Good Morning First time playing 1.6, but I doubt this is happening for everybody....there would be more chatter on the threads... I cannot load any saved game. Crashes every time. Once it crashes from a saved game, it also crashes once or twice when attempting to re-enter the game. Attached...are files... https://www.dropbox.com/s/6yoi728yrbsgxfu/debug.err <a href="https://www.dropb
GFireflyE
Still cannot rotate my buildings when manual placement is active. I'm really missing this ability. My cities look like crap.
[quote who="Soronarr" reply="19" id="3474573"] It *IS* his Path of the Paladin. I just provided a few tweak files for it. Meaning you have to download davarna's mod first and then copy over my tweaks. They tweaks basically alter the tree a little to make room for a few more abilities, tweak a few existing ones, add new icons. And also alter one quest.[/quote] Fantastic! :)
Good Morning Hellions I am unable to download your latest file from Nexusmods. Keeps giving me the error "the file is larger than 2 megs". Do you have a dropbox link that I could download from? edit: Got the files from tjshen.
Good Morning Soronarr I noticed that your new Kingdom has a Path of the Paladin to play with. How does this compare to davarna's Path of the Paladin? Can any hero obtain this path, or just the sovereign? I'll be trying this mod out as soon as I'm done beta testing tjashen's Reverent mod.
[quote who="abob101" reply="13" id="3474079"]@DsRaider, I've got another one for you. What do you think about the Unit Design traits of Fast vs. Muscle... Fast (Labor Cost 15): +2 Initiative Muscle (Labor Cost 12): +1 Attack, -1 Initiative I really like the Unit Design concept. But Fast is just too good no? At the moment it's pretty much a no brainer to give it to every single unit design. What&
[quote who="Ericridge" reply="10" id="3474029"] Quoting GFireflyE, reply 7 Quoting perigrine23, reply 6I have to say that golems are one of my big disappointments in this game. Juggs have a few different interesting builds due to the exclusive perks they get. A few more interesting perks to choose from would go a long way toward making golems as cool as they should be. Agreed. I very much expected to find Clay Golems, Stone G
and when is the next stream Legendary Heroes: Let's Play ? (with Brad's tweaks going into 1.7 of course. :) )
[quote who="mqpiffle" reply="5" id="3473936"] I suppose I could have worded that better. What I mean is [map and clothes color]. By 'map' I'm referring to ZoC and leaderboard colors. EDIT: OP edited for clarification.[/quote] Thanks for the clarification. This is a solid 'must' mod. Thanks. :)
[quote who="perigrine23" reply="6" id="3473859"]I have to say that golems are one of my big disappointments in this game. Juggs have a few different interesting builds due to the exclusive perks they get. A few more interesting perks to choose from would go a long way toward making golems as cool as they should be. [/quote] Agreed. I very much expected to find Clay Golems, Stone Golem, and Iron Golems; all with different abilities. or....You start with Clay G
May I ask, what do you mean by 'each sovereign receives a unique map"? Could you expand a little?
I think this happens because of the AI's personality type. I noticed this effect before too and proposed that for the first ~75 turns or so, all AI are expansive. At that point, a fixed event occurs changing all the AI's to their respective personalities. Don't know how possible that is to make/mod though.
+1 Good thoughts.
[quote who="Alstein" reply="194" id="3473591"] Roads should develop over time and not instantly, and be dependent on city sizes and trade. (with bonus for certain factions like Krax) [/quote] My view on roads: #10 @ https://forums.elementalgame.com/452034/page/1/
[quote who="DsRaider" reply="192" id="3473578"] Quoting GFireflyE, reply 191 Probably not until August... Where is this coming from? [/quote] From me. See the 'quoting GFireflyE' line? :p I'm using my judgement based on previous releases...
[quote who="Slashimus" reply="190" id="3473526"]Still no release date stated for 1.7? [/quote] Probably not until August...
[quote who="Lord Reliant" reply="168" id="3472631"] Quoting Frogboy, reply 165That's brilliant! ugh. I wish we had thought of item #1. Sarcasm or compliment? Hopefully a compliment as I was just trying to help. I love talking through ideas and options and want to make SD products better. I've been an SD customer for a long time and plan on being, but if that's sarcasm it seems unnecessarily harsh... [/quote] I most certainly did not detect any sarcasm. Fro
[quote who="Frogboy" reply="158" id="3472359"] I'd love to find a better unrest system for 4x games.[/quote] To throw out an idea: Expand my idea from earlier. (#15 @ https://forums.elementalgame.com/452034/page/1/#3443809 ). In addition to the X buildings allowed per level, tack on Y% unrest per building. The larger your city becomes, the higher the unrest becomes, and the more care you need to tak
[quote who="linuxmagnate" reply="4" id="3472326"] Yes, I choose Town at L2 every time[/quote] Then I am at a loss. Sorry, [e digicons]:'([/e]
[quote who="linuxmagnate" reply="2" id="3472312"]Yes but how can that be the case? How can a single novice AI, without Civics or Scholars or Inspiration, beat me to Trading to unlock the wonder? I thought the AI didn't cheat at easier difficulties? Do they not have the same prereqs for it? I must have tried 20+ times. How does anyone ever build it if the AI always puts it in its queue in the first eight turns? [/quote] hmmm Interesting. I had the assumption
[quote who="Frogboy" reply="154" id="3472303"]There's a LOT more monsters already in LH 1.7 but they don't spawn inside your territory. They originate due to the wild land players. [/quote] Has there been consideration in having 'expanding wildlands'(1 radius every X turns) to add additional late game pressure on the player? With the increase of wildland monsters, how does the AI handle against them? Will the AI be competitive in the late game?
[quote who="jirkaesch" reply="149" id="3472236"]Bandits not fun? How did that happen? Was looking forward to this... [/quote] @ Frogboy Please don't waste the code. Perhaps create an event out of it? When the even triggers, it looks at all cities and if unrest meets threshold, then bandits attack. I suppose it would be most similar to the skeleton spawning event. However, instead of many groups randomly spawning, the X number
[quote who="Frogboy" reply="136" id="3472031"] Quoting Avatar137, reply 132 Quoting Frogboy, reply 130 Ah, sorry, forgot to update this. I finished my list and just have to check it in and get it to QA. Thanks for the news! That makes me wonder how long it will be before being released, assuming that Q&A don't find any game breaking bugs. Definitely been enjoying myself with this game. I plan to also spend some time
[quote who="Frogboy" reply="130" id="3471921"] Ah, sorry, forgot to update this. I finished my list and just have to check it in and get it to QA.[/quote] I am curious as to whether this list is the 1.7 patch....or simply an extra that's going towards the 1.7 patch. [e digicons]:D[/e] one can dream, right?