myosin2p

myosin2p

Joined Member # 4435214
37 Posts 61 Replies 442 Reputation

I didn't get much past a first game. There were a few things I noticed right off the bat: Champions were everywhere. I suppose you could pick and choose which you wanted, but if you got them all, you would have a hard time leveling any of them. Second, almost all city improvements were prohibitively expensive (>80 turns for a workshop)... It didn't really feel like developing cities was part of the game anymore. Finally, when I tried to restore all of

132 Replies 61,389 Views

I can't imagine that this is the very first post on the inconsistencies of pathfinding near cities, but I haven't seen any talk about it recently, or, IIRC, at all from the developers. Basically, if you have resources or stamps near a city, your city will adopt some wierd shapes. I don't really want to break out the graphics, but imagine if your city is a square in each direction away from a river, a lumber mill, and it's kitty corner to an iron mine. It will not be rectangle-

5 Replies 3,093 Views

Could you post videos of gameplay in the mid/late game? I think a lot of us are wondering how these abilities associated with weapons, etc. play out with squads of units and faction vs. faction battles. Also, when are you going to unleash beta 0.87? All the complaints with 0.86 are getting boring, especially since some of them are likely already moot.

54 Replies 74,177 Views

So, apparently, the militia design is set for auto-upgrading one-handed blunt weapons. This means that if you get lightning hammers in the early/mid game (which is completely feasible), your city guards will really do some damage-- given that the crystal for lightning hammers may be rare, they may be some of the best-equipped units on the battlefield during an attack on a city. It may be far easier for a player to equip *all* of his militia with lightning hammers than to actually equip roamin

31 Replies 10,797 Views

From what I've seen, every discussion of faction differentiation is basically a show-and-tell of what people imagine different factions to be. Having actually written a book about the world of Elemental, frogboy must have thought pretty much everything through. The trouble is, few posters have actually read this book (I have not), and The kind of detailed lore that would inform us beta testers is not really forthcoming. Which is why tha

1 Replies 3,537 Views

A lot of the keys you suggest are, in fact, already used. 'D', for instance, will bring up details on a city or unit. TAB is already used to cycle through units with remaining moves. Numbers 1-4 are used to set camera angles. What *is* missing is somewhere where all of these are listed, or can be changed at the user's discretion. And I certainly think that a lot of the functions you suggest would be really useful, but you should know what shortcuts already e

2 Replies 8,020 Views

AAR So, I was playing a game where I started out pretty close to Gilden and a Wildlands. I make a habit not to enter wildlands at all until I'm ready for them*, so I can't really tell you what this one is called, but from what i've seen of it, it is crawling with shrills. Since I'm an Empire and still getting the hang of this game, Markinn declares war on me. Pretty much everything is quiet on the front-- I make a little raid to take out an Air Shrine of his and defeat

8 Replies 54,933 Views

IIRC, the random map generator doesn't make islands. Well I am mostly done exploring the(?) continent, and there is no sign of what must be the last other remaining faction. I would like to check that it is in fact on an island before I actually call this a bug-- is there a reveal map cheat?

1 Replies 3,397 Views

So I played through most of an easy game as Altar, during which I designed a spear cavalry unit I called "Lancers." Lo and behold, Altar is building them in the next game I play (I'm not looking forward to facing this unit...). On the one hand, I think this is pretty cool. On the other, what if, in a sheer glut of metal and minerals, I design a fully tricked-out armored knight as Tarth? It doesn't really fit with the sort of lean, horse-archer-y aesthetic that i

2 Replies 3,833 Views

I've been devoting some thought to this too. What if only the *first* counter-attack was a given. That is, every unit starts with a free counter-attack ability that is either used on their first counter attack or lost if they attack another unit first. IMHO, after the first clash, the first strike system ceases to be as much of a problem. The AI only really drops the soap when they let you have all or almost all of the first strikes. Also, this one-counter-attack-gi

33 Replies 134,263 Views

On occasion, a quick save will just load as a map completely covered in fog of war. None of my units-- or anybody else's--render. Neither do resources, locations, cities, etc. Just the terrain.

0 Replies 984 Views
Reply to New Mage Troops in FE Beta

Is there some comprehensive list of what affects what? Because I was under the naive impression that "accuracy" actually mattered for mage staffs, that strength mattered for archery damage, etc.

31 Replies 9,862 Views

It's not really clear to me from the HUD which of my armies have moved. I was hoping you might be able to put a bar next to them that would indicate what fraction of that army's movment points are left, and something to indicate whether it was automated (e.g. guarding or on a multi-turn move command) It would also be helpful to have some kind of a "next unit" key to zoom the map to non-automated units with remaining movement points. Also, is there such a

4 Replies 5,229 Views

Lady Irane sent me a message saying "I see that you have 16081209834 and I have -16081209834. I'm not sure whether I should be impressed or saddened." That's not quite verbatim, and the number is definitely not right, although I do remember that hers was the negative of mine.

0 Replies 965 Views

Yeah, this is definitely in the wrong forum. Sorry.... [e digicons]-_-[/e]

3 Replies 2,461 Views

Business first: After finishing "Rats in the Ruins," I get a completion message every turn prompting me to choose my reward (cash money,the doom club, or diplomatic capital). If I choose the doom club, then the dialog pops up again instantly. Choosing the other two options makes the dialog pop up every turn. I actually *do get* whatever reward the button says, so I have quite a few doom clubs. Gushing: WOW. First of all, on normal, the AI kicks the crap out of me. The g

3 Replies 2,461 Views

1. Libraries don't have a building cap like studies do. 2. Pathfinding around cities is inconsistent. If I have a unit on one side of a city, and click on the opposite side, it will sometimes travel through the city (for free), and sometimes it will decided to spend a couple seasons going around it. 3. In the 'stranded knight' quest, it is not clear to what city the knight needs to return. It wasn't my capital.... 4. I can see the units in cities that I

0 Replies 3,139 Views

This addresses both a "bug" and a "feature." The "specialist count" on say, a study, that would cause your first city to require 1 citizen, your second to require 2, etc. was, as I understand it, added last version and removed for this one. This specialist stacking also applied for special (non-spam) buildings like schools, command posts, etc. The specialist stacking for these buildings is still around. A bug that I saw brought up a few times was that these special buildings w

3 Replies 3,174 Views