mqpiffle

mqpiffle

Joined Member # 4257179
111 Posts 1,891 Replies 4,170 Reputation

I do like the fact that they used a simple +X to production for the city levels, but yeah it probably need to be jacked up just a tiny tad.

42 Replies 17,125 Views

[quote who="Kongdej" reply="13" id="3239380"]Wait what? The Eiffel Tower has nothing to do with a "Tower of Dominion", but is merely a construction project more similar to the cultural buildings of Civ 5 (flavour wise), I think anyways. Statue of liberty was a gift to U.S. So I don't think that have lots to do with dominion either . (I might just be a weird piece loving hippie though). That said, I do think the tower of dominion looks like. I dunno a pile of wood com

40 Replies 27,079 Views

Crashing every time I've tried to enter a game. Mod extracted into Mods folder, Use Mods on. Overwrite TerrainTypes in English. Tried completely wiping all data in Mods folder an trying again, no luck. Can set up a game, but when I click Play! it's worse than NASCAR. Ok, maybe not that bad.

1,118 Replies 2,455,181 Views

[EDIT: Looks like I agree with what other folks have said [e digicons]:thumbsup:[/e] ] Here are some suggestions along the lines of this discussion considering most folks are ok with the current standing of the Civilization tree (I've never seen any arguments against this assumption.) This rambles a bit, sorry for that. The Warfare tree could have a Hunting line of techs. This line could introduce certain weapons and armors (bows, daggers, hunting knives, axe,

46 Replies 30,619 Views

[quote who="AlLanMandragoran" reply="1" id="3238863"]lol how did none of us notice this until now? strange times STRANGE TIMES![/quote] You didn't know? [e digicons]*_*[/e]

5 Replies 2,842 Views

The tutorials teach the basics of the game with video walkthroughs of gameplay (and a lot of them), which is a really nice feature for the uninitiated. Like Kongdej said, I would wait for release if you want a more stable experience that's not shifting gears on you every week or so.

7 Replies 8,546 Views

[quote who="Heavenfall" reply="9" id="3238422"]Stormworld Undead have a spell called Endless Resurrection which can be used on any champion with 3 or more injuries, removes them and renders the target immune to any further injuries. After that, hero gains 50% less experience and can't learn any more spell traits. Oh and it drains one death shard power as well.[/quote] You and your stupid UnitStats. [e digicons]:P[/e]

27 Replies 24,625 Views

[quote who="tesb" reply="12" id="3238819"]these spells are barely worth their mana cost (especially in the early game) yet you reduce their effects? Why not add some side effects like +1/-1 tactical movement speed for haste/slow?[/quote] Absolutely not true. These spells, even with these changes, are borderline overpowered. 1 +1/shard initiative change is easily worth 10-20 mana early game, it's that good. You need to remember that the base initiative is 20, so a

158 Replies 59,926 Views

Screenshots of my Bloodthirsty Spearmen (+25% attack vs damaged enemies) in melee range of two enemies, one injured and one not. As you can see by the tool tip in the second image, they are apparently receiving no bonus against the damaged enemy. Here are the GameModifiers from CoreAbilities.xml <Ga

10 Replies 3,219 Views

[quote]2) When taking up a quest if the reward is an item, it should tell me the item's properties when I hover over them kind of like it does when you find an item. I shouldn't have to wonder whether it's a good item or not before accepting the quest. Same thing goes when you select between 300 gildar or doom club or whatever when you complete the quest. I should be able to hover and see before making a decision. [/quote] It does. Hover over the item and

4 Replies 8,717 Views

[quote]1) In tactical combat when I hover over some of the new items added in 0.981 (various kinds of potions), the tooltips tell me how the potion is prized etc. but it doesn't tell me what the potion actually does.[/quote] Like on Bottled Fire it doesn't tell you it actually costs mana to activate it. [e digicons]:thumbsdown:[/e]

4 Replies 8,717 Views

I like your tactical combat setup solution. Simple yet elegant.

15 Replies 20,377 Views