Good Morning This is minor, but I thought I'd point it out. Was building a custom sovereign and noticed that all the Pick a Background images are inverted....comparing the mini picture to the preview shot.
GFireflyE
I think this is an excellant mod! None seem to be preferable. XD
Another update: I have found the UnitStat_DamageReflect in CoreUnitStats.xml Damage Reflect REFLECT When this unit takes damage, he will damage th
I believe I have found the code that applies the DamageReflectionAbility of the Mirror Elemental. I do not think any other unit utilizes this code. Found in CoreAbilities.xml Damage Reflection <br /
Good Morning all So, one thing that has been troubling me about the Mirror Elemental is that is essencially sucks as a summoned unit or as a unit through the binding atribute. It's reflect damage ability is a nifty trick, but the fact that it only reflects up to it's remaining hitpoints back in damage makes this ability useless because....well...it has dismal hitpoints. I propose a change. I don't know if it can actually be done, but I'll pro
[quote who="Mytheos" reply="3" id="3362709"]Not exactly... The problem with using a torrent to play the game without steam (Again I just paid for LH) is the updates. Games that update every couple of months or have updates that just fix a few small things here and there...no problem. However, Elemental and FE both had MANY, frequent updates and tended to fix a massive range of bugs and radically alter gamep
[quote who="parrottmath" reply="40" id="3362729"]Much of the stuff I've done I don't think needs too much modification to work with LH, since I didn't really change any core files and I added things that have no bearing on stuff they've changed. So a lot of my things can just port over without actual editing. [/quote] Yeah, I was guessing that, but it would be so easy for a little name change or value preset to be different and would screw the whole thing up, so I
[quote who="Heavenfall" reply="1" id="3362711"]You are not. Instead, replace with <Calculate InternalName="Calc" ValueOwner="T
yeah, I just saw your other thread. ;) A BIG thanks!
Does Ginsu Knives 2.0b work with LH?
Doh! I didn't even consider to think it was a spell. I kept looking in the abilities files. Presumably to reduce the attack boost from 1 to 0, I just have to change the 1 to 0 ?? Alternatively, I could remove the attack_stat_boost section from the spell? Unit &l
A question to understand the \My Games\Legendary Heroes\ directory a little better: For something like QUEST MAN UNDER THE TREE, does that get extracted to \mods or \quests ? Does it matter? I suppose the same can be said for Brad's scorched earth stamp. Should that go into \stamps? or \mod? or does it matter? Thanks
[quote who="Skyjack" reply="36" id="3362659"]Oops I answered my own question. I see you're working on it. Ill eagerly await this. [/quote] So am I. I can't play without RiverBridge.
[quote who="Brainjuggler" reply="3" id="3341634"] Quoting Darxim, reply 2 One of the suggestions to resolve the Pioneer Bank issue, which would also resolve one of the problems the AI has with a population cost on Pioneers, is to bind the population cost to the Settle action. While it doesn't make too much sense from a realism perspective (you could say that people didn't move out to the city unitl the pioneers built it, I guess), it makes perfe
Good Morning all So, I'm definately not a modder, but would love some assurance that what I am doing is correct: I would like to undo SD's +1 Propaganda change, and turn it back into a +2/essence spell. I've found the code for the spell in CoreSpells.xml Am I correct to change the Perturn from 1 to 2 to make this change? (additionally I'll change the description to match) Thanks <SpellDef InternalName="P
[quote quoting="post"] I dont want to use steam, I hate steam with a passion and only use it if I have to do so. ( I'll even pay for a game and then download a torrent version that doesnt require me to use steam if I can ) [/quote] You need steam to play LH. You've already written you're own solution.
Another update: After the changes made in 1.0 to the LH tax system (and still not overly impressed with the final results...though it was a step in the right direction) I have compiled another list of tax rates that I feel to be very balanced. They are as follows: Name TaxRate Unrest Free Spirited 0%  
Does this work with and is it recommended for LH as well?
Will this mod work with and is it recommended for LH ??
Does this mod require any further work now that 1.0 has been released? - Is there a popup informing you that you have received the 'summon hero' spell when the appropriate level of fame is reached?
[quote who="parrottmath" reply="29" id="3362344"] Quoting GFireflyE, reply 28 Quoting sweatyboatman, reply 26 Quoting Pikosil, reply 23 Quoting GFireflyE, reply 22 on 32-bit machines. Wow, if this is the audience Stardock caters to then no wonder... Way to be twelve years old. I was twelve once. We all were. When I w
[quote who="sweatyboatman" reply="26" id="3362333"] Quoting Pikosil, reply 23 Quoting GFireflyE, reply 22 on 32-bit machines. Wow, if this is the audience Stardock caters to then no wonder... Way to be twelve years old. [/quote] I was twelve once. XD
[quote who="Pikosil" reply="23" id="3362318"] Quoting GFireflyE, reply 22 on 32-bit machines. Wow, if this is the audience Stardock caters to then no wonder... [/quote] Admittingly, 32-bit are a smaller and smaller audience every day. My machine still runs strong though, operating dual core and maxed out it pretty much every way. Games like Oblivion and Dragon Age run very well. I don't have
I posted this in another thread, but it would fit well here too I think: how about: "Legendary Heroes: Elemental Reborn" Really completes the awesome trilogy that you've been releasing, doesn't it. [e digicons];)[/e] Also really acknowledges E:WOM for what it was and what SD has quite exceptionally turned it into. Elemental: War of Magic --> Elemental: Fallen Enchantress --> Fallen Enchantress: Legendary Heroes --> Legenary Heroes
The only thing I consider being 'missed' from the animations is the lack of them when it comes to pedestrians being displayed on 32-bit machines. Would really really like the option to have those included.