GFireflyE

GFireflyE

Joined Member # 4452479
140 Posts 2,588 Replies 1,369 Reputation

Based from what I've seen about the game so far, Stardock does not plan to have 'tatical tiles'. Hopefully I'm mistaken in that assessment though, as I would really love to see this feature added. It doesn't have to be complex. Just a few common tile types: Plains, Hills, Forest, Swamp, Road, Stone Wall, Fire Wall, Darkness Wall. Each having either modifiers to the combat....or specials associated with it.

9 Replies 12,903 Views

[quote who="athelasloraiel" reply="20" id="3201653"]I would definitely buy it instantly were it on steam, so please get it up there as a preorder as soon as possible? Also, I was thinking about buyable DLCs that would enable those who want to help out Stardock financialy (I would easily pay 70˘for the game, but I recognize a lot of ppl wouldn't). So, Stardockians, please go with DLCs, but NEVER go with game breaking ones (in terms of money buying be

21 Replies 64,600 Views

[quote who="DsRaider" reply="53" id="3201247"]Oh ya and bridges. This game really needs bridges. It's so weird that they aren't already in. [/quote] I was just watching some AoW online and I saw a bridge and I said to myself, "wow, if only you could build bridges in FE" This would be cool.

65 Replies 176,310 Views

[quote who="Island Dog" reply="12" id="3199944"] Quoting harpo99999, reply 10 island dog, the ONLY steam game I have (and it is restricted to watercooled computers only(I only have one)) is sins rebellion, and it is the ONLY steam game I will be getting, so if you move all your development to steam then you WILL lose me as a customer. I'm not speaking on behalf of Stardock here. I think it's quite silly not to purchase a game bec

70 Replies 302,346 Views

[quote who="Ichirou989" reply="3" id="3199867"]While I would like to see a bit smoother tech progression as well as some more techs, I think the biggest thing I would like to see would be to merge the three tech trees into just one tree. This would also allow one to see the whole tech situation and progression better as well as show more clearly the tech inter-relationships. [/quote] I wouldn't go so far as to have only one tech tree. The three distinct trees are a real

12 Replies 48,186 Views

[quote who="Kongdej" reply="35" id="3199077"] Quoting GFireflyE, reply 33 But, putting hills around to restrict movement should have a downside. Food production, as an example, may be impeded. You're troops too, will have the movement restriction. Would be nice if you could cast a spell to create a tunnel through a mountain... aka Moria Alas, for movement to get an overhaul, I think FE's tatics needs an overhaul. It wouldn't be fai

41 Replies 27,153 Views

[quote who="Kongdej" reply="9" id="3199081"] I Think firefly should actually try the game While your trading system looks... semi interesting its just another city you have to focus on another silly thing, and a longer way to travel with your "grab items heroes" that you decided to not level because they will spend all they're life running from shop to shop getting items for the sovereign... while this might sound interesting it ruins the feeling that heroes HAVE.. or

10 Replies 12,999 Views

[quote quoting="post"] I realize FE is still in development, but at this point you guys probably have the major features set in stone. Here are some things I feel is missing from FE, and thus really should go into the sequel. Or you could read it as a list of things missing to take the game from "good" to "great" at release. 1) Sieges. The cooler this is the better the game will be. Mid- and late-game are all about capturing cities (at least it is right now beta3) so it needs

65 Replies 176,310 Views

[quote who="Horsesfly" reply="7" id="3198816"] I was going to tell you how right or wrong you are but then I figured I'd spoil your fun. Some other cool stuff too like if you have a treaty with someone you can shop from their shops for stuff your shop may not have. [/quote] There's a method to my madness in not playing the beta yet. I'm gleaning all the best from games past into these forums, without having to be critical with how FE

10 Replies 12,999 Views

[quote who="Kongdej" reply="13" id="3198804"] Quoting GFireflyE, reply 12 Quoting EpilepticFury, reply 11 I appreciate the response DsRaider. +1 It looks like I'll be holding off on this one until either the campaign is confirmed/completed or they implement some form of cooperative multiplayer. Maybe by then the price will have dropped a bit. I look forward to hearing more of the beta participants feedback as the game evo

