only cast one to two times a game. Or one could have a soul catcher sword which provides souls of the dead to cast ....*getting lost again* Greets! [/quote] Soulstealing sword is waay better xD Sincerely ~ Kongdej
[quote who="Schnorkde" reply="7" id="3129197"]Ah now i got the right words for my mana bank problem: You will get an advantage for doing less or nothing. Just sitting, waiting piling. Then you go out and fry em all. It should not be rewarding to do nothing. Ok you can play more efficient than another players and therefor have more mana, but still... [/quote] You don't get rewarded for doing nothing, you just get your reward for mana later on, except sti
[quote who="seanw3" reply="1" id="3129048"] I also would be wary of a mana cap. There is plenty of incentive to use mana. I never have more than 500 mana in my current games and even then, only to cast Bless on my cities. Not using mana is a bad choice. If you can beat the AI with no mana needed, that is a temporary issue of the beta. Mana should be used almost all the time in battles. If it is not necessary, the battles are not well balanced. [/quote] - Agreed, beside
[quote who="Winnihym" reply="3" id="3129087"] I'm thinking the cost to do this has to be such that you've already won the game, it's now a matter of mopping up, and it's a fast, easy way to mop up.[/quote] Sounds like a pointless spell to include in a game... Sincerely ~ Kongdej
[quote who="joasoze" reply="93" id="3128286"]I can see why they stripped stats. What is the use of constitution if it only influences hitpoints. Why not just change hitpoints directly instead of increasing constitution to get more hitpoints. [/quote] I like the idea behind no stats, really wanna try to see it in action! :D, especially before I judge it ;). Sincerely ~ Kongdej
Id love to have a time next time, (like tuestday the 12th at the evening), even though if this changes! just put up a time on the day itself and say, "well we gotta wait to tomorrow", or "We dunno when it is released tonight, but were working as fast as possible, expect it tomorrow"... Meaby im beign needy? xD... Just wanna see the update tho and dunno If I should wait and check back every 10 minutes or if I should wait till tomorrow. :D Sincerely ~ Kongdej