[quote who="TrashMan" reply="35" id="3475721"] - it's suposed to be like that. I'm trying to fit as many skills/traits on the screen without the player having to scroll. That said, I am re-workign the entire paladin abiltiy tree to be more awesome. - I should really use the Faith resource more. right now only Templars, Crusaders and Paladin require it. Maybe I should have Hawkeyes and Sentinels require it too? Don't know about the forgiven. the
GFireflyE
[quote who="Primal_Savage" reply="54" id="3475673"] Quoting tjashen, reply 53So yeah, I'm about 8 steps ahead of you on this one. And yet, the proposed solutions (Diplomacy & Shop) work perfectly fine from the \mods\ folder (.png + .xml) whereas, according to you, your 8-steps-ahead-of-me code doesn't. You have such a pugnacious demeanor toward posters trying to figure out a solution with you. Out.[/quote] Gentlemen. Gentlemen.
[quote who="joeball123" reply="1" id="3475677"] I don't suppose the Hellknight army is under the bear army? Was there enough time for the Hellknight army to move off into the fog of war to the west of the bears? Has another empire been poking around the area with an army that might have been capable of taking the Hellknights?[/quote] The Hellknight army was not under the bear army. I had cleaned out the bear army just the turn before, but had not the chance to take t
Good Morning SD Small inquiry. Many World Achievement's in the game require a certain city type as a prerequisite in order to build. I have noticed that Ereog's Tower has no such prerequisite. I would have imagined, considering it's abilities, that this World Achievement could only be built in a Conclave. Should this be changed?
Good Morning SD Just noticed this and was wondering why there isn't more distinction between Kingdom and Empire spells? I understand that there is this split with Birth of Summer and Bloom of Twilight, but what if there was even more separation? For example: - Kingdoms should be able to cast Courage. Empires should not. - Empires should be able to cast Touch of Darkness. Kingdoms should not. There are probably others that can be split
[quote who="joeball123" reply="2" id="3475644"] *snip [/quote] Thanks for clearing that up. I've never really sunk much time into Relias so I don't know how the henchmen work.
More comments. (Using Path of the Paladin ver 0.91 and Vaynar ver 1.09) - I am now seeing Church & Cathedral icons. :) Are they suppose to have the same icon? Both have the three pillar and white flame image. - In the Paladin trait tree, I notice that Disipline of Armor and Enemy of the Dead are available for choosing right away, despite being quite far down the trait tree. Are these suppose to be auto-selected as part of the Paladin? Or just able to select
Good Morning Strangest thing happened. Was about to run away from a strong Hellknight army with one of my armies. Just prior though, I decided to fight some bears in the far north. Then, once I beat the bears, I went back south to run my army away....but the Hellknight group was no longer there. Instead was the same group of bears!!! I should note that the Hellknight army did travel onto a bear lair just the turn before. Is it possible that the lair attributes overwrote the ty
Good Morning I've always wondered: What is Bacco? Is he a hero? A henchman? It really doesn't say...which leads me to a few more questions: I know you get XP split with heroes, but do henchmen also XP split with other heroes? With other henchmen? Should it say somewhere in Bacco's unit details that he is a henchmen/hero? Thanks
Good Morning "Download Here" isn't giving me any file....
[quote who="Borg999" reply="7" id="3475547"] Quoting Stuie_, reply 6 As long as GOG remains hostage to the very vocal customers who are all about DRM-free, they will not grow. Services like gamersgate and greenmangaming survive because they sell Steam keys. GOG should too if they want to broaden their appeal. Why would anyone buy Steam keys from a third party when they can get it directly from Steam? [/quote]
[quote who="TrashMan" reply="29" id="3475431"]Made the fixes. 1.09 is now up. [/quote] Would you like me to continue to post more comments, similar to those I've recently posted?
