mqpiffle

mqpiffle

Joined Member # 4257179
111 Posts 1,891 Replies 4,170 Reputation

**New version! ** v2 now available which includes new icons thanks to abob101, full modularity of .xml, and small tweaks, thanks to Primal_Savage. See OP for full details. Enjoy! EDIT: The icons are not working as planned. Will revisit them after some rest, with an update to follow.

12 Replies 11,708 Views

[quote who="GFireflyE" reply="9" id="3479091"]Recommend the Burning Wraith's Feed the Fire ability have it's mana cost reduced from 10 to 0. While this effect is stackable, it's only through tactical combat. It does not tranfer from combat to combat....and the unit is losing an action where it could be attacking every time it is activating this ability. 10 mana is never worth it. [/quote] I agree. Likewise, the mana cost to the Pariden ability Soul Spark should also be eli

93 Replies 334,037 Views

[quote who="AER2014" reply="4" id="3479210"]Thank you for the reply! This worked! [/quote] Glad it helps! [e digicons]:digichet:[/e]

7 Replies 50,352 Views

[quote]1.) All the computer AI faction names changed to randomly generated names. Any ideas on how to get the default faction names back?[/quote] Not to bomb your thread, but I did make a pretty simple mod to help with this. https://forums.elementalgame.com/455223/page/1/#3473941 It does work just fine with the 1.7 beta, I will realease an updated version once 1.7 comes out in

7 Replies 50,352 Views

I think daggers should be Assassin (and maybe Warrior) only, so we don't have mages running around with daggers just for the init boost. They should have mage-only weapons for just that reason. The fact that a staff's ranged damage is usually fully in one element (so they are dodge-able and resistable) is enough of a drawback so their init can be boosted somewhat, as long as they are mage only. [quote who="Heavenfall" reply="39" id="3477904"]Also, instead of limiti

99 Replies 113,700 Views

[quote who="Leo in WI" reply="21" id="3477736"]I find the menial task of moving heroes to each other, possibly leaving an area unguarded, to be the main concern, not the time spent doing it. Also I'm not talking many turns here, I'm thinking like 2 turns. My biggest gripe about the instant inventory, is the weapon/armor sharing tactic. I suppose being this is a single player game, I can just not do it. Still, there is just something that irks me about such tactics.[/quote] Fro

99 Replies 113,700 Views

[quote who="Leo in WI" reply="19" id="3477719"] Quoting mqpiffle, reply 18The bigger issue I think would be getting the item to the correct hero. The more I've been playing lately, the more un-fun the trading mechanic has become. While it's more realistic to have to bring champions close together to trade with each other, I'd rather it just be an open trading system between all heroes. If you wanted to keep some limitation in a more open system, it could be implemented

99 Replies 113,700 Views

[quote who="GFireflyE" reply="14" id="3477691"] Quoting Alstein, reply 12 The problem with the new class limitations is that most folks only want 1-2 heroes out in the field due to XP splitting, so this is going to make a lot of items unusable. Maybe a better idea would be class-specific utilities/bonuses, like sharp longsword having extra +crit +crit damage for assassins? That way it stays useful for others, but best for assassins. Staves would h

99 Replies 113,700 Views

[quote who="Primal_Savage" reply="3" id="3477307"] Quoting mqpiffle, reply 1Feedback, balance issues, bug reports are always welcome! I just looked at the .xml, haven't tried in game as I'm about to go to sleep, but your MQP_TurnUndead spell is using UnitStat_Attack_Life whereas it should probably use MQP_UnitStat_Attack_Life (Though if you have XtraDeconstruct installed it should work properly as the UnitStat_Attack_Life is defi

12 Replies 11,708 Views

I suppose I could have worded that better. What I mean is [map and clothes color]. By 'map' I'm referring to ZoC and leaderboard colors. EDIT: OP edited for clarification.

6 Replies 46,274 Views
Reply to E2015 Q & A in E2015

[quote who="Polistes" reply="17" id="3473484"] Will their be a dynasty system implemented this time?[/quote] If they adhere to the WoM design docs, it would seem likely.

27 Replies 43,946 Views