SCampb29

SCampb29

Joined Member # 4421614
8 Posts 54 Replies 8,340 Reputation

Scaling has been a problem in war games since forever. I won't say how long ago it was, 'cause it's embarassing, but I started out with a book called The War Game by Charles Grant. He set out to create a horse-and-musket era tactical wargame from first principles. He got a bunch of re-enacters together and figured out marching speeds, shot off muskets as a simulated target to see how many balls hit at what range, and did similar experiments to get the basic data,

19 Replies 247,844 Views

Perhaps a more-elegant solution would be to have the system pull items from a table without replacement; e.g. once you get the stupid stone mace once it doesn't pop again so you never, ever, ever, ever have to look at the damn thing and read the joke, mildly funny the first time, annoying the second, and now as horrible as an innocent little girl in a scary movie who you just know is demon-possessed... Sorry, I get carried away sometimes. Point being, pull items fro

23 Replies 32,855 Views

While it always seems to me to cost absurd amounts of gildar to pay someone to go to war with whoever I'm currently annoyed with, I'm not proud about paying tribute. The AI seems to accept ridiculously small amounts of money to leave me alone and let me continue building, researching, and scarfing up resources for another thirty turns. If it's someone really obnoxious, I'll track the countdown of the tribute truce and make darned sure to pay him off again. </

32 Replies 92,864 Views

I was in the middle of an exciting game as Capitar, had to call it a night. On reload this morning, all the monsters, and all the Empires, are missing; true in my quicksave file as well as all the available autosaves. How can I send you the save files?

0 Replies 2,332 Views
Reply to Combat in Legendary Heroes

I tend to disagree; I'm only toward the end of my second game, but combat is already starting to get tedious. I think adding some tactical complexity would improve replayability.

5 Replies 8,802 Views

How do people manage taxes? I've looked at raising 'em sometimes, and the unrest hit seems ridiculous, so I've never pushed it. Has anyone analyzed it, been systematic about working on the cost-effectiveness of altering the tax rate?

3 Replies 9,346 Views

How come you didn't punch-out Resoln during your first war; when Ceresa was wounded in Hagudst? Diplomatic penalty? Hagudst was an awful nice city; and strategically, it's so in the way. I like the very systematic way you run your turns, going through each unit. When I played Kraxis, I was never very impressed with the efficacy of the fortifications; they only add something like 20% dodge, which isn't much if the troops don't

21 Replies 34,321 Views

Second that about unit diversity. I'm quite a casual player, still on FE, and playing through the factions. Played Resoln for the first time and was diddling around with all the goofy demons. As I passed demons down to lower-level heroes, I ended up with a rather lame hero with an army containing 4 varied crow demons, a fire thingy, and a small archer group that was all I had to throw between my homeland and a raging mob of trained troops. It ended up being a hoot;

1 Replies 5,679 Views

It seems like a simple, consistent fix (not that I've seen LH, so maybe not) would be to add skills to the summoner tree that would increase the summoning cap as you go along.

65 Replies 78,949 Views

I'd love to be able to customize setups, but it's nice to have battles start at varying, unpredictable ranges, from Agincourt set-piece distance to knife-fight close. Adds another element of risk and unpredictability to the game, and is again, realistic; the best-laid plans gang aft agley. Of course, if one were optimizing coolness, then a Commander-type maneuvering skill would allow competing stacks to vie to choose combat battlefield size / range.

23 Replies 17,442 Views

I agree with the 'upkep' cost in horses or wargs for equipped units, it's realistic, those delicate animals were expended in training as well as in battle. It's also not unrealistic to expend mounts to increase movement in an emergency; they're called 'remounts' and their availability has limited the strategic mobility of cavalry units since forever. It's doubtless beyond the scope of the current game-system, but a hero ability in a command

57 Replies 52,731 Views

To some extent having it early can make the game more interesting; it recently forced me to go to war with a power I really wanted to wait longer on when I saw the towers going up.

32 Replies 96,654 Views

It might be realistic, but I kind of hate that. Turns invasions from blitzkrieg into the Western Front of 1916. Which is more fun?

3 Replies 4,121 Views