myosin2p

myosin2p

Joined Member # 4435214
37 Posts 61 Replies 442 Reputation

Anyone can see this game is already spectacularly friendly to modders. However, my experience attempting (it crashed on starting a new game) to install Heavenfall's Stormworld mod has shown me that it could be friendlier to mod players . Specifically, there is only one modules folder into which whatever the mod du jour is, and in some cases mod files need to replace items in the main data folder (this is the case with the rivers in said mod). Let's s

3 Replies 10,338 Views

So I apologize if this screenshot is massive, I'm just getting used to image uploads. What I would like to point out is that this air elemental and his friends spawned in the square where they are currently pictured , completely randomly. I guess there could be some enemy spell that did this, but if so, it went unnanounced. There are no air elemental la

5 Replies 12,424 Views

I've started a game with random factions, which apparently includes both Altar and Magnar. The thing is that Relias has Magnar's skin. I'm playing as Gilden, and all the messages from Altar are normal (e.g. you're a kingdom too, let's be friends). I have not seen the Relias character on the map, and it's possible that the leader for Altar was assigned as Magnar. Regardless, this is a real flavor-killer

0 Replies 5,214 Views

This is because 100% spell resistance does not prevent 100% of spell damage. For most damage-doing spells, resisting a spell only halves the damage done, and magic resistance is the chance of resisting a spell. So even "resists all spells" effectively means that all spells necessarily do half damage. If you're doing half damage with a built-up Archmage of something, that's still going to be more than respectable.

3 Replies 2,203 Views

It actually only took about 20 minutes, plus some random thoughts throughout a tedious day at work. Also, thanks to a few of you for doubling my karma! I'm glad you enjoyed the post. And finally, developers, let this be a notice: if you don't post a changelog, someone else will! [e digicons]}:)[/e]

7 Replies 53,405 Views

Features Removed all tile yields. Cities may be founded whereever, so long as Cities may not be founded within 20 tiles of each other. City promotions have been removed. Any city improvement may be built more than once per city. Therefore, City specializations are determined by the relative acreage of studies, workshops, and archivists you build. Outposts are automatically built on any tile that your sovereign v

7 Replies 53,405 Views

So I tried a game as capitar to test out that new road ability, and found that the Warhorse unique unit is not available for my champions to purchase despite being available to designed units without techs. The other horses, the ones replaced by the Warhorse, are not available for purchase either.

2 Replies 3,697 Views

I have to agree with the OP on the point of inspiration. It's just too good, especially at the low low price of 5 mana. It's so OP that it might merit a quick patch, and if it doesn't, I'll probably end up modding my copy. My only question is whether the AI would automatically be aware of a reduction in inspiration's effectiveness, or whether I really have to worry about that. Seanw3? Heavenfall? Eh?

11 Replies 16,205 Views

I have one, and only one, truly urgent wish: Less spammy AI armies. At the moment, ESPECIALLY in the early game, these armies seem built to gain the power-meter rather than do any damage. The first time an AI goes to war, they send hordes and hordes of weak spearmen, scouts, and pioneers at one city. I have to fight about 5 battles in one turn, then it's a steamroll. Find some way to give the AI interesting armies, and powerful ones, and the game will be ~1,000x better.

172 Replies 672,257 Views

The AI is a big spammer of troops. For basically any faction I've played against, the AI spams one or two designs (generally whatever becomes available with Training (e.g. Spikes of Krax, Gray March) and whatever becomes available with Weaponry and Leatherworking (lot of Spear Maidens here, Defenders, etc.). It has tons, and tons, and tons, of these troops. When push comes to shove, though, if you are up one or two significant techs on your enemy, a decent stack can take out multiple of t

0 Replies 2,652 Views

I play on normal, generally, because I think it strikes a good balance between having an interesting number of factions and having a game that will end before the Second Coming.

70 Replies 38,932 Views

About two minutes ago, I was invading Pariden shortly after declaring war. My invasion army was going to meet their forces head-on in their territory. However, I took a one-tile detour to capture their outpost first, then attacked Procipinee's stack the same turn. Said stack was now in *my* territory. Apparently we have reverted to the condition where defeating a sovereign in enemy territory causes that sovereign's perma-death. Anyway, that one battle was enough, and Pariden vanished

4 Replies 4,695 Views

Enemy strategic spells cast on my cities don't generate much of a notice that they're there. Occasionally I will see some black vortex-y thing above a city, but it's not immediately clear what this is or what spell is being cast. IIRC, it turned out to be two grips of winter that looked like one spell.Other spells go completely unannounced and undocumented, including that one that permanently raises unrest (apathy, I think?), and one spell whose name I still don't know that li

0 Replies 2,800 Views