Gandhialf

Gandhialf

Joined Member # 4272291
15 Posts 309 Replies 541 Reputation

One more thing. I'd love an option to change projection from current (I don't know how it's called; people call it "top-down") to isometric. Tactical battles could benefit from that in terms of readability . I'd really like to see the screenshot from OP in isometric projection. Sorry for OT.

182 Replies 529,582 Views

[quote who="DexCisco" reply="34" id="3127258"]I hope that the cross-tree tech prereqs "went home".[/quote] Me too. If there are cross-tree tech prereqs then there is de facto one tree visualized as three trees.

182 Replies 529,582 Views

[quote who="Wizard1200" reply="26" id="3127207"]I think the crit chance should be removed and the difference between accuracy and dodge should result in a critical hit to make accuracy and dodge more powerful: An attack is a critical hit if: attack roll There could also be a critical miss : when you miss badly you loose some HP and/or you have your initiative tempora

182 Replies 529,582 Views

[quote who="UmbralAngel" reply="17" id="3126639"]The clues that Aow 3 is in production are as follows: They started hiring a bunch of people over a year ago for a strategy game. http://twitter.com/#!/triumphnews/status/57425521759358976 (Creepy... april 11, 2011) They released all the old AOW games on Digital Distribution, potentially to renew interest They only have 2 IP, Overlord and AoW Either they ar

69 Replies 147,826 Views

[quote who="DevildogFF" reply="9" id="3126412"]B ) How did you get Warlock screens? Are you IN the beta? (If so, tell me about it! If you can..)[/quote] Here are lots of screenshots (including one posted by Frogboy), scroll down a little.

69 Replies 147,826 Views

[quote who="Magog_AoW" reply="3" id="3126371"]If Triumph studios are working on AoW3 it will be interesting to see how they handle the transition to 3D.[/quote] Are there any clues that it is the case?

69 Replies 147,826 Views

I like the idea. I don't like it's graphical representation (second screenshot). Sub-tiles should be much smaller than the c ity hub. This lumber mill is enormous (or city hub is tiny)!

82 Replies 123,137 Views

[quote who="LNQ" reply="12" id="3114867"]I wouldn't mind some small buildings appearing outside the city tile when the city grows, in a purely cosmetic fashion.[/quote] My idea is mainly cosmetic, but not purely. There would be two kinds of buildings: normal and special. In one city you could build only very limited number of special ones.

78 Replies 46,477 Views

I think there could be a reasonable compromise between current cities and one-tiled cities -- one-tiled cities with a few possible expansions. or All normal buildings (90% of buildings) would be built inside City tile. But there would be some special buildings (like University Campus, Military

78 Replies 46,477 Views

[quote who="C0LDsteel" reply="70" id="3114083"]I found a post from one of the game developers on the Paradox forums denying that they had a license with Firaxis. He says the engine is indeed an enhanced version of the Fantasy Wars game engine and uses none of the Civ5 art assets. He says it just happens to look a lot like Civ5.[/quote] Yeah. I'll qu

153 Replies 678,072 Views

[quote who="Magog_AoW" reply="66" id="3113747"]Fantasy wars (awesome game) is a fantasy version of Panzer General. And Panzer General is what inspired Firaxis when they made Civ 5.[/quote] The real question is: who discovered hexes? I bet Ancient Greeks. They should have patented the idea! [e digicons]:grin:[/e]

153 Replies 678,072 Views

What is stat system exactly? edit: Stats = intelligence, dexterity, etc.? OK, I get it [e digicons]:blush:[/e]

39 Replies 58,088 Views

[quote who="mastroego" reply="47" id="3110327"]Anyway, speaking of classics, here's an idea.... what about a MoM remale? [e digicons]:grin:[/e] *hides* [/quote] [e digicons]:thumbsup:[/e]

74 Replies 199,989 Views

[quote who="Campaigner" reply="44" id="3110013"]If they make the game easier to understand than BG, II and Icewind Dale & II then I'm willing to try it.[/quote] Don't count on it. They'll use the same engine, just enhance it (I hope for more smooth animations). They'll keep the same AD&D rules. They'll basically re-make the game with a slightly better graphics and more comfortable UI. At least I hope so. (I don't like every aspect of 2nd editi

74 Replies 199,989 Views

Have you tried Master of Mana ? It's made by the same guy who made Wildmana . It's kinda new version of Wildmana, but not quite. I didn't play it though. http://www.masterofmana.com

7 Replies 69,130 Views

[quote who="seanw3" reply="25" id="3108994"]I would laugh so hard if the reboot ends up looking like XCOM.[/quote] On the same engine? Not very likely ;) They even say they would like to keep compatibility with mods. I don't believe they'll manage that, but if they're considering that option then it means the game will be almost the same (with refreshed UI, rendering and stuff). I like it.

74 Replies 199,989 Views

[quote who="Hawawaa" reply="15" id="3108730"]link BG I and II being remade! I'll buy it! [/quote] On the same remade Infinity Engine, not 3D! I think I love them. I hope they'll incorporate new D&D rules and include Throne of Bhaal . edit: They will include ToB! source edit2: They'll keep 2nd Edition D&D rules for BG1 (<a href="https://twitter.com/#!/Tr

74 Replies 199,989 Views

Question: [quote who="Heavenfall" reply="127" id="3102605"]If the game was a five-dimensional portal, and one end was the sound of summer, and the other end was the colour of dreams, in what manner of time units would you describe the current state of the beta, mutatis mutandis?[/quote] Answer: 42.

142 Replies 290,101 Views

I liked this in FFH 2: animals could be controlled by players and had hidden nationality (afair).

1 Replies 3,847 Views

Did you know...? Microsoft Airplane 8 has two different and very specialized user interfaces. Pilot, in order to perform certain tasks, can smoothly switch between them with easy to learn mouse or hand gestures. For instance pitch can be controlled in the first UI (fun fact: it's called Subway ) and roll in the second. (Some headstrong pilots still try to find a way to control yaw. Actually it's being controlled by Cloud Autopi

20 Replies 91,537 Views

[quote who="the_Monk" reply="306" id="3098257"]Just curious if any of the non-STEAMers every check out this page: http://store.steampowered.com/stats/ I mean it's easy to see that the bulk of the playerbase is there for the MP, stat-tracking, social interaction (if you check out the huge MP-based groups etc.). STEAMWORKS is what people want.[/quote] Sid Meier's Civilization V is seventh, nice. 4x gaming FTW [e digicons]XD[/e]

444 Replies 1,776,222 Views