I run dual screen and really like it that I can traverse my mouse across to the right monitor. Allows me to type in windows...as I am doing right now. :)
GFireflyE
[quote who="GFireflyE" reply="52" id="3478073"] Quoting Soronarr, reply 50 - Why can't King Ellderon wear a Padded Vest? He should be able to. It's a normal leather armor. That is strange. I did start a new game with 1.1.[/quote] Adding to this, none of my heroes can wear Light Padded Underarmor.
[quote who="Primal_Savage" reply="6" id="3479017"] Quoting Ericridge, reply 5Rivers no longer take one turn to cross. I'm willing to guess this isn't intended. They changed the MovementCost for rivers (48 to 8, where 8 = 1x movement), probably related to this: Fixed weird pathfinding bug that caused rivers to be extremely aggravating to deal with Could probably have left it at 16 (e.g. Swamp) or maybe try 20 or 24, but at
Good Morning Parrotmath. Playing a game and noticed that the queue icon for the Pitch Pit is simply a whitish-grey circle. Is this suppose to be the case? edit: The Swamp Garden queue icon works as it should.
My heroes are spawning adjacent to my sovereign. I thought Brad had coded for the heroes to spawn near the capital city instead?
Hulk smash! [e digicons]}:)[/e]
woot! Thanks Frogboy. :)
I live in Canada and pay $78CAD/Mo for Internet and land line phone. No Cable. No Sat. No Netflix. No Cellphones. etc. No problems. :) What I cannot watch online, I buy. Though, I still believe I am paying too much for my bill. Should be closer to $60/mo, but I guess the private utilities need to make there profit margins... :(
[quote who="cocane79" reply="5" id="3478460"] Don't get me wrong, i see the use in maces and crushing blow. But even those units need as much initiative as possible. - equip mace - soldiers boots - every +init item you have beats any other mace-setup any day. [/quote] Part of me disagrees with this. I've made a request to have Crushing Blow ability nurfed to only 50% additional attack instead. (It's
You're opener is quite crude. Didn't think you were actually asking for anime suggestions. Nausicaa of the Valley of the Wind is probably my favorite, though I don't think you can go wrong with anything from Hayao Miyazaki . Code Geass is fantastic. Vampire Hunter D<
[quote who="Murteas" reply="47" id="3478137"] Sovereign mana production reduced from 2 to 1 - This makes my early game mage/summoner very sad. [/quote] but needed I think. Meditation should also have a casting mana cost of 10 imo.
Another one: When you look at a unit's upkeep cost, it will display a Gildar amount. However, when the unit is summoned there is no mana upkeep cost displayed. For clarity, could this be added in? Is it possible to take a generic approach so that if other upkeep fees were modded (Fame as an example), that this too could be displayed in the upkeep of the unit? Thanks
[quote who="Soronarr" reply="50" id="3478059"] - You mentioned that the Church now has a new icon. I am not seeing those changes. Hmm.... I'm sure it's in 1.1 too. In the build list(and on the map), the Chuch should now look like a cross. - Why can't King Ellderon wear a Padded Vest? He should be able to. It's a normal leather armor.[/quote] That is strange. I did start a new game with 1.1.
[quote who="Soronarr" reply="50" id="3478059"] - Right at the beginning, I seem to be receiving +2 mana from 'units'. Does King Ellderon have some ability? Not that I'm aware. I'll have to chekc but I can't think of anything.[/quote] Found the answer: All sovereigns receive +2 mana/turn. In 1.7 this will be reduced to only +1 mana/turn.
[quote who="halmal242" reply="35" id="3477890"] Well instead of class specific it may be better to make it trait specific. The only way to wear that heavy armor is to have heavy armor trait hence Warriors or Defenders. It could also be updated to have a hidden stat requirement that only Warriors or Defenders get when they are chosen. The same would then make different items available to different classes instead of only one.[/quote] This is an in
[quote who="Borg999" reply="36" id="3477893"] Quoting GFireflyE, reply 34 Quoting Borg999, reply 26 Quoting GFireflyE, reply 23 I would not like bound-equipment at all. I agree. Class specific items work in D&D, but in LH, it would just be frustrating. Especially when you come across multiple copies of the same item - that you can't use. Class Specific items is different from Bound items. I am very much for Cla
[quote who="Borg999" reply="26" id="3477827"] Quoting GFireflyE, reply 23 I would not like bound-equipment at all. I agree. Class specific items work in D&D, but in LH, it would just be frustrating. Especially when you come across multiple copies of the same item - that you can't use.[/quote] Class Specific items is different from Bound items. I am very much for Class Specific items as it allows for items to be specifically designed t
[quote who="mqpiffle" reply="22" id="3477742"] Quoting Leo in WI, reply 21I find the menial task of moving heroes to each other, possibly leaving an area unguarded, to be the main concern, not the time spent doing it. Also I'm not talking many turns here, I'm thinking like 2 turns. My biggest gripe about the instant inventory, is the weapon/armor sharing tactic. I suppose being this is a single player game, I can just not do it. Still, there is just something that irks me about
There are some effects that grant additional movement and attack on the first round of combat. You may have one of those effects active.
Good Morning I've been distracted of late, so I'll post the comments that I currently have... Now playing Paladin ver 0.92 and Vaynar ver 1.1; starting a new game: - You mentioned that the Church now has a new icon. I am not seeing those changes. - Why can't King Ellderon wear a Padded Vest? - Right at the beginning, I seem to be receiving +2 mana from 'units'. Does King Ellderon have some ability? - Insp
Good Morning Was looking through the English directory and noticed that one of the DLC04 files was named a little different than the rest: aDLC04_Units.xml Does that little 'a' mean anything? Does this matter or make a difference when it comes to linking up the code?
Here is what I use: https://www.dropbox.com/s/gfg97uzuc3mgbhq/Weaknesses.xml
One more point I would like to bring up: It really seems to me that the AI does not know how to properly expand it's borders in the early game. This leads to AI being underwhelmingly easy to defeat thereby providing to reduce the amount of experience gained from any encounters with them. Is it possible to have all AI be expansionist for the first 50-75 turns of a game? At said turn, a background event would happen changing all AI to their respective personalitie
Good Morning Was browsing the CoreUnits.xml file and came across this: Is Markinn suppose to be double 'nn' ?
[quote who="Alstein" reply="12" id="3477666"] The problem with the new class limitations is that most folks only want 1-2 heroes out in the field due to XP splitting, so this is going to make a lot of items unusable. Maybe a better idea would be class-specific utilities/bonuses, like sharp longsword having extra +crit +crit damage for assassins? That way it stays useful for others, but best for assassins. Staves would have init penalty for non-mages , goes aw