Good Morning Hellions, With the upcoming changes from 1.7, do you intend to revisit your list of items and add in Class restrictions to some of the items?
GFireflyE
Ship to Ship collisions is a must. :)
[quote who="abiessener" reply="51" id="3480286"] but then I always prioritize growing Fortresses into Prisons [/quote] Then why bother having the other two options? I suppose my point is that the options provided should be both unique and competitive. Some of those upgrades are....underwhelming...
[quote who="Alstein" reply="47" id="3480276"] We need a high-end unrest reducing building that can be built in any city with all the nerfs you are doing to unrest. (requiring Alliances or some unused civics tech) [/quote] Oh I don't know about that....I think the unrest reductions are a good more. I have 10 cities in my empire at the moment and it's going alright. Two of my cities have Embassys and two others have Prisons, and for the most part my cities
[quote who="abob101" reply="41" id="3480206"] Quoting GFireflyE, reply 39 One thing I've noticed: When modded classes are added to the game, once you've received your first and second heroes there is no further chance for you to select the modded classes to advance in. Could there be a way to 'hire a hero', perhaps at the consumption o
[quote who="Avatar137" reply="40" id="3480194"] Quoting GFireflyE, reply 39 It is turn 202 and I think Pariden is finally about to build their second city...on turn 203, the settle moved onto the buildable tile but did not build a city. On turn 204 the settler built a city. Yea...Pariden finally has two cities.</
[quote who="emmagine" reply="188" id="3480171"] One of the things I think would be critical to recapturing the mom feel besides the things you've listed, is the "spell power" stat, allowing for spells to take months to cast making them feel truly epic while allowing you to have those game breaking spells, and the ability to counter those spells if you were properly equipped. [/quote] While I do love this aspect about MoM, if LH were to emulate, it would need a '
See this link for my previous comments: https://forums.elementalgame.com/455934/page/1/#9 Here are more comments from my current game: I am finding that the Faction Power rating system rates currently held territory too high. When I start a war with someone, I go straight for there outposts. After taking over 4-5 of them within the first turn, the AI becomes defensive because o
[quote who="parrottmath" reply="183" id="3479264"] It shouldn't be a whitish-grey circle. I'll take a look at it. [/quote] In addition, in the Hiergamenon, the Pitch Pit does not have any image associated with it whereas the Swamp Garden does.
If you would be willing to enlighten me: Will Sion's stay alive forever just like Henchmen do? Does your Henchmen May Die mod include Sion's in the code?
[quote who="Ericridge" reply="37" id="3480107"] Quoting GFireflyE, reply 36 Quoting Ericridge, reply 35 how to use consulates According to Brad's 16 hours of refit, Consulates were supposed to have received a nurf in 1.7 I haven't built them atm in
[quote who="Ericridge" reply="35" id="3480097"] how to use consulates [/quote] According to Brad's 16 hours of refit, Consulates were supposed to have received a nurf in 1.7
Question of curiosity: Will the DLC patches receive 1.7 update changes as well? - For example, items may require rebalancing to keep in line with the new class restriction mechanics. In addition: I am still still finding metal and crystal mining to be too high. I have 300+ of each in my current game. What I've done to address this is the following: - For metal, all the mine upgrades each cost 5 metal in addition to there other c
[quote who="Ericridge" reply="9" id="3479762"] I have yet to see the wildlands expand. Although I think i seen the bihimiri fissure expand to six tiles before it got overrun. [/quote] Don't mean to confuse. The game does neither item. That's why I posted what I posted.
My machine is 7+ years old. (Parts of it have been upgraded twice...) Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532) System Manufacturer: System manufacturer System Model: P5K Processor: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~3.0GHz Physical Memory: 4096MB RAM Page File: 2346MB used, 5841MB available Windows Card Name: NVIDI
all the staves need to be modified in order to bring better balance, considering the 1.7 changelog...
[quote who="helinwei2000" reply="2" id="3479558"] well, then an option to switch on/off could be quite handy. Usually I run the game in fullscreen mode, so moving mouse to another screen breaks edge scrolling...[/quote] Agreed. It does break down edge scrolling. I play on fullscreen mode as well. I've become used to left-click & drag on the map. Works great. :)
https://forums.elementalgame.com/455934/page/1/#9
[quote who="UnleashedElf" reply="8" id="3479406"]Any word on whether this has been fixed in 1.7? [/quote] It's still a feature. :(
[quote who="Hellions" reply="5" id="3479450"]I completely disagree because it's not being compensated later on, experience doesn't scale. The less you get at the beginning is not being balanced by getting more later on, comparatively speaking with LH 1.6. Clearing monster lairs for such diminishing returns, especially after playing this game since the FE days, is frustrating beyond words. And maybe I'm the lone voice in the night since I'm the only one complaining. [/quote]</p
[quote who="mqpiffle" reply="15" id="3479257"] Quoting GFireflyE, reply 9Not sure if this is the correct location for this You might want to post this in the changelog as well...[/quote] I don't want to be too intrusive....
[quote who="Hellions" reply="2" id="3479232"] Well there is such a mention: "Full, completely rewritten battle ranking system for more accurate measurements of a unit's actual lethality" That's probably it but ouch really. Some of those starting monster lairs have become counterproductive. [/quote] I'm finding the rewritten battle ranking system to be much more in tune with what experience you should be
[quote who="mqpiffle" reply="2" id="3479129"] 1.) All the computer AI faction names changed to randomly generated names. Any ideas on how to get the default faction names back? Not to bomb your thread, but I did make a pretty simple mod to help with this. https://forums.elementalgame.com/455223/page/1/#3473941 It does work just fine with the 1.7 beta, I will realease an updated version once 1.7 comes out in earnest.[/quote] <
No matter what race and sovereign I choose, in the unit design I am able to select Paladin Warhorse as a mount. I would have thought this to be only available for the Vaynar?
Not sure if this is the correct location for this, but I have been writing up my regular game comments. It is my hope that Stardock can use these notes to help balance and polish v1.7 beta prior to it's release. I do play with 'extra content' type mods, but not with 'fixes' type mods: A screen shot of the mods that I am using can be found here: https://w