Does anyone know if this a a bug or WAI? When I put an army containing tamed creatures into a city, all the creatures go away, poof, vanish. OK, I'm a tyrant, those civilians are starving (that's how we like 'em), but really, I don't let them have arms and they're bringing down a cave bear? Let alone the harridan I brought last time in a desperate last-ditch attempt to save my capital from Umbar forces. I mean, you just have to look a
SCampb29
I really like these ideas.
So, over my past couple games I've been exploring the wonderful world of Ridiculous. I play huge maps, lots of AI opponents. I haven't used Beastlord yet on this level. Has anyone been successful in this kind of setting without abusing Blizzard scrolls? My pattern is to develop as hard as I can, run into AIs who're already 2x my strength with armies I can't hope to match, but by using delaying tactics and with the AI's rather pathe
Put that together with its 'love' of mounts, and some very disturbing images come to mind.
Really? When everybody's got 3-4x my strength and Resoln's sending armies at me armed with 'tech well above my level, already?
I'm playing my first ridiculous/ridiculous game, and it's VERY tough to get underway. Even bandits and mites can be lethal. Jury's out on whether I'll be able to expand fast enough to survive.
I've never been able to finesse the cyndrums up to decent levels, myself. But, I discovered that Crow demons gain in powers when you mass 'em when my Sov got jumped by a full army of heavily-armored Gildenites while tootling around with three Crows and an ancient Crow and some pointlessly weak junk units. By hasting the Crows, casting contagion and the everything-crits spell, and chain-casting the knockdown Titan's breath spell and Thunderstrike every time they came av
I like 'em, but I can see how some folks would like to be able to get rid of 'em without learning to mod.
I think they're fun. I've got this mental image of Ceresa using cruel spells and a vicious, green-blowing blade dripping venom to dispatch some rampaging fiend then, demons and elementals at her back, striding to the iron-bound treasure chest, blowing it open with a word of power, to find: bunny slippers. Bet there'd be some howling in Hades after that one.
Those of you who did the assassin-dodge build, didn't you just die of boredom fighting major battles? They guy's crazy durable, but woefully underpowered. If I wasn't dragging Ascian along, I'd fall asleep trying to beat a big pile of bandits.
What item gives maul?
I also, given a pressing need for a Pioneer, pull it out of a Conclave; I think the level increases are the weakest from that city-type.
What a lot of very specific, useful suggestions. Great work.
I got 'em the first time I played Beastmaster. It was pretty fine.
5 in a line is rare, but 2 or 3 is pie if your crossbowmen are cavalry.
Wasn't any torrenting going on, or anything except packing and expecting the silly thing to update; but thanks.
I once leashed the big juggernaut character, Onger the Obnoxious or whatever he's called. He's not quite as cool as Ascian, but a ton of firepower.
OK, back again. When, pray, does the save/ synch happen? Because this morning I finishede up on my laptop after plsying 15 min or so, let the thing sit for a good half-hour, then shut it down. Then I get home, and confusion and demoralization, the last cloud-save is from last night. Consistency, consistency. Save early, save often. If you're going to save things to the clous, people, have it save things to the cloud. Immediately. </
Ahhh...I almost always quit the game then shut down immediately. Got it.
I travel a fair amount, and play on both my home computer and my laptop. The whole save-to-cloud thing on Steam seems opaque to me. Today I had a game going on my home computer, then headed onto the road, and fired up my laptop in the evening. Steam suddenly (and for the first time) presented me with the choice of loading my home games to the laptop and wiping the laptop saves, or vice versa; since I usually just use quicksaves and autosaves. Furthermore, when
I've enjoyed the heck out of having a warrior as a second hero. Especially on large maps, they hit a point where they can, either solo or with a few warg-mages for fire-support, blow through anything on the map. It may or may not be strategically useful, but it's a ton of fun.
Would it work to allow shields with the underpowered spears and disallow them with the much-stronger blunts? It's much more consistent with how the weapons were historically employed.
The mercenaries had better not complain about low wages, since ol' Wallace and his ilk are the most completely useless units in the game. They should pay me to use the scroll and animate their sorry selves.
I guess the AI misreads the map-perspective and clicks the wrong square occasionally, just like I do.
If you can build roads, you can often work your way through bad critters one square at a time utilizing the road's ability to let you move faater; move in, build road, move back; next turn build the next square and run away on road, 'till you've got a road built through the danger zone and can zip past the meanies.