Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="Frogboy" reply="19" id="3120088"]I'm thinking of making the "kick out" penalty greater -- kicked out units get sent all the way back to their capital. That way, sneaking across someone's territory and getting caught is akin to being deported.[/quote] Please make the penalty greater, or different, but please reconsider the word "capital"... Seems kind of an odd feature to boot back to the capital, since that will change over big maps or small maps, it will c

38 Replies 53,736 Views

[quote who="mastroego" reply="61" id="3120084"]I say the advantages are too many anyway not to go for it.[/quote] Wait, there are advantages to 1 tile cities, I cant wait to hear about them! >_ Sincerely ~ Kongdej

82 Replies 122,997 Views

Got the Screenshot for you. http://imageshack.us/f/189/screenshotcopy.png/ As you can see from the arrow, there is a little square with 9 circle on the bottom of the screen. I color coded the circles to help you, The red circles contain a unit, and show what units you have in your army, the green circles (Empty Circles) show how many more units can go into that army. and the Blue circles (Empty circles with a X in them) show

5 Replies 2,986 Views

[quote who="seanw3" reply="17" id="3120013"] Actually, I find it rather bothersome that the AI is constantly sending units through my territory. Would like it better if after a unit is kicked, it looks for something else to do, instead of forcing me to do the same thing for 20 turns until my pioneer can get there first and make an outpost. The AI should only think it is possible to move one turn through my territory. Never gonna let them go all the way through. Maybe they should only see

38 Replies 53,736 Views

" [TYPO] Gatherer Spider's Army hit points has 129 out of 126 possible or more than 100%. [TYPO] Hoarder Spider's Army hit points has 346 out of 342 possible or more than 100%. ": Let me guess, you just cast "Wither"? or is this on the overland map, cause I never saw it, except straight after casting "Wither" . "<span

5 Replies 2,986 Views

[quote who="Fistalis" reply="76" id="3119986"] Now memory usage is a far better reason for any change to city management in my opinion.[/quote] Agreed, only reason I would "allow" this without too much harrang. Sincerely ~ Kongdej

128 Replies 383,579 Views

[quote who="Ashbery76" reply="57" id="3119980"]Finally they did get the message.The player base does not want half baked bland factions.I have hope.[/quote] Personally I don't care for racial differentiation, I would rather the dev's would focus on more spells, and "proper" tech lists, etc... I don't wanna be stamped one of those guys that want something like that ^_^ Sincerely ~ Kongdej

70 Replies 245,071 Views

Am I supposed to have played War of Magic to join this discussion? :S Sincerely ~ Kongdej

21 Replies 6,104 Views

[quote who="Lord Xia" reply="2" id="3119829"]I agree with the OP. And it's not a "of course" it will be fixed thing, nothing is. Unless we point out that something is a problem, they will not see it. And even if they see it, they may not bother with it unless we make a big stink, and then it's iffy. [/quote] +1 (yea, I agree with a post that agree's with another post!) Sincerely ~ Kongdej

12 Replies 16,531 Views

[quote who="Patho" reply="2" id="3119805"]I don't find the initiative order of units up the left hand side of the screen particularly readable or intuitive. Is it possible to re-configure or mod the screen layout, so I could if I wanted have the initiative order along the bottom of the screen in left to right reading order?[/quote] You don't? Only problem I have is when my heroes is going to have 2 turns in a row - then it only show my heroes once. I do think it nee

21 Replies 6,104 Views
Reply to Research Woes in FE Beta

If you load a game with no research going, that is when its happening, I would wish there was a more consistent research popup to help you research all the time. (this is a big issue for me too xD) Sincerely ~ Kongdej

2 Replies 1,873 Views

Rolling over stuff as a lvl 9-10 hero requires you to be lucky in your picks. So far my heroes lvling seem to stall at lvl 7, and for each lvl after that it just seems slow, but I did get a hero up to lvl 12 (my main hero)... Not that there was a notable difference from the last couple of lvls, (especially because I didn't like earth mastery...) As what I noticed yet (some may see it differently) in combat, you gain experience compared to how hard the battle is for your gr

4 Replies 2,386 Views

[quote who="sirmathmansir" reply="1" id="3119482"] I use tab to zip through units with movement points remaining. But I like the idea of having the unit list flag units that are inactive (no assigned task such as guard, explore, or move to point) and haven't moved yet. I'm not in front of a game right now, but I don't remember anything visual to flag unmoved units...[/quote] Wait, you can use tab to that? This game really needs someplace where the

