[quote who="Stupidity10" reply="19" id="3124624"] Quoting Bellack, reply 18Personally I like a lot of cities and am against artificial mechanics that try to limit this. Agree, It's important though to prevent steamrolling or smaller kingdoms unable to defend themselves against larger ones. A system of diminishing returns on # of cities would be best. [/quote] I think that it should be a tactic to choose between a lot of cities and a few cities, because
Kongdej
The armor I like the best is from "Fallout: Tactics" (meaby Fallout 1 and 2 too), it would reduce the damage by a set percentage (10% as example) then it would reduce the damage by a set number (say 2-3), so if I deal 20 damage, it is reduced by 10% down to 18, and then by 3, down to 15. This would make armor equally usefull against big attacks and small attacks. Sincerely ~ Kongdej
Seemingly " Aura of Commerce " is and enchantment for 15 mana and 1 mana upkeep that increases gold production of enchanted city by 10%, that is Nice enough in itself, moving " Legacy of Serrane " up to mediocre abilities, or somewhere between mediocre and strong. Endless Legion hits the upkeep costs for your units (hosted a game as a normal faction (<span style="color: #ff0000;"
Ok, back to detailing the last post abit more. I think the technological abilities: Ade pts , Civ ics , War Machine , Buil ders , Wanderlust , and Warriors .</
[quote who="Heavenfall" reply="4" id="3123786"]A big "no thanks" to making them separate. Choosing between magic and might is a great choice shaped by a lot of other factors. I see absolutely no reason to take away that choice just so you can get stuff faster.[/quote] Hm probably right, but I still feel something should be done for sovereigns to make them feel like Powerfull mages, instead of just "Just another hero / champion / mage thingie" Sincerely ~ Kongdej
[quote who="Cavil" reply="17" id="3123818"]The idea behind dynasties is to be another tool of diplomacy not creating your Sim family [/quote] Arh well, thats the nice part behind "marriages" etc. is the diplomatic part (I always like In total war when you could marry out family members to create a lasting peace between two factions) But we still have to be carefull not adding too many different utilities, and features to a game, cause it gets crowded at some point.
Defense is NOT powerfull in this game, I wanted to wait till next beta to support this fact with some proper screenshot and facts, since some stuffs change, but having a highly armored unit is less favorable than just having a ton of hitpoints (my champions, one with 12 constituion got armored, and one with 20 constituion was lightly armored, monsters reckoned the 12 constituion Heavily armored champion easiest to kill, with an armor difference of 7 and 25). Sincerely ~ Kongdej</
Hmm, at some point in the next beta I think I will poke some modder, and which should help me make the minimum distance between cities twice as large, Think it would benefit gameplay in alot of ways. Sincerely ~ Kongdej
[quote who="inphobia" reply="2" id="3123719"] Quoting Kongdej, reply 1ATM. I feel magic level ups as being the most powerful, followed by "The path of the Warrior", but second one is only powerfull with the right item drops and most level up perks are really useless when you get right down to details. ever noticed that the computer players sometimes have 2 or 3 paths? so warrior, assassin and defender all at ones. and have glyph of life on them by default, even on beginner.[/q
At the moment I feel creating my own races are rather "overpowered" compared to the computer races, so I have run a lot tests with playing the created factions so far, So far I tend to like powerfull, the naga master or whatever that is called, and the ability to build units quickly (because unit upkeep is based on unit cost, so the Racial perk to halve your units building time also allows you to have a great number or units... Or I am mistaken again... Hmm time to test that!! =) I us
[quote who="Humility" reply="10" id="3123654"]I did try slack of hero, but since hero get wound that can't be heal, I left them in city and forgot them most of time. LOL in my last game that is.[/quote] Funny, I have a hard time getting my non hero units up to level with my heroes ability to mow stuff down, then again I usually end up having 1 or 2 heroes, My sovereign just absorb all other heroes ability to do magic making a rather powerfull endgame casting unit, no matter what p
I like the idea about splitting magic from perks, or splitting attributes (Strength, Intelligence, etc.) from the real level up choices :) ATM. I feel magic level ups as being the most powerful, followed by "The path of the Warrior", but second one is only powerfull with the right item drops and most level up perks are really useless when you get right down to details. I cannot see why you have a problem choosing between magic and perks, I usually feel Im left between Zero and
