Looking for a few tips

I am loving this game so far, but I still have a long way to go before I am good at it. I am looking for a few tips.

1) What's a good mix of heroes and monsters? I have been stacking all heroes for a while now, but I read that this is a very bad idea since XP is split (I didn't know that!)

 

2) How can I disable the turn limit? Most of my games end not by the normal 4x game wins, but by point wins due to 99 years passing. 

 

3) What map settings do you normally use? I have been playing with plenty of monsters, many quests, etc. It clutters the map a bit and I haven't found a good balance yet. 

 

4) Which class do you usually prefer for your hero? I've been playing assassin a lot, but a lot of people claim they're terrible heroes :(

 

5) Is there a website/link for question information? There's one or two quests I've never been able to complete, one being the one with the huge gate you have to open. 

13,583 views 23 replies
Reply #1 Top

1# Solo sovereign gets full XP, 1 hero it gets 50%, 3 heroes 33%. It's up to you. If you split stacks and level your champions in the wild, you can "save" time that way. If you only care about 1 stack, you might as well put all heroes you care about in it as well. I usually just solo level at first, and add one of the high level champion recruits into my stack later. (Lvl 7 or lvl 9) The other champions get stuck on garrison duty to reduce unrest ;)

#2 Have you considered slowing your speed in the start? Epic speed has more turns etc. than normal. But your tech speed will be slower of course.

#3 Dense! ;) Monsters are supposed to be in the way!

#4 They are, but play with what you think is fun. That's what matters not what other people think. 

#5 The Master Quest? You win the game by completing it. Scroll down on the far left to see current quest status. The incomplete ones are usually on the bottom there. Clicking on them should give you the next path, or at least give you an inkling to in which area the next part is. 

 

Reply #2 Top

I'm not sure if it is only cause I was just playing on hard difficulty but my assassin sovereign was ridiculously over powered.   It is very easy to reach 100+ dodge and by that point the only thing that can take you down is if you get CC'd somehow which seems to negate your dodge. 

Reply #3 Top

Swarm will beat you down. But if you get that tectonic shield item that gives you immune to swarm, yes you are unbeatable ;)

At least that is until you start playing Insane. Then the AI will spam that 10% accuracy tech over and over, so when you fight them, they all have 400+ accuracy and your dodge is useless.... :(

Reply #4 Top

1.  This question has a million good answers.  Here's a couple.

+ One hero with summoning magic, lots of summoned creatures

+ One hero with high defense melee troops and high attack ranged troops

+ Two heroes (one of them a Commander with exp bonuses to negate the multiple hero exp penalty), mix of melee and range troops

2.  What turn limit?

3.  I typically go sparse on resources and magic because I think there are too many.  Monsters standard.  Quests high.  Medium map with 5 opponents.

4.  1) Mage, 2) Commander, 3) Warrior

5.  Spaming the forum with your questions is best

Reply #5 Top

1. I run my sovereign (fire mage) with Bacco as a bodyguard (axe, with cleave traits and heavy armour). They can clear out pretty much everything (especially if I get the ring of ash). Every other hero gets his or her own army. Preference is for troops with mobility, hit points and defense.

2. I've never come close to hitting the turn limit. 

3. Random, huge map, balanced type and wildland frequency, normal pace, plenty of quests, challenging monsters, dense monsters, magic and resources and more events. Opponents are set to hard, and usually 9 or 10 on a huge map to give me time to expand.

4. My sovereigns are 90% mages, 10% assassins. I tried the assassin dodge build and it's just so sickening. However, I like to melt things, so the fire mage is my first choice. I'm getting ready to try a warrior Sovereign with heavy emphasis on troops.

 

Reply #6 Top

Those of you who did the assassin-dodge build, didn't you just die of boredom fighting major battles?  They guy's crazy durable, but woefully underpowered.  If I wasn't dragging Ascian along, I'd fall asleep trying to beat a big pile of bandits.  

Reply #7 Top

You have at least 2 options. A sovereign/hero casting imba spells behind your assassin dodge tank or some mage/archer units dealing the damage. Both of them can deal the damage necessary. If you expect the assassin to deal the damage as well you better be using Blood Rage (Death5) or Destiny's Gift (really late magic tech) to increase his attack and attack speed. 

