Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

I just tested 5 minutes ago as Magnar, Karavox and Porcupine. And all used double the normal amount of mana on casting spells, and keeping enchantments on upkeep. That said, the game did not check if I had 10 mana on casting inspiration, only checked for the first 5 (the amount described in the spell book), then drained double that amount of mana from my mana reserves. You might want to put in a version number and [Bug] in front of the name though (next time anyways) and put i

8 Replies 20,285 Views

I am sorry, was just in testing, and it seems ALL mana expending is doubled, all spells drain double the mana should, both on casts and on upkeep, think they messed something up in the streaming :) Sincerely ~ Kongdej

13 Replies 8,882 Views

hi there. I would just want to say something about your bugs: 1st: I think you should explain this further, like what quest it was, a possible autosave at some point would be extremely helpfull if you run into this bug again, a picture meaby? what do I know, all the info possible, there are alot of quests and alot of things can go wrong to give you a random combat :) So remember as many details as possible. 2nd: Might be the AI have built a city too close to that parti

13 Replies 8,882 Views

[quote quoting="post"]But the way, if you hit auto-resolve bear never mauls you.[/quote] Haha thats gold, didnt know, wonder if they maul as much with auto-resolve ^_^ Still lack a proper bear-counter Sincerely ~ Kongdej

1 Replies 1,950 Views

I want to tell you, incase you don't know, that when a group of 5 archers attack you, you roll miss chance for each single unit in the stack, and if ALL of them misses it will state "Miss", else it will just deal less damage, that might screw over some numbers. 2 out of 5 hits means roughly 40% damage dealt, ofcourse. Just wanted to make sure you knew, ;) Sincerely ~ Kongdej

1 Replies 3,531 Views

[quote who="UmbralAngel" reply="2" id="3168726"]I disagree with turning the initiative queue upside down. Players have been trained to look at the bottom of their screens (look at AoW, MoM, HoMM, Diablo, etc), thats where they expect important info. [/quote] I Have?... its a trick, im sure of it! ^_^. Meaby try figuring out some UI to help simplify this feature, something like the pictures getting larger the closer they are to having turns. Sincerely ~ Kongdej

15 Replies 7,023 Views

+1 Except, please stop using realism and start using what feels right in the game as an explanation, might just be me, thought I still agree in the point, it would be way cooler to find the spear in a dead bear carcass :D Also, season to week or month... define a "season" within a fantasy world with alternate rules for magic and dragons and hobbits.... ;)... Probably could use a new name though, most games use "turn" to avoid people feeling like this. PS Thank yo

15 Replies 7,023 Views
Reply to Building Cities in FE Beta

[quote who="Kalin" reply="2" id="3168599"]That's probably why they made cities flat and deformed the land in FE.[/quote] I would just wish it would be demoted away from a hill, so the visual where the same as the rules. Sincerely ~ Kongdej

9 Replies 3,028 Views

[quote who="Kalin" reply="6" id="3168643"]All monsters have multiple movement, but they always only move 1 tile per season (unless they were riding a road). Wolves somehow skips this, and only skips it on the very first turn. Hence the bug report.[/quote] Fair enough, just getting through the "troubleshooting" issue, if I cant understand it, little reason the devs can :D Bugs is more easily spotted of you put on a version number ( [0.915] ) and [Bug] in front of the name

9 Replies 2,513 Views

[quote who="Derek Paxton" reply="33" id="3168618"] Q: Sounds like magic, did you sacrifice a goat to accomplish this? Ummm.... no. [/quote] Why not? isnt this why we keep that many goats around? ^_^ PS. love your idea of constant updating through the webs, while it may give some people issues with having to be online all the time it does little to affect me, unless your start (like some games I am having trouble with ATM) to require the same IP adress each time :) Sinc

35 Replies 19,212 Views

I have completed the master quest once without problems, my members of my group to do this, my lvl 24 sovereign and a dragon I got from some quest ^_^ Master quest gives insane amounts of xp btw, incase you are wondering xD. Sincerely ~ Kongdej

