mqpiffle

mqpiffle

Joined Member # 4257179
111 Posts 1,891 Replies 4,170 Reputation

[quote who="LordTheRon" reply="136" id="3313327"]but will keep you posted.[/quote] Please do. I know people are d/ling the mod, but I'm not getting nearly enough feedback. I can't test everything, and I keep finding old bugs, so I know others must be experiencing them as well.

169 Replies 442,384 Views

Also don't be thrown off if the ZoC doesn't appear to grow on the same turn as you build your +ZoC building. The UI takes an additional turn to update. You can, however, build on resources before the UI updates. Then it'll force the UI to update immediately. It's silly, but it works. [e digicons]o_O[/e]

2 Replies 5,410 Views

[quote who="pkrawczynski88" reply="2" id="3313055"]Is there any hotkey for "next unit that has movement points left" ? if no - it would be in incredibly synergy with that request.[/quote] [TAB], although I pefer Civ's [.] hotkey for next unit. It's handy being right next to the enter key.

12 Replies 14,119 Views

[quote who="Nibelung44" reply="133" id="3313083"]So in essence non-mage heroes will not use any spells tactically...[/quote] They will consider the spells they choose to cast much more than a Mage would.

169 Replies 442,384 Views

A- you just have to be careful about the battles you engage in. Know thine enemy. B- Yeah this has been debated. Creatures should no longer salt the earth, however. Only if the city is destroyed by an AI faction. C- Trust me this is a good design choice. If heroes perma-died the AI would be at a HUGE disadvantage.

4 Replies 6,226 Views

[quote who="Nibelung44" reply="131" id="3313051"]Hi, What the spells start all with a cost double than normal, this is crippling in my opinion. Pillar of flame has been totally nerfed whereas it was already rather weak.[/quote] Yep. I rebalanced everything so that it takes some specialization to get really good at magic. If your champion is not a Mage, spells will be much weaker and tactical spells will be much more difficult to

169 Replies 442,384 Views

[quote who="Borg999" reply="13" id="3312869"]In the game I'm playing, the actual manna cost for spells is higher than indicated on the spell description??!![/quote] Are you using Rise of the Magi mod?

42 Replies 29,517 Views

[quote who="Derek Paxton" reply="9" id="3312797"]which I'm not going to do for FE[/quote] Just wondering, do you mean vanilla FE like is it possible some like this might be implemented in an upcoming expansion? Or absolutely never?

10 Replies 6,392 Views

Yeah they increased the probability of getting grain producing resources for 1.20. In that particular game I had 3 fruit groves and two wild grains among two cities. I'm sure it was somewhat of a freak accident, but I just wanted to share.

2 Replies 6,970 Views

[quote who="jshores" reply="5" id="3312739"]I disagree with that line of thought.[/quote] That's fine, but SD simply doesn't have the manpower to both dedicate on squashing current bugs while creating and iterating on new content. I originally disagreed (quite vocally) about Brad's original decision to abandon WoM in favor of starting development of FE, but in hindsight I see that it worked out in the long run. Dealing with a smaller developer (or any small b

9 Replies 6,939 Views

Exactly. If they're going alter some mechanic here or there in an upcoming expansion, they might as well build the new content first and then squash bugs, because building in new content will invariably introduce new bugs anyway.

9 Replies 6,939 Views

[quote who="iguanaaa" reply="157" id="3312440"]2. The spell Grip of Winter doesn't seem to be implemented the same for AI vs human players. In addition it doesn't behave quite like the description says it should in either case. When I try and cast it I have to target a specific city, and it appears that the spell only affects that particular city. When the AI casts it on me it affects all my cities at the same time, and it is impossible to disenchant (I've tried disenchanting a ci

221 Replies 588,640 Views

Well, I got my ass handed to me the first time I tried playing on hard/hard, and that hasn't happened since the beta. Some 'first impression' points: road travel out of cities much improved it was nice seeing the AI sovs and champions picking different paths, although they didn't make much sense to me (Ceresa picked Assassin, Relias picked Mage) I like the new resource distribution and the new effects (Twilight Bees = unrest bonus reall

42 Replies 29,517 Views

Well, they are working on the expansion, which equates to potentially more cash flow. Hopefully the team can concentrate its efforts at some point to really 'polish the turd' so to speak, but I certainly won't be holding my breath. Brad has shown that he doesn't dwell on a single task too long, take that as you will. In fact, it's kinda surprising they spent almost two years developing FE from the shattered remains of WoM.

9 Replies 6,939 Views