mqpiffle

mqpiffle

Joined Member # 4257179
111 Posts 1,891 Replies 4,170 Reputation

[quote who="TeeWeeHerman" reply="14" id="3315483"]Recolour the factions: Ythril - Resoln and to a lesser extent Pariden look too much alike. Same goes for Umber and Kraxis; Magnar and Capitar. Also, some of the wildland-factions also look like a faction if you're not careful.[/quote] Shameless promotion, check out this mod: https://forums.elementalgame.com/436151

31 Replies 111,679 Views

[quote who="Frogboy" reply="75" id="3315179"]I also think people are going to be pretty pleased (and I hope surprised) at how much improved the expansion pack is. Especially in terms of how tactical battles actually play out and the champion game mechanics. We're getting a lot...more refined in the game design.[/quote] Now your talkin'!

171 Replies 741,778 Views

Thanks for the awesome feedback. I will look into it when I have some time. [e digicons]:ninja:[/e] And actually Mages now get a 12.5% discount on their tactical spell mana cost instead of 25%, even though the ability claims a 25% discount (2.00 - .25 = 1.75 = 12.5%). I don't think I can change the default message without completely ruining everything. Also, AbilityBonusOption prereqs default to, and are only applied via the 'or' state, unlike SpellDef

169 Replies 442,384 Views

Seriously Frogboy? You have city improvements, magic (shards, crystal, and spells), and champion abilities that you can tweak. Figure the UI out! [It is all about the UI]

58 Replies 172,047 Views

F#@( MoM!! Be Stardock in the here and now and build on the great foundation you've already laid. You have a great thing going. What exactly are you asking, Frogboy? Why F#@( with it? (Pardon my French)

171 Replies 741,778 Views

[quote who="jwallstone" reply="107" id="3314474"]The download for this mod from doesn't work at nexusmods. Is there an alternate download link?[/quote] Sometimes there is a lapse in service at Nexus. Just keep trying.

121 Replies 344,068 Views

Here's a link to an old post regarding hkb and blender. I don't know if it will be helpful to you. You might want to search for more. https://forums.elementalgame.com/395707

5 Replies 2,930 Views

[quote who="ManiiNames" reply="151" id="3314053"]I still believe there is a huge squeeze on traits here. It's hard to cast spells (huge mana cost) until you have traits making them cheaper and/or more effective. Choosing these traits slows the progression of magic because you're choosing Wizardry instead of Fire2/3/4/5. [/quote] I planing on shifting some of the side traits around a bit. For instance I'm going to take the affinity trait and make it into a [+shard syn

169 Replies 442,384 Views

[quote who="ManiiNames" reply="151" id="3314053"]I like the mod. I think you have done a good job with it and I am enjoying the concepts you are trying to convey.[/quote] Thanks. I know it seems a bit rough at first (and it is) and needs a lot more balance. Please keep the feedback coming. [e digicons]:D[/e]

169 Replies 442,384 Views

[quote who="Nibelung44" reply="148" id="3313971"]This x2 cost is really troubling me. I understand you want to incite STRONGLY people to specialize in magic skills, for mages, but in essence (haha) it also means that any non-mage with spells has no interest in picking magic traits anymore. So you end up with only 1 hero (2 at best) that will cast spells in battles, while the others won't. Also I'm wondering how the AI will cope with that.[/quote] Remember, the 2x spell cost is

169 Replies 442,384 Views

[quote who="Bentley241" reply="144" id="3313784"]Will the Stormworld Compatible version of your mod work with FE 1.20, especially since Stormworld was not updated? Currently, Stormworld seems to work, but building pioneers does not cost population as intended in FE 1.20.[/quote] As long as Stormworld works, the Stormworld compatible version of my mod should work with it. There is really very little that is changed for Stormworld.

169 Replies 442,384 Views

[quote who="ManiiNames" reply="145" id="3313819"]Does this mean Wizard I does not currently give Shard Synergy, or that it just isn't showing the values? I have been sitting here with a calculator trying to figure it out.[/quote] Should have been more clear. Wizard abilities are currently not giving the promised 1 shard synergy per level.

169 Replies 442,384 Views

[quote who="ManiiNames" reply="141" id="3313671"]Q: I have seen three major changes to the spellcasting heroes that all seem to focus heavily on caster level. Do you think this is perhaps too large of a focus, driving a player towards Potential and Knowledge, which makes them even weaker in the early game than casters already are?[/quote] I don't know. I haven't noticed this in my testing. The addition of the cantrips plus other lower lever spells seems to mitigate

169 Replies 442,384 Views

Thank you for trying the mod, and offering feedback. [quote who="ManiiNames" reply="139" id="3313556"]Magician: +25 Spell Mastery and Resistance. This is a big Mastery boost right off the bat, and the Resistance is the equivalent of two trait picks. An interesting alternative to Brilliance. Does it have any other in-game impact, such as traits that are only available to Magicians? I am trying to figure out why I would take Magician instead of something else. Warlock would be more effe

169 Replies 442,384 Views

You can't specify extra damage vs mounted units directly in the code. The best you might be able to accomplish is to give extra damage vs a higher movement unit. Although you could check out Heavenfall's UnitStat library - there may be something useful in there to accomplish your goals.

21 Replies 30,111 Views

Yeah you're missing all sorts of important stuff at the beginning of the spell. I also have no idea if MovementCostOverRide is a valid attribute for spells, and I don't think tags work for spells either.

2 Replies 3,694 Views

[quote who="malakhi7000" reply="172" id="3313543"]Select a single champion unit and click somewhere out of town and he rubber bands back in. If I group him with another unit it works as intended. 2 groups in a town, one group has a slot unit slot free, the second group has 2 units, I move one out of town and the remaining two groups in town don't auto merge? Went to save game, game locked up. I run FE on a SSD drive and when I select the champi

221 Replies 588,640 Views