[quote who="BewareTheBarnacleGoose" reply="19" id="3172344"]Not to mention using them with cloud walk to teleport all over the map, or drop friendly territory only spells on the enemy![/quote] Now thats a use!! :D The other stuff is just half-decent uses, since I like to use my mana on other stuff as well, I do like the mana economy in this game, tons of sheize to use mana on, less to use all the other resources on, I always trade away iron, crystals and influence so my econom
Kongdej
Usually I tend to run betrayers as a faction perk, so when I get too many heroes, or rubbish heroes, I hire them and give some of the random magic to my faction leader, focusing on levelling up a few champions instead of all of them. Depends on the game though, I play rather randomly :) I mostly use it for my sovereign to get the specific spell combo for some specific combo spells, 2 air and 2 water gives gentle rain for example. Don't know if its the best way to play, but
[quote who="seanw3" reply="12" id="3172056"]Fending Blade is an excellent counter for Maul.[/quote] But fending blades are faction specific too. and pretty high-tech compared to bears Sincerely ~ Kongdej
Mals, you did it again, your a genious! ^_^, how is it you write what I am thinking about... Sneaky mind reading... Dragonthingie! Sincerely ~ Kongdej
[quote who="Sakhari" reply="172" id="3171760"]With rare exception, if it's not on Steam, I probably won't buy it. Considering the state of my most recent exceptions (Diablo III and The Old Republic), I imagine them becoming even rarer in the future.[/quote] I regret buying diablo 3 and being locked out, wish steam was there to tell me my cd key >_ Sincerely ~ Kongdej
[quote who="Tuidjy" reply="13" id="3171758"]MiamiBigAl, he does not have all the OP abilities, he is missing enchanters [/quote] Is that op? O_o... I think I play this game very differently from others ^_^ (Long live steal spirit) Sincerely ~ Kongdej
[quote who="Tuidjy" reply="7" id="3171857"]Speaking as a programmer, I would guess that the bug is related with scrolling, and with units being far from each other. Why? Because it looks as if the origin-of-shot variable is improperly initialized, and the shot comes from 0,0[/quote] That sounds rather intelligent :)... I dont like intelligent, go away! ^_^ Sincerely ~ Kongdej
[quote who="StevenAus" reply="10" id="3171818"]Or high level traits negating Maul. [/quote] I honestly dont like all the "negating" going on, id rather have traits that defend against maul, and defend against overpower. Sincerely ~ Kongdej
[quote who="StevenAus" reply="2" id="3171810"]One time, one turn before I could claim it, Gilden built a Outpost on a Lost Library. I wish he'd claimed it, him getting it would be far better than wasting it for everybody! (Unless you declared war.)[/quote] More war for everyone! Sincerely ~ Kongdej
[quote who="Lord Cobol" reply="1" id="3171478"]It used to be consistent a few versions ago. Progress ?[/quote] I dunno, they made archery even worse since those versions, so I never build archers anymore ^_^ You are halfway correct, it used to be consistent with magical attacks from staves. (on my computer anyways) Sincerely ~ Kongdej
I think its a bad idea to both have spears counter high armor, and mounted units btw. Sincerely ~ Kongdej
[quote who="MiamiBigAL" reply="2" id="3171595"]Curse or Elemental Attack/Spells vs High Armor Doge or Blind vs Maul or low accuracy hard hitters Single Unit vs Overpower Spear vs Counterattack or High Armor Haste/Slow vs high initiative Elemental Attack vs Low Elemental resistances Anything vs Ranged (definitely need a buff) Fireball or Splash vs Groups Regeneration + High Armor vs soft hitters[/quote]
[quote who="MiamiBigAL" reply="4" id="3171603"]Lightning Hoarder Spider? (okay, this is going a bit far).[/quote] You cant go too far with a fantasy game... xD Sincerely ~ Kongdej
[quote who="seanw3" reply="23" id="3171399"]Wouldn't a better solution be to just allow units to upgrade to larger groups as the technology becomes available? I can't see a simpler solution than that.[/quote] Stop with the easy solutions allready. Sincerely ~ Kongdej
Like this post, mostly because I thought horses were stupid too (Am holding a break from FE atm. I tend to get too focused when playing 1 game too much, then I go in and is too hardcore about my comments xD, so keeping breaks between playing makes me a noob each time xD Said this in another thread, I want more counter abilities against what we have right now, while the weapons new special abilities (swords got counter attack, axes got backswing etc) I feel they are not what I feel is
I like how you try to find "Low memory budget" solutions, always nice xD. You are probably right, my "annoyance" is there are no "Counters" or rather counter strategies against things, with the old dodge system you had to have a shield before engaging a bear, now you will just face tons of mauls where shields help very very little. Those kinds of things (like Shields helps against bears, spears helps against some big bad demon monsters, dont remember a counter against overpower e
[quote who="Hilltrot" reply="15" id="3171164"]Kongdej and Trojasmic, Give me all your money and start mailing your paychecks to me. If you don't have any, just give me your computers and clothes. I'll help you achieve perfection! Sincerely, Hilltrot[/quote] I'm sorry, thi k I would be fined if I had no clothes left to use on the streets, people are touchy about that stuff :) I am not stating the dynasty system should be
[quote who="StevenAus" reply="5" id="3171026"]It would have to check you have enough mana though. Maybe you could only select the number of enchantments of that type that would not bring your mana under 0?[/quote] It did so in Age of Wonders too ^_^ I thought checking mana came natural. Sincerely ~ Kongdej
[quote who="UmbralAngel" reply="3" id="3170796"]Well, its already set up so you highlight the unit and click cast. They should just copy AoW 2 where you click to highlight, click again to unhighlight, and however many are selected get the buff when you click cast.[/quote] This is the most intuitive way I have seen, I really liked that about Age of Wonders Shadow Magic, a lot of the spellcasting UI made rather good sense (to me anyways xD) Sincerely ~ Kongdej
[quote who="you28" reply="9" id="3170783"]Hum. Note quite as good as having the hash of the binary but i guess that will be the best I will get...[/quote] Might be the hash changes? then again I am rather blunt on these hash issues. Sincerely ~ Kongdej
Broken post makes it very difficult to continue arguing :( Sincerely ~ Kongdej
https://forums.elementalgame.com/415301 Incase you cant find it. If you need further help of how to report issues dont be afraid to ask, general guidelines is the more info you can give the better, the most important thing on crashes is the debug.err file found in the documents (Look inside the link, they have a detailed guide) Meaby your crash was a freak accident though, (solved itself by restarting the game) <p
what kind of manual do you need? :S always got a ton of manuals with games, never felt the need to use 90% of them Sincerely ~ Kongdej
[quote quoting="post"] Bear cub and Bear are about right now (weak). Cave bear should be higher threat than it is. Any unit that has the maul ability needs to be rated higher. at least 3x attack rating for the threat calculation. [/quote] Love the logic ^_^ Besides this kind of change, I would much rather prefer a proper counter against maul... Right now you currently only have the darkness spell "Blind". Nice post though, we need that th
[quote who="Gammit10" reply="5" id="3170396"]I don't believe this claim that the issue is the result of a camera rotation is so. When I have played the game without rotating the camera, the map-to-minimap movement was still off in the first turn or two. This also occured with the snap-back feature checked.[/quote] The standard angle of the camera is different to the standard angle of the minimap is what were saying... You can turn the camera so the angle matches t