[quote who="Casavo" reply="304" id="3098227"]My net was fairly slow at the time and it took almost 20 hours to download and then i had to wait for it to update after that. [/quote] If you've bought it directly from Steam I would say: pretty fast shipping! ;)
Gandhialf
[quote who="Zubaz" reply="22" id="3097622"]Fences does not interact with the directory structure in any way. It is a desktop layer app. no more, no less.[/quote] I see. Thanks for reply.
I have a question about Fences. From explorer point of view "vanilla" Windows desktop looks like this: folders on desktop are folders in C:\Documents and Settings\Username\Desktop folder (at least in XP) and shortcuts (or other files) on desktop are shortcuts (or other files) in the same folder. How does a fence, from explorer point of view, look like? Is it simply a folder with special name that tells Fences program to interpret it as a fence, not as a folder?</
[quote who="Das123" reply="1" id="3097001"]Distant Worlds has been released world-wide from Matrix Games. Just order it from their website.[/quote] Do you know where I can buy it cheaper? 100 USD for game and two expansions is a little too much for me right now...
If you don't like SD distribution policy don't buy their games. It's this simple, really.
[quote who="Cruxador" reply="28" id="3096547"]It's possible that very slight reduction would occur in with some forms of plate, especially earlier forms, and it would certainly occur in ill-fitting plate. However plate armor was intended to offer full articulation and be easy to move in, and by and large was entirely successful. The misconception that it's heavy and difficult to move in stems primarily from D&D, and D&D-based video games. Turns out Arneson and Gygax couldn'
[quote who="Cruxador" reply="25" id="3096504"]quoting postWe’ve grown up thinking that plate male is always the best and you should just toss that on to everything.But... That's pretty much true, assuming you can afford it. Like, the benefit of putting full armor on an archer is pretty small because you don't want your archers in combat. But that doesn't mean that full plate (with the historically accurate padding underneath) isn't still the best option for him if you ha
Thanks for this Frogboy! When I've looked at the second screenshot I remembered this . I know these kind of stuff must have low priority level, but they bug me a little.
[quote who="Lord Xia" reply="3" id="3096080"] Quoting Gandhialf, reply 2Is there similar situation in other State Mental Hospitals? Yea, its pretty common all over the nation, was just reading about an Oregon state hospital going through the same thing. [/quote] Damn, that's not good...
I've tried to make a poll about Staemworks and Stardock games but it breaks the forums. nvm...
nvm
So how much? [e digicons]:grin:[/e]
Is there similar situation in other State Mental Hospitals?
[quote who="seanw3" reply="4" id="3095658"] One of the questions beta testers have been talking about is the problem of techs having prerequisites in other trees that force the player to research every tree to the point of those prereqs, preventing true focus on one tree.[/quote] So there's practically one tech tree. "Three tech trees" is just a UI thing. Good to know (I don't have FE beta). I'm not saying it's a bad thing.
I like the idea of basing the game on those three pillars: three tech trees, three types of buildings, maybe three types of units (but there are no workers like in civ and caravans are gone, so there are practically no " laboratores", only pioneers ), and even three types of cities. We don't really need to have three simultaneous productions lines to make those three main domains of society visible. [quote] I will present my trifunctio
[quote who="Lonemessiah" reply="10" id="3094354"]Basically actions could dynamically reduce your initiative for the following round. For example: Moving during a turn cost 5 initiative Casting a spell could cost spell level squared (maybe modified by intelligence) [...] [/quote] So initiative modifies how frequently a unit can take action, and type of action taken modifies ( decreases ) initiative. This basicall
Hi! :) Edit: I see that you've suggested the very same thing. I'm sorry I didn't read carefully [e digicons]:rolleyes:[/e] (A minute after posting I edited my previous post to explain why I want to "shift" initiative, still similar to your idea, isn't it?).
[quote who="Sarudak" reply="27" id="3095002"][1] No Modifier : Club, Spears, Stave (?), One handed Axes [2] + Modifier : Knives, Swords [3] - Modifier : Heavy Blunt, 2 Handed Axes, All Magic staffs[/quote] So why not "shifting" the modifier: [1] - Modifier : Club, Spears, Staves (?), One handed Axes [2] No Modifier : Knives, Swords [3] - - Modifier : Heavy Blunt, 2 Handed Axes, All Magic staffs Now we have the same differences betw
[quote who="Hawawaa" reply="12" id="3083490"]Distant Worlds-My new GalCiv! Get the expansions too! Ya I also agree best 4x out there right now.[/quote] I would love to play it, but in https://www.matrixgames.com/store/ the game with both expansions costs 98.62 USD (after 20% d iscount on expansions ) . That's a lot of money.
And "Army's Experience" (first capital letters) or "army's experience".
[quote who="Chasbo" reply="8" id="3093753"]They are not books unless they have paper pages.[/quote] They are not books unless they are handwritten on parchment. Book market has been completely ruined by Gutenberg's " innovation".
[quote](Windows XP users are definitely suffering according to the logs).[/quote] Do you have data about OS used by all beta testers or only by crash sources? Could you share how many beta testers use respective OS? I'm just curious.
[quote who="Frogboy" reply="48" id="3088955"]Our new titles are typically $39.95 in 2011 dollars. Pac-Man for the Atari 2600 was over $90 in 2011 dollars. Games are vastly cheaper today and you get a lot more.[/quote] How dare you compare FE to Pac-Man. [e digicons];)[/e] (Just making fun of guy who had a problem with this post .)
In Civilization III there is a similar concept to outposts -- colonies: "Resources must be 'connected' to a civilization's infrastructure (via a road or railroad) and must be within that civilization's cultural border to be utilized; a resource outside of the cultural border can still be utilized by connecting a road to it and building a colony (colonies are easily destroyed and are targeted by barbarians, so they must be defended)." (<a hre