Reply #8 Top

Quoting SCampb29, reply 6

Those of you who did the assassin-dodge build, didn't you just die of boredom fighting major battles?  They guy's crazy durable, but woefully underpowered.  If I wasn't dragging Ascian along, I'd fall asleep trying to beat a big pile of bandits.  
End of SCampb29's quote

 

My assassin with heartseeker and a splash dmg ring is one shotting nearly everything.  My crit is up to about 70% I believe and the dmg he does is totally unfair. 

Reply #9 Top

Quoting erock25, reply 8


My assassin with heartseeker and a splash dmg ring is one shotting nearly everything.  My crit is up to about 70% I believe and the dmg he does is totally unfair. 
End of erock25's quote

How did you get your crit chance to 70? I max out at 59: Heartseeker, lucky skullcap, assassin's vambraces, whetstone, assassin bonus and lvl4 vital strike.

Reply #10 Top

1.) Mage hero with 2 high defense melee units, rest archers or mages. That'll kill almost anything.

Re: XP split: Play as Altar or custom "Men" race, make henchmen. You make your own heroes, and they level like crazy!

2.) What sjaminei said

3.) I like the map cluttered, because if it isn't, then the map is empty by turn 200. Dense monsters lets you earn higher levels, keep in mind.

4.) All the classes are useful if you learn how to use and level them, even the assassin. But the assassin is the least useful in general.

 

 

Reply #11 Top

Quoting davrovana, reply 9


Quoting erock25, reply 8

My assassin with heartseeker and a splash dmg ring is one shotting nearly everything.  My crit is up to about 70% I believe and the dmg he does is totally unfair. 

How did you get your crit chance to 70? I max out at 59: Heartseeker, lucky skullcap, assassin's vambraces, whetstone, assassin bonus and lvl4 vital strike.
End of davrovana's quote

 

Looks like it was an exaggeration as I did not have the game in front of me.  I have only 53 crit.  Seems like it crits way more than that.

 

Quoting davrovana, reply 10



4.) All the classes are useful if you learn how to use and level them, even the assassin. But the assassin is the least useful in general.

 

 
End of davrovana's quote

 

I fully admit that I have only played a few games of FE:LH at this point on Hard difficulty but I just don't get this love for mages and hate for assassins.  I've had good mages and no matter what, they need back up.  Maybe I'm not using my mages right but I get +spell dmg, -1 casting time,  and + fire dmg traits with the fire line + usually one other spell school (custom faction has magic books for sale) and my mages still dont come close to the sustained dmg output of my assassin.  I think my assassin went through the dragon gems quest where you have to fight three dragons together with 200-300 hp each in less than 7 moves (which isn't long at 34 initiative) without taking a bit of dmg.  153 dodge, 120 fire/lightning/ice resist, 75 spell resist, wraith touch hitting for 28 dmg, splash dmg crits (including counterattack splash dmg) hitting for 35+ dmg, 75% armor bypass.

Also, and I may be completely wrong here on how stack overall movement is decided, but because my assassin walks around by himself , he moves 6 times per turn and wears a compass so he he goes right over forests and swamps.  Because my mages need backup, they usually only move 2 times per turn. 

I even get more use out of warriors than mages for a majority of the game.  Warriors seem to do more sustained dps for me than mages for the early stages until about the point I get some tech to make better trained units.  I guess I'm also less inclined to cast spells because it is always fun to drop a volcano boost up some stats of your champions.

 

 

Reply #12 Top

Quoting erock25, reply 11


I fully admit that I have only played a few games of FE:LH at this point on Hard difficulty but I just don't get this love for mages and hate for assassins. 

 
End of erock25's quote

Mages start weak ,like assassins, but become amazing much sooner than assassins. Once a mage starts getting evoker traits, they can really blow through monsters.

I don't hate assassins, I just have assessed them to be the worst of the available classes (in terms of return on investment in monster killing).

The real weakness of the assassin is that he absolutely needs a strong army until, say, lvl 20. A mage can kick some serious ass by lvl 12, with just two high-defense units to keep enemies off of him.

Blizzard kills whole armies.

If the assassin got +20 crit chance instead of +10 by default, that might change the whole assessment.

Reply #13 Top

My assassin was running solo with about 95 dodge around level 8 and all I had to do was avoid heavy magic dmg. 

Reply #14 Top

Quoting erock25, reply 13

My assassin was running solo with about 95 dodge around level 8 and all I had to do was avoid heavy magic dmg. 
End of erock25's quote

How?

