mqpiffle

mqpiffle

Joined Member # 4257179
111 Posts 1,891 Replies 4,170 Reputation

Under game options ([Esc] while in game) bottom of the middle column there are a bunch of check boxes. The first one is your city HUD. You want to activate this.

2 Replies 6,626 Views

Although they went in the right direction with the Warrior skills, they still lack that Legendary feeling. Each skill needs to have more oomph and there needs to be less emphasis on the whole 'tree' thing. I would rather see more initial options and one-offs, and shorter but sweeter branches.

12 Replies 8,520 Views

One of my biggest graphical pet peeves with this game since WoM has been the default object lighting. To me, the 'lit' sides of objects (units, buildings) has generally been too bright and the shadowed side much too dark. IMO this makes the game two dimensional, because you can never really use all 360 degrees effectively. So tonight I spent a couple hours tinkering with the lighting settings and finally came up with something I'm happy with and thought I would

0 Replies 5,455 Views

[quote who="Derek Paxton" reply="15" id="3340237"] You are right, its tripling the swarm bonus instead of doubling. It will be fixed in patch 0.75.[/quote] Thanks Derek. Don't forget Urxen Blood is similarly bugged. [e digicons]:digichet:[/e]

19 Replies 12,949 Views

[e digicons]:thumbsup:[/e] No problem. Here's the XML for the SwarmBonusCounter UnitStat. From the description, it's pretty clear that the way the Pack Swarm bonus is implemented it's bugged. Swarm Counter SWARM</DisplayNam

19 Replies 12,949 Views

It's an AdjustUnitStat with a Value (not a Multiplier) which suggests that the Value (2) is being added to the Default (1). If they wanted to replace the default, they would use SetUnitStat, if that is even a valid Attribute any more.

19 Replies 12,949 Views

[quote who="Vallu751" reply="14" id="3340128"]I would like to improve it by changing the display from "+n xp" to "Level up!" if the unit gains a level.[/quote] I believe it already does that, and makes a noise? At least I thought so...

104 Replies 414,341 Views

This XML was originally used in WoM (and also beta versions of FE) because you got a blanket bonus for fighting in your own territory, and a penalty for fighting in foreign territory. This was prior to outposts and their upgrades being implemented. I believe this code is located in the ElementalDefs (correct me if I'm wrong.) Which means you can change it globally, but I'm pretty sure you can't affect it on a faction or individual level. Although I'

2 Replies 2,808 Views

[quote who="Stupidity10" reply="64" id="3339828"] We really need some new LH traits and the plus 25% skill damage ones are as good as any. Unit creation has gotten pretty stale and we could use some more interesting combinations. A pretty sweet post was written full of ideas for traits: https://forums.elementalgame.com/442130. [/quote] I agree. I don't particularly care for the +weapon dmg ideas because they are no-brainers. Trained units

109 Replies 74,656 Views