21 Replies 64,600 Views

[quote who="Kongdej" reply="30" id="3198706"] Quoting GFireflyE, reply 27 I am a REALLY big fan of how MoM accomplished terraforming. The spells were 'toggle' based. Spell A: Turn Plains to Hills OR Hills to Plains. Spell B: Turn Iron to Gold OR Gold to Iron Those sorts of things. Building Mountains or Sinking lands was never allowed and shouldn't be....too game warping. Then there were the chaos spells. Global spells that reall

41 Replies 27,153 Views

Curious as to how the 'shop' mechanic works...as I have not yet played FE....waiting till beta 4 is released. So far, I visualize shopping as the following, as I totally think this would be a cool and dynamic way of portraying a shop mechanic: Naturally, each city has the ability to build (in beta 4) shops. Cities built as towns (as opposed to conclaves or forts) will gain additional bonuses to shops. They will be upgradable, as all districts will be an

10 Replies 12,999 Views

[quote who="EpilepticFury" reply="11" id="3198483"] I appreciate the response DsRaider. +1 It looks like I'll be holding off on this one until either the campaign is confirmed/completed or they implement some form of cooperative multiplayer. Maybe by then the price will have dropped a bit. I look forward to hearing more of the beta participants feedback as the game evolves. [/quote] If anything, I can see the price on this going up. The pre-o

21 Replies 64,600 Views

[quote who="harpo99999" reply="2" id="3196318"]as usual, norton IS the virus, just kill the norton and use a different av eg avast, avira etc. harpo [/quote] this. Down with Norton. XD

6 Replies 12,645 Views

[quote who="Kongdej" reply="35" id="3197975"] Quoting GFireflyE, reply 34 EED in-game prerequisites to be meet. Maybe a tech can't be researched unless your champ has reached a certain level....or until you have X cities....or perhaps until you've obtained a dragon's nest or unicorn grove or obtained a magic source.....stuff like that: RPG elements that push you along the game's story arc and open up tech possibilities along the way. <br

35 Replies 107,472 Views

My preferance is to have 'interactive research'. I'll explain...and use Gal Civ 2 as an example of opposition since Stardock has a lot of experiance with that game. ;) First off, each new tech should IMPACT the game. I really like how you can research 'swordsmen' and 'axemen', each with unique abilities, instead of researching 'swordsmen +1' and 'swordmen +2'. The later is completely boring and without thought. GalCiv2 unfortunate

35 Replies 107,472 Views

[quote who="DrJBHL" reply="10" id="3193884"] Reduced 82% Original 688 x 190 Bamboo so it wouldn't warp. Memory? Mine. Never broke down. Was beyond cool. [/quote] ...and the graphics was amazing! I remember when I overclocked it! Smoke was coming out of BOTH ends!!! XD

82 Replies 298,042 Views

I don't think synergy of Champ with Champ is a good idea. Afterall, champs already get an XP penalty for joining up in the same group. To make matters worse, you only realize this fact AFTER the battle is done and XP is divided up. There should be some warning or icon denoting the limted XP that your champs are getting. What I do think is a good idea is to have some Champ types grant additional tatic bonus to differnet types of troops that are grouped with the

8 Replies 13,236 Views

Well I support my own view... [e digicons]O:)[/e] ... I think going the middle of the road will both satisfy the majority as well as continue to make it fun and entertaining to play. It is fair to say that champions need to be immortal in order for the AI to continue to be challenging. It is also fair to say that the death of your champion could easily cause a reload, thus taking enjoyment out of the game. I believe that limiting the penalty and giving excuses as to your

208 Replies 713,148 Views

I love the 'chess piece' style units. Gives you the feel that your pushing troops around the map in a war-room. Don'y really like the new cloth map that's on display....it looks way better than the original....I'll grant that....but it takes away from that war-room feeling. The similar map was better, imo. Nevertheless, Stardock put time and effort into upgrading their clothmap. Doubt they'll change back and in the end, I'll get used to it. (T

14 Replies 4,065 Views

[quote who="StevenAus" reply="9" id="3192933"]I've had a loss before the first turn too. [/quote] :( You should have announced it. I already gave my 'fastest loss award' away to Horsefly.

32 Replies 72,041 Views

[quote who="Kongdej" reply="8" id="3193059"] Quoting GFireflyE, reply 7 as I have not yet played FE You havent? Sincerely ~ Kongdej [/quote] Yeah, I know eh? All these suggestions and comments coming from someone who hasn't played the actual beta.... I figured that it would be good idea to have an outside perspective on the product....before digging in, playing, and being critical. I think I would h

8 Replies 40,188 Views