Reply #15 Top

Wraith and lucky trait (+25% dodge) I guess. 

Reply #16 Top

Quoting davrovana, reply 14


Quoting erock25, reply 13
My assassin was running solo with about 95 dodge around level 8 and all I had to do was avoid heavy magic dmg. 

How?
End of davrovana's quote

 

Lucky skullcap, evade spell, wraith blood, +25% unit dodge bonus player ability (not sure what that is from), I think by that point had a few dodge boosting books from random loot, a few dodge traits, and a nice shield.

 

In the save I loaded to check what was going on that level, I just finished clearing a wildlands and the epic boss solo.

Reply #17 Top

Quoting erock25, reply 16


Quoting davrovana, reply 14

Quoting erock25, reply 13
My assassin was running solo with about 95 dodge around level 8 and all I had to do was avoid heavy magic dmg. 

How?

 

Lucky skullcap, evade spell, wraith blood, +25% unit dodge bonus player ability (not sure what that is from), I think by that point had a few dodge boosting books from random loot, a few dodge traits, and a nice shield.

 

In the save I loaded to check what was going on that level, I just finished clearing a wildlands and the epic boss solo.
End of erock25's quote

90+ dodge at level 8 is an outlier. My generous estimate below comes up to 80:

Skullcap 5 + Evade 10? + Wraith Blood 20 + Shield 10 + Dodge traits up to acrobat 17 + Skill Books 2 + Lucky trait 16  = 80

You'd need one amazing shield and several more skill books to pad this up to 90. Or there's a robe involved, too.

Anyways, an assassin with this kind of dodge is really going to shine. 

...But imagine what a lvl8 mage with lucky loot drops (spell staff, mage robes), the right enchantment (mantle of oceans) and hand-picked sovereign and faction traits could do...

Reply #18 Top

Yes monks robe too. 

 

Sure a mage could do well too but I don't think he'd be walking around soloing epic stacks. 

Reply #19 Top

1 & 4.
I play on Insane/Insane, and of all my runs, no class came close to the power level of the Assassin.  Nature's Cloak (Rank 1 Earth Enchantment) takes care of most of the magic damage.  I think I had her at 150 dodge around level 20.  I was taking down 900+ HP armies with just my sovereign.  Granted, you have to look at their accuracy before taking them on.  I went up against one army, and all the troops had over 200 accuracy.  Needless to say, I lost that one.  It's also good to have Air 3 so you can teleport (also, spells are affected by your crit chance/damage bonuses, so you can do some madd damage with that, too).  Air 4 for Cloud Walk is also good since the rest of your army probably can't handle AI armies until late game.

The third game I won on Insane was the first game I tried a dodge Assassin sovereign build (this is out of like, 50 games; I'm not actually that good).

A Beastlord Mage would be my second pick for most powerful sovereign.  When doing that, it's good to have a Commander champion in the army with for the accuracy/xp bonuses so your bears can one-shot things.  It's worth suffering the XP split for it.

2.
The turn limit is far enough off that you shouldn't ever hit it.

3.
Insane, Dense, Plenty, Many, Often, Epic (aka slow).  I like stuff happening. 

5.
There are, but they have sparse, outdated information.  I tried updating the fallen enchantress wiki a while ago, but after a few updates... It's a lot of work.  Forum is your best bet. 

Installing this mod may help you in future games:
http://fallenenchantress.nexusmods.com/mods/1876/? 

Reply #20 Top

Quoting erock25, reply 18

Yes monks robe too. 

 

Sure a mage could do well too but I don't think he'd be walking around soloing epic stacks. 
End of erock25's quote

If the stack consists of AI units with 6+ members, he would kill them easily with Blizzard.

Reply #21 Top

I admit I may not have fully explored the assassin. I never considered a 100+ dodge attainable, which it can be. I definitely noticed that the assassin can deal hella damage with weapons or spells. But non-critical hits suck, and early game, the assassin can really struggle without the right gear.

So maybe I'll try the assassin further, and maybe even change my tune...but for now, I'd still rather be a mage on insane/insane. And a mage can solo epic stacks, too (so can a warrior).

Reply #22 Top

I think that the Defender is the clear loser here.

Reply #23 Top

Maybe the Defender does need a taunt ability, which covers a certain area or all enemies, and all who don't resist automatically attack the Defender for the next 1-3 turns (depending on balance).  The Defender definitely needs some way to turn a battle.