[quote who="FatNonFree" reply="52" id="3205484"]Is there going to be a part 2? [/quote] Seconded....
myosin2p
Other odd choice I noticed was grouping champions. Isn't this something you *never* want to do until you're in a really tight spot because there is such a cost to xp? Or has that changed in Beta 4? Or was I always wrong?
So I marched up to a Gildish city with a catapult in tow, knowing what the AI had in store for me. Namely, an assassin'd-up Markin would get buffed with haste, stone skin, growth, and giant form to give him a whopping 200 attack. However, I had just defeated Markin, and advanced on his recovery city with a catapult. I should pause here to mention that the growth spell actually shrinks the Markinn figure-- somebody put in the wrong scaling factor.
[quote who="Frogboy" reply="20" id="3136941"]First, as I've said elsewhere, it's Kael's design and he has some very specific city changes in mind for beta 4 which revolve around city specialization, fewer (far fewer) city tiles being used on the map, and an economic system that is tied to city level rather than population which will have a lot of consequences.[/quote] So would you say that suggestions we make about the balance between population, prestige, c
But nobody else in the game had snake worship, so nobody could have recruited those ophidians and Karavox couldn't have stolen them from anybody...
So I'm fighting the kraxis, seeing a lot of "unfalling legions," and in general keeping things under control. Then Kraxis decides to invade my territory with an army of four ophidians. Since they don't get snake worship and no faction that does is in the game, I'm tempted to call this one a bug-- how did they get their hands on ophidians? Of course, if somebody knows exactly how they could do this, I'd love to know how (and then do it next game..... [e d
I was fighting an army with multiple casters. One of them fired up a multiple-turn cast spell. I managed to attack the caster by melee. The caster's next turn, they moved , then the game hung with the caster still charging, waiting on the caster's turn.
Basically, every time I've ever seen Titan's Breath cast, it does nothing, and the caster takes their turn as though it was not used to cast a spell.
During champion creation, we have the option to add some drawbacks to gain points for extra equipment/abiliities. As of 0.86, there are only 3. Why not add all of the injuries that champions can normally acquire during the game to that list? It frees up more points for bonuses, and adds a little flavor. Also, adding weaknesses could be a "gamble" on the designer's part, seeing whether they can find that restoration potion quest/goody hut quickly enough for the injury not to matter as much
So I know there have been mixed reactions on Stardock delaying the beta. And they say they want to delay the beta until it's where they want it. But it's just a beta! Why not release it now, and then patch it in a week? Why not just keep releasing betas, then patching them every so often as things get tweaked and bugs get quashed? It's been about 2 months since the last beta release, and, from what I can tell, the devs have responded largely to the feedback
[quote who="MagicwillNZ" reply="7" id="3125748"]A nice variety of anti-magic spells would be cool. I know that in Dominions you could have a Drain kingdom which grants everyone magic resistance. Maybe a kingdom committed to anti-magic could have highly magic-resistant units at a cost of mana generation.[/quote] I'm getting vibes that you just described Gilden. But I guess we'll know in 48 hours. Also let me just say i
What software do people use to record these?
At the moment, I really just want the AI to stop moving through my armies. ZOC would be nice, but... baby steps.
Word on the street is that dynasties are disabled by a simple XML true/false flag, and that the code is still there, just unused. I would be stunned if nobody modded dynasties back in. Also, I seem to recall somebody trying this and finding that marriage was still possible, but children, for some reason, weren't.
@Lord Reliant: As I understand it, a lot of them already do. Some are more aggressive, others more build-and-consolidate, and Krax will pay everybody to attack you.
Oh I see what you did there-- an April Fool's post. I bet all the factions are now the same race and color with no special abilities of any kind.
Is this actually a bug? I've just assumed it was part of gameplay and considering it a must-have perk for casters. One thing that I think IS a bug is the combo of the impulsive ability and the 'haste' spell. If an impulsive caster casts 'haste' on themselves on turn 1, they will get one extra move. If they move their first turn, then take their second and THEN cast 'haste' on themselves, they will get a 3rd move.
1. I agree, I'm not sure how initiative works mathematically. 2. This one I have to disagree with, the reason being that if another faction builds in near the area you've already explored, then you'll see the tile yields suddenly disappear. So this would kind of cripple FOW in that way. 3. Obviously correct. 4. GREAT IDEA! [e digicons]k1[/e] 5. XP gain is kind of mystery to me. Things I be
It seems to me that the main arguments against snaking are about gameplay/strategy (i.e. teleportation, the feasibility of pathfinding, and game performance), while the main arguments for snaking are aesthetic. IIRC, games like Civilization IV and V would have the city graphic 'spill over' into surrounding tiles without actually expanding the city tile. Couldn't we try something like that with Elemental? Now, I recognize that the building graphics in Elemental are a lot larger tha
[quote who="seanw3" reply="2" id="3117385"]It seems that any counterattack spell or ability cast on another unit will cause the bug. It only happens when the said counterattack kills the enemy. I would guess that the game simply does not end the enemy turn in this case. It may be waiting for his attack to finish. [/quote] I've also observed this. Now, the following anecdote is (ironically) from seanw3's "waiting for next beta" mod, <strong
If other players play the way I do, they almost never choose Path of the Governor. The initial perk (+1 to prestige) is a pretty good one, but if you want to build a champion who can level up, you need a champion that can survive and be useful in the late game. Any other path will offer perks that better reflect that need. So why not give Governors experience (say, 0.5/season) while they are stationed in a city? They shouldn't level up so fast as to be overpowered,
[quote who="seanw3" reply="1" id="3117083"]I laughed when I saw the mechanic for Throwing Knife Damage. It looks like this: ((Dex-10)/2)+(6) [/quote] Whoa, Dex is good for something besides dodge and critical? Sometimes I think this game doesn't need a manual so much as a LaTeX document walking us through all the equations.
Throwing knives are a reasonable piece of equipment for champions early on-- they can hit units at range, and if you're using some melee brute champion, this can be a real boon. They are also equippable for units, but, unlike a unit's normal attack, don't multiply by the number of soldiers in the unit, making them just about useless when unit groups get larger later in the game. But the throwing knife mechanic has some real promise- it's about the only m
Frogboy, do I read this correctly: [quote who="Frogboy" reply="10" id="3113414"]So far, we've had Beta 1 and Beta 2. Beta 1 was just the initial beta to test the "new engine". In WOM, we waited way too late to do that and that resulted in a lot of launch problems. Beta 2 had been our general gameplay feedback beta. That is, get the AI playing the game, get the raw mechanics going, etc.[/quote] In that you guys think you are DONE with t
That said, is it a game that I expect I'll plan a ton at this point? No. I can't put my finger on it, but I feel like something is missing. I agree. I think that part of it is that the things that were roughest about WOM are still rough. In some cases, they are rough in spite of obvious and vast improvement. Example: all the AIs field armies with similar troop types. This is waayy better than WOM where they all fielde