Under game options ([Esc] while in game) bottom of the middle column there are a bunch of check boxes. The first one is your city HUD. You want to activate this.
mqpiffle
The numbers on the City Details screen are modified, but if you mouse over them you will see a complete breakdown of how those numbers are calculated.
Although they went in the right direction with the Warrior skills, they still lack that Legendary feeling. Each skill needs to have more oomph and there needs to be less emphasis on the whole 'tree' thing. I would rather see more initial options and one-offs, and shorter but sweeter branches.
Updated. Keep em rollin'!!
Also, please remove the 'stealth river' tiles that still exist on many stamps.
What, can't you swim?
I just worked on a lighting fix that toned down object shadows considerably. Maybe it'll make the waterfalls look better?
Change the cost to demolish in ElementalDefs to something ridiculous like 1000000000000000000000000000000000000000000000000.
In those two spells you have listed above you have the Amount and PerTurn values mixed up under SpellResourceCost. This could be a problem.
One of my biggest graphical pet peeves with this game since WoM has been the default object lighting. To me, the 'lit' sides of objects (units, buildings) has generally been too bright and the shadowed side much too dark. IMO this makes the game two dimensional, because you can never really use all 360 degrees effectively. So tonight I spent a couple hours tinkering with the lighting settings and finally came up with something I'm happy with and thought I would
I believe there is an AdjustArmyStat Attribute you can try. Like so: Unit AdjustArmyStat &
If anyone has specific UI requests please visit the UI Community Suggestions thread. Thanks!
I'll add this to the UI Community Suggestions thread.
I think we would need a more complex Prereq system for this.
Updated. Good stuff folks! [e digicons]:beer:[/e]
[quote who="Derek Paxton" reply="15" id="3340237"] You are right, its tripling the swarm bonus instead of doubling. It will be fixed in patch 0.75.[/quote] Thanks Derek. Don't forget Urxen Blood is similarly bugged. [e digicons]:digichet:[/e]
[e digicons]:thumbsup:[/e] No problem. Here's the XML for the SwarmBonusCounter UnitStat. From the description, it's pretty clear that the way the Pack Swarm bonus is implemented it's bugged. Swarm Counter SWARM</DisplayNam
It's an AdjustUnitStat with a Value (not a Multiplier) which suggests that the Value (2) is being added to the Default (1). If they wanted to replace the default, they would use SetUnitStat, if that is even a valid Attribute any more.
[quote who="Vallu751" reply="14" id="3340128"]I would like to improve it by changing the display from "+n xp" to "Level up!" if the unit gains a level.[/quote] I believe it already does that, and makes a noise? At least I thought so...
bump^ Guys is this a bug or do you need to change the provides tag?
I encountered Verga with at least three paths chosen in this game. I just sent him back to his hole with his tail between his legs, but I'm sure you can find him.
Possibly hard-coded.
This XML was originally used in WoM (and also beta versions of FE) because you got a blanket bonus for fighting in your own territory, and a penalty for fighting in foreign territory. This was prior to outposts and their upgrades being implemented. I believe this code is located in the ElementalDefs (correct me if I'm wrong.) Which means you can change it globally, but I'm pretty sure you can't affect it on a faction or individual level. Although I'
[quote who="Stupidity10" reply="64" id="3339828"] We really need some new LH traits and the plus 25% skill damage ones are as good as any. Unit creation has gotten pretty stale and we could use some more interesting combinations. A pretty sweet post was written full of ideas for traits: https://forums.elementalgame.com/442130. [/quote] I agree. I don't particularly care for the +weapon dmg ideas because they are no-brainers. Trained units
Guerilla should get a swarm bonus, maybe 33% or so.