Good Morning Hopefully this gaming thread will be of some benefit to the developers of FE: You all know I’ve been commenting on FE for a little while now on this site. What you may not know is that I haven’t actually played the game yet. I’ve been viewing and reviewing others comments, online game plays, and possible enhancements. Well, I’ve now put my money where my mouth is and have made the purchase. This thread
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[quote who="BlackRainZ" reply="85" id="3207999"]Sorry but XP users are holding the market back. The fact that games need to be made to be compatible with 32 bit operating systems is limited what companies are capable of creating for new games. I know it is still a beta, but I can't even run a large map in FE without my game starting to run out of memory, forget about mods and such in the future. I really want to be able to run gigantic maps, even larger then the large maps now with 20 fac
An option like 'tab' and all items highlight....like in most rpg games.
Log on using a Windows Live ID?? LOL. Live is a joke. No wonder win8 is going to fail.
bah. Haven't seen the new system yet. Waiting on the download....
[quote who="marionesi" reply="11" id="3207092"] 10. Prismatic shards: there are some rare shards (5-10%) that have all the elements in them, and who find them first can choose, once and for all, their element. This would be a nice complement once you introduce something that makes the type of shards matter, but possibly also a nice thing to make the shards of the elements slightly less random. Actually, one could leave the option to create maps where you have ONLY prismatic sh
[quote who="Rebell44" reply="68" id="3206631"] Quoting Alstein, reply 67 what if Steam bricked your account of dozens of games under false pretenses, and you couldn't get it resolved because they wouldn't believe you. This has happened before at least once. You'd be out of stuff you've spent around $1,000 for. That's something I'd want to sue over. While I don't tihnk current Valve woul
"Nausicaa Valley of the Wind" needs to be here.
[quote who="Kongdej" reply="106" id="3206290"]I don't think we need terrain bonuses, I would love to see more terrain obstacles to change the layout of each different combat map, but I don't think we NEED terrain bonuses because if we keep them out, we can get tactical combat to be way more focused on other layers. We have an intricate weapon system right now, and I hope they change it slightly (because most of them are slightly boring) or just make it more significant, I for one wont
Shard 'scaling' can be done however the developers want. However, I do like the idea that marionesi suggested: Fire shard (full), Minor Fire Shard (half), Fire Splinter (a quarter). Change it a fourth time and it fizzles into dust. This way, magic has a price, and abuse of that magic will cost you. Only thing to watch out for here is the AI being dumb and continually changing there own shards into oblivion. oops. Also like the idea of a 'shard warp' spell. Shrine
Definately like the thought of making shards a little more dynamic than as 'stop shop' for mana gen. You're idea has merit, though there are also the light/dark shards to think about. In addition, you're idea seems a little complicated...cancellations....balancing....too much math. Instead, I propose you come across a shard. It has a default property of one of the 4 elements. (say fire as an example). You may choose to maintain that
[quote who="seanw3" reply="93" id="3206028"]I hate to admit it, but alot of the people that play these games don't comment on the forums. They are lazy and dull and a waste of space. Still, without them there would be no money to make games, so we must appease their slow-witted nature. Someday art won't be tied to capitalism and games will be made for quality rather than sales. Today is not that day. [/quote] We passed that age....would love to return to it.
[quote who="Frogboy" reply="64" id="3205605"]I don't plan to work on tactical AI until the decision comes down as to whether terrain is going to be added or not. I would like there to be terrain bonuses but there is concern that this could make tactical battles tedious for those (the vast majority) who don't care that much (yes, I know and the team knows that the people on the forums are very into tactical combat just like they are really into multiplayer). The magic
I think lone city gaming would be a miss on Stardock's part....and creating the 'capital' would most certainly push towards that end of the spectrum. I like the way how FE now (as soon as beta 4 is released) requires at least 3 cities to be built to maximize your empire's potential. I don't think adding a 4th 'captial' type would do anything for the game. As <a id="ctl00__Content__RepeaterReplies_ctl00__LinkUse
[quote who="bpalczewski" reply="6" id="3205427"]I loved re-spawning monsters, and liked it as it worked in War of Magic ... Right now there is no initiative whatsoever to defend your cities ... [/quote] *Incentive. and yes, I agree. 'Turtling' your empire is a very effective way, in most games, to help offset military costs. On the one hand, it's an excellant strategy and should be allowed some exploitation. However, on the other hand, leavin
The current problem I see with having 'intelligent' combat is that it currently doesn't exist. As is, you gain the most benefit for striking first. Hense, even if the computer tries to position for first strike, you just move back further. It wouldn't be fair to the player if your tatics are penalized with a 'stall' and stalling should be considered legal moves. Rather, I believe the solution is in game balancing. First off, and this may or may no
and you won't be disappointed. XD
1. Capital protection: I agree. Would be nice if the capital would be a bit more defendable early game. I recommend that each sovereign have a unique 'familiar' to help bolster the defences. Maybe when a city reaches level 2 or 3, the familiar is then released to help how you see fit. 3. Monster lairs: Perhaps instead of monster lair respawns, instead have differnt types of monster lairs show up. Perhaps things like "shadow gateways" or a "hidden oasys" or "jack an
Really like what's shown here in the video. Still a little hesitant to the idea of having all resources from an outpost directed to a city (as opposed to having to choose 1 or 2 of them), but I suppose that's how empires are built. Looking forward to putting in some game time this weekend. XD
Recruiting Trolls. XD I like.
[quote who="OddskiBoddski" reply="323" id="3202697"] Quoting Kongdej, reply 322 Quoting Island Dog, reply 321 Quoting Alstein, reply 319I really want to see Valve broken up by antitrust now. The CFPB needs antitrust power. You can't be serious. Sshhh, its a trap! Sincerely ~ Kongdej Are you a Romulan? [/quote] He's an 'ackbarian' XD</p
[quote who="taltamir" reply="318" id="3202539"] Quoting ManaPool, reply 314 10 years from now we'll welcome you to the age of cloud computing when you're finally ready for it. In the meantime, enjoy your PC Gaming experiences as you're missing out on a lot of good games due to your completely misguided hatred for digital distribution. If you're going to hate on something, at least start with something more understandable, like uplay, Orig
[quote who="onomastikon" reply="58" id="3202106"] - Optional Victory Points on Strategic Map (selectable in Game Setup). I've posted on this numerous times as well, let's just leave it at "holy sites" that can be captured and held; could be tied into life / death magic if need be. Otherwise: tiles which are exceptionally well-protected by neutrals, provide the tile owner with a built-in penalty (yes, the opposite of a bonus, so keeping these long term has drawbacks), be these the chan
[quote who="ManaPool" reply="315" id="3202233"] Quoting taltamir, reply 311 Quoting ManaPool, reply 309If this is released on Steam I will purchase it immediately. I have transferred my entire gaming collection to Steam and have 437 games there now, I don't think I will buy Games from another platform anymore just because it becomes impossible to keep track of them all. It is worth noting I re-purchased some of your games (Sins, GalCiv 2) when they finall
Agreed. Visual pointers would be fantastic to help the flow of the game. RPG events are also needed in abundance to keep the flavor of the world alive so that it doesn't turn into a management grind.