mqpiffle

mqpiffle

Joined Member # 4257179
111 Posts 1,891 Replies 4,170 Reputation

It's possible I suppose, but it's very early in the game, and the western road is headed partly through a wildland area.

4 Replies 3,886 Views

I have not met any other factions. Upon researching trading, roads were constructed to unknown lands. Save Game.

4 Replies 3,886 Views

[quote who="zhukodim" reply="146" id="3243398"]Why nerf the building for production? Gildars nerfed last patch. In this production. I have one life, I do not want to spend it on one game in this so slow game![/quote] You get the Workshop potentially quite a bit earlier in the game now. It's called balance.

158 Replies 59,934 Views

[quote who="Rincewind-42" reply="11" id="3242876"]In the mid to late game I never can have enough growth (my last game e.g., I tried to take it a bit slower on a large map to actually research the whole tech tree, around Turn 300 I had 34 settlements with an average growth of just about 1 by prestige. My capital (a town!) got level 5 around then, and it was my only level 5 city).[/quote] Here's your problem! You decided to take on 34 settlements. Do you really expect t

30 Replies 18,261 Views

[quote who="Tuidjy" reply="9" id="3242817"]Usually by turn 100, I have 10-15 cities of level 2-3.[/quote] Sorry but this is definitely a problem. If you want to have 10 -15 cities by turn 100, then they should not grow without infrastructure. I don't have a problem with buildings, traits, city level-up options, or city enchantments that offer solutions to this issue because they are a choice to be made. Getting easy prestige from

30 Replies 18,261 Views

[quote who="seanw3" reply="7" id="3243171"]I don't like Fortress because it doesn't provide enough defense and the units it trains are not affordable unless you have a Town. So choosing Town allows basically the same units to be trained, but you can also afford them. Now that Hp per level is so low, a townie unit is just as good as a Fortress. Most of the time they are just there to suck up damage anyhow. I might choose fortress on anything more than 5 Materials. Otherwise in the long

24 Replies 31,747 Views

[quote who="Lord Xia" reply="9" id="3242556"]I wish you could use influence when nations threaten you with their "pay or die" things. That seems the opportune time to use influence.[/quote] You should definitely be able to negotiate a deal in other equivalent terms when another nation threatens you, or they should ask for different / divergent resources, other than the now standard "bully for gildar" approach.

24 Replies 29,853 Views

I agree with ddd888. I'd like to know who actually builds those growth buildings in your Towns? Because I never do. There's way too much prestige in the civilization tech tree, and way to much prestige from sovereign leveling. There needs to be real choice when you think about building that next city. Currently, it's always better to have more cities.

30 Replies 18,261 Views

[quote]- When we loot items, the popup shows us what the new item is. It gives us the option of equipping, trading it or doing nothing ("ok"). When we hover over the item to see what it is, show us what we have equipped next to it! That's basic RPG ui.[/quote] I'd also like to add to this (as others may have already in this post, don't know): 1. When hovering over the item pic to see what it is/does, I would like to also see my item(s) equipped (in the appropriate

49 Replies 23,939 Views

By the way, are you really just balancing the game features like the title suggests, or are you conducting a particularly diabolical experiment over up in here? *Pushes the door open just a smidge* [e digicons]:O[/e]

856 Replies 2,037,832 Views