[quote who="Tasunke" reply="11" id="3123173"]I think Marriage, and a "court" with various offices (to be filled by heroes) ... would be something good for a SEQUEL perhaps, but not something that we should focus on in this installment [/quote] If I am to see dynasties, I hope it is flavoured in some expansion, Not too keen on the idea though I did skip EWoM. Tried something similar in "Medieval 2: Total War" and I didn't really like it, it seems like a pointless syst
[quote who="feelotraveller" reply="100" id="3123523"] There is only one problem with city sprawling (aka 'snaking') and that is teleportation. And this is not being addressed. [/quote] It was... People ignored it, I have said before that I personally Do not need snaking, I do not really enjoy snaking and only does so rarely when it is overly beneficient due to map setup, (sometimes im forced to do so because cities are too close). you could make so the
[quote who="Publius of NV" reply="1" id="3123455"]I'm not entirely sure, but I thought the game was always running windowed, with the "Desktop" resolution being a window the same size as your desktop resolution. I could certainly be wrong, of course.[/quote] Oh you are so eternally right, its just they set it up in a way that contradicts how every other company does it lately (you can change the resolution in the options, if you set them smaller it runs windowed in the small
Gammit, I have voted once before and will do again, that there should be even more density options, and even more map creation options (like how much water/land in the world, how many quest huts, how much mountain ranges should cover, etc. In general I would like an advanced map creation editor with tons of options to modify instead of the current "choose land type" (balanced, mountainious, and whatever you can choose), This would be one step towards making the random maps 100% more p
Don't use auto-turn, its rubbish, and it skips all the important stuff you an do each turn, this sounds very harsh but that is my experience, auto-turn in this game is a mistake ATM, since it have a rubbish interface to help you through the turn so far. That said, the beta is here so we can help the developers create a proper interface which can assist the player at every turn, so the auto turn feature will be feasible, so I hope you 2 will help point out stuff you think could be
Most of the stuff on your list sounds like its fixed in next patch, except for unintuitive, help us work this out with forum posts and ill be happy! :D Sincerely ~ Kongdej
I was asked and I was wondering, because I couldn't find this is in the options menu, are you able to run Elemental: Fallen Enchantress in windows mode, if no will you be able to? Just curious Ps. I reserve all rights to be blind and have missed the option xD. Sincerely ~ Kongdej
[quote who="seanw3" reply="5" id="3123076"]There is no carrot or stick in the game right now. The only drive for the player is multiple experiences and knowledge from other games. I think they should add a little directional story to prod the player along. The scene we see when founding the first city is great. We need 100 more of those to pop up and tell us what is happening and what we are doing. We need story and lore. I think it would be great if each tech told a little story about you ad
Thiosk, I really appreciate your post, this is some of the things thats nagging me ATM, the game got alot of goals but no paths. To my experience you have to know the game, before you start to plan your way down the tech tree (Oh, I want to win by casting an ultimate spell that gives me unlimited power, I click on that thing and then let technology run). I was hoping to prod the devs to put in WAY better tutorials at some point (even if I had to state every part of the tutor
[quote who="Humility" reply="5" id="3122837"] So single city or few city is not worth it? Personal, nothing wrong if penalty, but if more city, then more chance unrest? or gave a bouns if single city like make soldier in city much stronger, build faster. ect?[/quote] I am not happy with more unrest because you have more cities, but more cities should mean smaller cities, but meaby more trade income, more natural resources, but less wonderfull buildings (high level city stuf
Hi there, not sure how much this is intended, but the Lvl 5 air magic: Celerity cannot be cast on the same unit more than once, even though the description says so, also I am only able to target my sovereign or my heroes, no my sions or units. (It just crosses over my spellwand as if it is not a proper target, if I target a non hero/sovereign, or a hero or sovereign which allready is cast celerity on. Sincerely ~ Kongdej
Brought you a screenshot as always: http://imageshack.us/f/840/screenshot10x.png/ As you might see, the AI player ( Gilden ) is looking at My town ( Ythril ). They are staring intently at it and have been doing so for 10 turns at that exact spot, it would seem to be that since I grabbed this town from blue ( Resoln</sp
[quote who="joasoze" reply="2" id="3122811"]Imagine the grief for the Frog programming an AI to consider this. [/quote] Aw poor Frog... Get to work [e digicons]}:)[/e] Sincerely ~ Kongdej