The fact that another Stardock game has it makes me hopeful that it will actually be implemented in some form.
myosin2p
Anyone can see this game is already spectacularly friendly to modders. However, my experience attempting (it crashed on starting a new game) to install Heavenfall's Stormworld mod has shown me that it could be friendlier to mod players . Specifically, there is only one modules folder into which whatever the mod du jour is, and in some cases mod files need to replace items in the main data folder (this is the case with the rivers in said mod). Let's s
He's accompanied by 3 air shrills, so unless they too can fly, that's not what happened.
So I apologize if this screenshot is massive, I'm just getting used to image uploads. What I would like to point out is that this air elemental and his friends spawned in the square where they are currently pictured , completely randomly. I guess there could be some enemy spell that did this, but if so, it went unnanounced. There are no air elemental la
This has happened to me a few times, but most recently with Pariden, which was leading a game of 6 players by score (and not, I believe, at war with any of them) when it gave up the ghost.
I've started a game with random factions, which apparently includes both Altar and Magnar. The thing is that Relias has Magnar's skin. I'm playing as Gilden, and all the messages from Altar are normal (e.g. you're a kingdom too, let's be friends). I have not seen the Relias character on the map, and it's possible that the leader for Altar was assigned as Magnar. Regardless, this is a real flavor-killer
I can't access the camp for my next objective in the master quest because it is behind a gate.
There's some improvement-- guardian statue I think? That causes wither to automatically be cast at the beginning of a tactical battle. Suffice it to say, the battle hangs. The battle can be autocompleted, but not autoplayed.
This is because 100% spell resistance does not prevent 100% of spell damage. For most damage-doing spells, resisting a spell only halves the damage done, and magic resistance is the chance of resisting a spell. So even "resists all spells" effectively means that all spells necessarily do half damage. If you're doing half damage with a built-up Archmage of something, that's still going to be more than respectable.
Is it possible that these outpots were built by two different AI, and that one of them was captured?
It actually only took about 20 minutes, plus some random thoughts throughout a tedious day at work. Also, thanks to a few of you for doubling my karma! I'm glad you enjoyed the post. And finally, developers, let this be a notice: if you don't post a changelog, someone else will! [e digicons]}:)[/e]
Features Removed all tile yields. Cities may be founded whereever, so long as Cities may not be founded within 20 tiles of each other. City promotions have been removed. Any city improvement may be built more than once per city. Therefore, City specializations are determined by the relative acreage of studies, workshops, and archivists you build. Outposts are automatically built on any tile that your sovereign v
So I tried a game as capitar to test out that new road ability, and found that the Warhorse unique unit is not available for my champions to purchase despite being available to designed units without techs. The other horses, the ones replaced by the Warhorse, are not available for purchase either.
I have to agree with the OP on the point of inspiration. It's just too good, especially at the low low price of 5 mana. It's so OP that it might merit a quick patch, and if it doesn't, I'll probably end up modding my copy. My only question is whether the AI would automatically be aware of a reduction in inspiration's effectiveness, or whether I really have to worry about that. Seanw3? Heavenfall? Eh?
Confirmed in a troll-less and large unit-less battle.
I have one, and only one, truly urgent wish: Less spammy AI armies. At the moment, ESPECIALLY in the early game, these armies seem built to gain the power-meter rather than do any damage. The first time an AI goes to war, they send hordes and hordes of weak spearmen, scouts, and pioneers at one city. I have to fight about 5 battles in one turn, then it's a steamroll. Find some way to give the AI interesting armies, and powerful ones, and the game will be ~1,000x better.
Confirmed. This has to be one of the nastier surprises in the game.
Are you going to bring back Kulan or Carrodus as pre-designed leaders, or work on making Umber and Capitar default factions again?
Whoa, is Carrodus in charge of Altar?
The AI is a big spammer of troops. For basically any faction I've played against, the AI spams one or two designs (generally whatever becomes available with Training (e.g. Spikes of Krax, Gray March) and whatever becomes available with Weaponry and Leatherworking (lot of Spear Maidens here, Defenders, etc.). It has tons, and tons, and tons, of these troops. When push comes to shove, though, if you are up one or two significant techs on your enemy, a decent stack can take out multiple of t
I play on normal, generally, because I think it strikes a good balance between having an interesting number of factions and having a game that will end before the Second Coming.
About two minutes ago, I was invading Pariden shortly after declaring war. My invasion army was going to meet their forces head-on in their territory. However, I took a one-tile detour to capture their outpost first, then attacked Procipinee's stack the same turn. Said stack was now in *my* territory. Apparently we have reverted to the condition where defeating a sovereign in enemy territory causes that sovereign's perma-death. Anyway, that one battle was enough, and Pariden vanished
Enemy strategic spells cast on my cities don't generate much of a notice that they're there. Occasionally I will see some black vortex-y thing above a city, but it's not immediately clear what this is or what spell is being cast. IIRC, it turned out to be two grips of winter that looked like one spell.Other spells go completely unannounced and undocumented, including that one that permanently raises unrest (apathy, I think?), and one spell whose name I still don't know that li