[quote who="StevenAus" reply="26" id="3382041"]en passant[/quote] I really, truly, laughed out loud. [e digicons]k3[/e]
myosin2p
[quote who="BernieTime" reply="1" id="3380861"]Crossbows: Don't use them as they seem underpowered compared to Bows. I could be wrong on this.[/quote] The fact that you can carry a shield along with crossbows makes me like them a lot-- enemy archers always seem to focus my archers first, and the shield helps. Plus they have a somewhat decent crowd control ability.
FWIW, you can rename almost anything in the game, whether it belongs to you or no.
One thing I notice with the tactical AI is that it tries, within reason, to kill one unit completely before killing others. This is a GOOD strategy against HEROES or other single-figure units (monsters, mostly), which do the same amount of damage even with smaller amounts of health. But if the enemy army is composed mostly of squads, then you are better off (in my experience) weakening a broader portion of them, since you can reduce the amount of damage they dole out with, in some cases, a si
Hah, yeah. I also live in the US, but I don't get memorial day off. It is easy for me to forget that other people do.
Any word on this?
[quote who="Raa00" reply="5" id="3362396"]The only other info I can think of right now that might help track this down is if you are playing the scenario or not, if you are setting up teams, or any other differences from vanilla randomized sandbox that you play with when this happens. Hopefully something can point in the direction of the bug.[/quote] Well I'm at work at the moment, [e digicons]*_*[/e] so I can't upload the save just this second
[quote who="Raa00" reply="2" id="3362358"]Do you remember if the player also declared war on you that turn as well, or had already been at war with you? [/quote] Nope, haven't been at war yet this game. [quote who="Raa00" reply="2" id="3362358"]and the treaties the AI is offering me in my testing are sticking around,[/quote] To clarify-- this ONLY occurs if the treaty in question is the AI offering tribute to me AND the offer its
[quote who="Burress" reply="12" id="3362330"] How did the Amarians get so screwed over with their weaker power that has a huge mana cost?[/quote] Because they still have the shard-scaled stat bonuses on top of that ability. So they're not so screwed over, especially if you play with Normal+ magic strength world settings. But the original argument on this thread was that there were, in FE, only a few good ways to deal damage, and these spells w
[quote]Ok So I got a free copy of FE and LH. Problem is they conflict with each other. My FE is a non steam copy while the code I got for LH is for the steam copy. Which I do not have. Is there a way to get a non steam version of LH? I am feeling like I am being screwed over.[/quote] This is addressed in another forum topic-- here: https://forums.elementalgame.com/441530/page/1/#3359842
[quote who="doomBlackDragon" reply="4" id="3361872"]There has to be a non steam version of LH. Cause I am sick of companies forcing DRM on us. If I own the game. I should be able to play it with or with out the internet. Not this BS.[/quote] Once you've downloaded the game via steam, it doesn't require online authorization to play. [quote who="rbrea" reply="2" id="3361783"]I would like to customize the game. It was always my favorite thing about th
Obviously ,this should be 1.0. Any plans to fix it in time for 1.1?
Has the game been altered so that Procipinee herself won't be a sovereign in charge of some randomly named kingdom? This is a little thing that has always bothered me.
Hello, I'm necro-ing this thread. I have Fallen Enchantress (non-steam purchase). If I visit https://store.stardock.com/product/ESD-SDE-W022 , and click the link in the red text, then I am redirected to http://elementalgame.com/fallen-enchantress/purchase still $40
[quote]Fixed bug that prevented AI from casting strategic attack spells on enemy units[/quote] Why is nobody RAVING about this? I, for one, vowed I would not return to FE until this had been fixed. Think about it-- you never saw freeze or tremor being cast on your own stacks. Or pillar of flame. Or anything-- that whole strategic spell book was just yours, which was pretty ridiculous and made me feel like i was cheating on any difficult level. THANK YOU
[quote who="mttriglav" reply="2" id="3272110"]Or actual physical building by pioneers, like in Civ.[/quote] Capitar (you'll have to make their leader yourself) has this ability by default on all pioneers, and for free on any designed unit you want to give it to.
Along the same lines, capitar and magnar are pretty similar purples, and umber and kraxis are similar oranges. Do you think you could tweak the colors for them? I'd DL this mod yesterday if those 3 changes were made.
If I have this game from direct download (that is, from store.stardock.com) rather than any third-party retailer, how do I get the patch that upgrades my game to 1.004? It's not in the same location as the game download.
Imagine, for a moment, that you are a ravenous harridan being attacked by a midgame army commanded by Yarbuzl of Hrieeoogalefr. You and your daughters have the beguile and webbing abilities, and Yarbuzl has with him a couple squads of cavarly and a couple of archers. Clearly, if you cast the webbing ability on the archers, it does nothing to their ability to attack you. Beguile only applies to melee spells, and therefore should also not be cast on the archers. And yet,
After one-shotting a rock spiderling group with sculla's mace, the tactical battle hung. It could not be autoplayed, only autoresolved. Based on the way that other, similar bugs worked during the beta, I'm guessing that if a unit is shrunk and dies with the same action there is some animation snafu. EDIT: Other things get killed when being shrunk by sculla's mace just fine. No idea why the spiderlings were special.
Try the "raise land" spells?
First of all, your effect is awesome and a half. Second, It's clear now that the biggest issue was that Start Scale and End Scale were both 0, so my effect never occupied any space.
Hello, I'm taking a passive interest in modding little extensions to this game, and I was toying around with the particle effects editor only to have nothing happen. It's entirely likely that this is just a bug to be ironed out, but it's equally possible that I just have no idea what I'm doing. Some of the fields/switches could do with a lot more explanation. Has anybody gotten it figured out, and would they care to post some kind of a guide for it?
So I get that the higher your initiative, the more often you go in combat. What is difficult for me to understand, though, is how much more often you get to go. As in, how far does +1 initiative get you? Is a 16-initiative unit as fast relative to a 15-initiative unit as a 26- is to a 25-? I would like to see math if possible.
And don't forget-- before it will be midnight somewhere, it will be 5 o'clock somewhere... [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e]