10 Replies 40,909 Views

I made another posting of bugs (since this thread was not on the support forum I made a post on the support forum where I included this), so just wanted to add I put up some screenshots of me testing this city razing ETC. in there, to anyone wanting to skip theyre own tests :P https://forums.elementalgame.com/420730 Sincerely ~ Kongdej

14 Replies 8,713 Views

Too tired to give proper feedback, but I love your ideas (in any case at least as ideas), I especially like the idea of hero capturing if that would remove some of all this "wounds" nonsense ... (Its not that I don't like wounds, I just don't want my heroes to have them! :D) As for "wider selection of items".. I think they said they would add more of everything at some point, somewhere, so don't fear too much! :D (Though I am not too sure). 5: Why do everyone want

30 Replies 31,652 Views

[quote who="NaytchSG" reply="4" id="3118936"]When you suggest knowing if a unit will resist a spell... do you mean having a text blurb in the unit description for Air Elementals that states "Immune to Air Magic", or a %ile spell success/failure tool tip as you hover over the unit before you cast the spell? The second option could be ok if there was still a chance for the spell to fail if my Sov/Champion has a medallion of fire resistance or cloak of the red dragon; or I cast

6 Replies 37,513 Views

[quote quoting="post"] 1. The effect of initiative changes should be better measurable. Use seconds/turn, so if you go from 13 init, which is 5 seconds/turn to 15 init which is 4 seconds/turn. You know what you're getting. 2. Make tile yield visible in the fog of war for explored areas. 3. Make rivers visible in the fog of war for explored areas (having them disappear is kind of weird and wipes out expected landmarks... literally). 4. Mak

6 Replies 37,513 Views

Having issues with Summoning spells, was planning to try them out further before posting (couldn't make nature's ally work, but elemental summon spells seem to work properly for me...) But before posting I wanted to test them abit further. So please include what kind of summoning spells you have trouble with so I can help you try it out Sincerely ~ Kongdej

7 Replies 12,183 Views

[quote who="MisterAedan" reply="17" id="3118338"] I disagree! Erm, with the trait trees, not with you. I like the random system. I'm still only on my first game so I'm not exactly speaking with the voice of experience here, but I get a kick out of having to pick from the five available choices and build a unique custom character, rather than trudging towards optimal character builds. And the champions seem that much more human if they have a bit of a rag-bag of abiliti

20 Replies 13,676 Views

Wait... You can seeee firedarts? xD... I usually have no animation whatsoever on firedarts, but I have seen that problem when I give units those magestaffs from the magic tree, that deal fire or frost damage over range. Sincerely ~ Kongdej

2 Replies 7,050 Views

[quote who="Emperorjarin" reply="1" id="3118210"]Maul applies a stacking -4 accuracy to every attack after the first. It's possible that the unit you were attack had such a high dodge that it was impossible for you to hit after the first swing. Do you have any other items with Maul to compare the hit chances to? As to your second point, Double Strike (and every other activated ability) is not considered a standard attack. The only thing Maul will trigger

4 Replies 1,625 Views

Seemingly if I equip Berserker's Broadsword, which gives my hero maul, the first attack will be fine, but the second attack from maul ALWAYS miss (it even shows 0% hit chance for 0.15 of a second)... Also Maul doesn't trigger from the Double Strike ability, in which I would suppose it would due to its description (have not tried with any other abilities). Sincerely ~ Kongdej

4 Replies 1,625 Views

[quote who="Publius of NV" reply="3" id="3118016"]Ah, but it is the point. At least in my games where it happens, on reload the wildlands border is gone and the monsters are free to roam. Did your wildlands still have the border around it?[/quote] Nope, but never seen it before either, that wildlands dissapear at random, even when loading/saving... First time a wildlands decided to attack me out of a dozen games where I have met them. Sincerely ~ Kongdej

4 Replies 1,777 Views

Want to add, I am not very fond of the version where heroes reside the map, because it makes early game a rush to buy scouts and rush to grab some heroes, and sometimes you just lie in the middle of kingdomton if your a kingdom, and only get 1 secondary hero, everything else got recruited by the AI, atleast I would appreciate if there were other ways to get heroes (meaby they should start a thread with ideas if they need them). Also, Later in the game I tend to look at heroes and coun

19 Replies 39,037 Views

[quote who="Publius of NV" reply="1" id="3117959"]It's a reported bug that if you have a wildlands quest active, and you save and then reload, the fact that it was an active quest is lost when you reload. Hopefully that will get fixed in time for Beta 3.[/quote] That is not the point at all. It is not the quest that is missing, but the Wildlands territory is missing, and this boss monster decided to leave his cave which was through a simple maze, walking 30+ tiles to get to

4 Replies 1,777 Views