Got the Paladin path to show up. Still unable to get the Church/Cathedral icons to appear. I am not running the Fervor mod. I don't think it's one of my other mods causing it because when I come across one of these types of problems the first thing I do is start a game with only the mod in question active and attempt to reaffirm the problem. In this case, the only mod I had running was the Vaynar mod and Paladin mod. (because one needs the other) and the
[quote who="davrovana" reply="39" id="3475173"] Quoting GFireflyE, reply 38 Yes I do, but when I came across this issue, the first thing I did was wipe my mods directory, install just the Paladin mod, and then reload and started a quicky with Relias. Fought a battle and leveled up....no Paladin. I then replaced the traitpathchoicewnd file back to it's original and tried again with the same process. Same result. I know the traitpathchoicewnd file is working correctly becau
yup. I'm experiencing this too. Several times now I've started a game want to have the AI control a specific faction in order to observe how they do. Several times I've been disappointed whereby I could not select the faction.
[quote who="davrovana" reply="37" id="3475141"] Quoting GFireflyE, reply 34 Good Morning For some reason I am not getting the Paladin path choice at level 2. I have a modified traitpathchoicewnd file, set to 7, and have a space for the Paladin icon to show up....but no go. I also cannot scroll down to receive more choices. Even when I restore the file to orginal, I can able to scroll down and see the Graveborn (from dhur
Good Morning For some reason I am not getting the Paladin path choice at level 2. I have a modified traitpathchoicewnd file, set to 7, and have a space for the Paladin icon to show up....but no go. I also cannot scroll down to receive more choices. Even when I restore the file to orginal, I can able to scroll down and see the Graveborn (from dhuran's mod) but not yours. Thoughts?
Good Morning I'm going to give your mod a run-though. When I do these sorts of things, I tend to pile on the comments. If you don't like them, please just ignore them...I don't mean to offend :) (I'm running a bunch of other mods along side; hopefully I don't run into compatibility issues). To open off, I'm REALLY looking forward to this mod. I've been hoping for a 'cancelling' out of the undead for quite some time now.
Good Morning all So, every time I start a game I am immediately confronted with the all important choice of choosing my first tech. They all seem soooo good. I know this has been covered in the past, but since the time of that thread there have been several updates and changes made to the game (and by several, I mean LOTS), so I'll put forth the question again: What is your first tech? and why? Go.
Good Morning Not so much a bug as it is just a glitch. I have dual screen system with LH running full screen on the primary monitor. Prior to 1.6, when I cursored over the left monitor, the strategic view would still scroll left. After 1.6, no longer. I really like being able to exit the game on my second monitor at the click of a button. It allows me to comment on these threads while still in game, so I don't want full screen mode to cut my cursor movement.
[quote who="tjashen" reply="44" id="3474825"] One other note. GFireflyE has graciously been still trying to playtest for me. So I'm still trying to get some good info as I try to track down the problem. So this mod isn't dead in the water so to speak. I've found that if the game doesn't crash in the first turn ot ten, I can actually play pretty far before I eventually bail to tweak some thing or another. I very much appreciate his effor
I love knowledge: CGP Grey: https://www.youtube.com/channel/UC2C_jShtL725hvbm1arSV9w Numberphile: https://www.youtube.com/channel/UCoxcjq-8xIDTYp3uz647V5A WonderWhy: https://www.youtube.com/channel/UCcEPmwpXKrKzZahqjwpIAsQ
Good Morning tjashen Unfortunately, I'm still receiving crashes on load from mod saves. Here are the files: https://www.dropbox.com/s/6yoi728yrbsgxfu/debug.err https://www.dropbox.com/s/lkyirx539qrypas/legendaryheroes_23_crash_2014_6_22T20_40_32C0.mdmp <a href="htt
Apology accepted captain Needa. :p In all seriousness, now that I know what the problem was, a simple removal of the associated mod files corrected the precarious state.
Good Morning Finally found some time to sit down and check out your theory. Spools up a game with mods disabled and could save and load no problem. Therefore, I do believe the problem lies with your mod tjashen. I shall await beta 2.0 prior to testing. Also let me know if those two readme files should just be deleted. I followed your installation instructions to a T (even the optional traitpathwynd replacement).