11 Replies 6,354 Views

[quote who="sratner" reply="14" id="3168161"] Quoting Kongdej, reply 11make it a high-end dodge trait! Roll. Great trait for those assassins, if only all of them didn't already take Graceful to avoid being knocked down in the first place [/quote] Shh ^_^, I always ignore stuff like that xD Sincerely ~ Kongdj

21 Replies 4,285 Views

[quote who="Derek Paxton" reply="10" id="3167936"] I agree that you shouldnt be able to dodge or counterattack when prone, ive put a bug in for it. I'm fine with counterattacking when casting, i think its less confusing than wondering why your unit didnt counterattack in some situations.[/quote] make it a high-end dodge trait! xD Sincerely ~ Kongdej

21 Replies 4,285 Views

[quote who="StevenAus" reply="4" id="3167942"]Maybe the city is in the trees and the monsters are too smart/dumb to attack trees? [/quote] I still want cities that look like theyre up in the tree's! :D And sry for the deer Frogboy, I thought you wanted adventure!, amazing some of the others didn't notice... (Ok I let my imagination get the best of me ^_^ but what can you do 3:21 am in the morning when you cant sleep) Sincerely ~ Kongdej

23 Replies 17,025 Views

I think limited the area of splash damage would be benificial too, but thats up to you guys to tweak.. I just dislike the small combat maps >_ Sincerely ~ Kongdej

35 Replies 19,212 Views
Reply to 1-tile cities in FE Beta

What frogboy describes is way better than I expected, all I want is big cities xD, and I mean gigantinormous pleasently looking cities, the better the graphics on my big cities the happier I sit and clap... while designing weapons of mass destruction ofcourse... >_ Ps. don't hug uranium, its not pleasant. Sincerely ~ Kongdej

25 Replies 17,630 Views

I would atleast like some more interesting tactical combat maps, and some bigger ones, hate every melee unit being in melee turn 1, doing so makes ranged pointless. More lakes, and more rugged terrain around the edges, some obstacles in the middle. Heroes 5 and 6 was pretty good to randomly generate a battlefield with few objects on it. Sincerely ~ Kongdej

9 Replies 6,137 Views

I love steam, makes my life easier for finding new games, see I can really only exit my house once a week due to a terrible back and trouble in my foot (doesnt help my back that I have to walk funny) so digital distribution is my thing. Also steam is the only thing I have tried so far that worked perfectly for me :) Sincerely ~ Kongdej

464 Replies 2,507,093 Views
Reply to Epic Ideas in FE Beta

[quote who="seanw3" reply="21" id="3167824"] What that nice little item-quest thing does is allow one quest to connect to a new one. I am rather secretly working on a quest series that uses this little gem. In the style of the American author Hawthorne, I will tell no one until it is complete and then burn most of the copies once it is released. [/quote] I smell bluffing going on... :) Sincerely ~ Kongdej

24 Replies 8,592 Views

[quote who="Derek Paxton" reply="24" id="3167828"]reproduced the issue here, thanks for the feedback (sorry for the slow response, i was on vacation last week).[/quote] Bad excuse >)... ^_^ Sincerely ~ Kongdej

35 Replies 19,212 Views
Reply to 1-tile cities in FE Beta

[quote who="sweatyboatman" reply="10" id="3167845"] Quoting Trojasmic, reply 8I'm really surprised by the concurrence on 1-tile cities. I thought for sure a group like this would go for the more creative (not done in other games) approach that we have today. I think those of us who championed the multi-tile cities have just accepted the reality that Stardock are going to make this change. [/quote] Yea pretty much, though it gave a big thumps down to FE in my

25 Replies 17,630 Views

[quote who="Yaxche" reply="8" id="3167858"]Humperdink: I think your bluffing. Westley: It's possible, pig. I might be bluffing. It's conceivable you miserable vomitous mass, I'm only lying here because I lack the strength to stand. Then again, perhaps I have the strength to stand after all. Inigo: [to Buttercup] Help him. Buttercup: Why does Westley need helping? Inigo: Because he has no strength. Humperdink: I knew it! I knew you w

21 Replies 4,285 Views