This is a bug in the AI that has been around forever. Only happens with AI controlled units.
mqpiffle
[quote who="halmal242" reply="84" id="3343203"] I think this is a good thing for the game as it limits gimmicking units based upon the encumbrance system that used to be. This is also a great way to be able to limit a unit to a specific armor type, archers using only leather or chin and not auto upgrading to plate. This is a really good thing as it opens up a tremendous amount of mod-ability and I am ecstatic over this. This opens up the a
I understand the first instinct of a designer is to just cut a mechanic that doesn't work out as envisioned, but I had thought the encumbrance overhaul should have gone the other way, by making it deeper and cutting the unnecessary base initiative bonuses from weapons. By release the game is going to be a console friendly strategy-and-rpg lite. Not good.
Ah...got it. And, damn this forum. It didn't save the changes to the OP I made a couple of hours ago. Sigh.
[quote who="FuzzyGold" reply="61" id="3343081"]#1 Have a switch that turns road building on|off so that we don't have to do move+click multiple times.[/quote] Sorry, I don't understand what you're asking for here...?
I'll add this to the Community UI Suggestions thread.
[quote]Removed Encumbrance. Instead we have chain mail proficiency and plate mail proficiency that enables the use of those armor types. Defenders get both early on. Warriors get chain early and plate in the middle of their trait tree. Assassins get chain mail in the middle of their trait tree.[/quote] ...
[quote who="GFireflyE" reply="3" id="3342854"] However, I do agree that the swarm mechnanic does need to be a little more complex, including a counter-swarm penalty to the attributed bonus. Thus, if you have 4 troops providing swarm and the opponent has 3 providing swarm, you would only net 1 to swarm. This would REALLY push you to break enemy lines to achieve that swarm attack mechanic. [/quote] I don't see how this could po
You're not understanding the swarm mechanic: For each ally adjacent to the unit the current unit is attacking, the attacker gets +5 accuracy and +1 attack.
Max Damage = Attack * (Attack / (Attack + Defense)) Min Damage = Max Damage / 2
That's fine with me if leveling up became less of a chore.
To me this issue is not about 'min/max', but rather 'what complements my empire best at this point in the game?' Supposedly choosing a hero is a big decision. I should be able to interview the potential candidates and go through a full screening process before making a decision. Hiding the details just makes the decision a stab in the dark, rather than an informed decision. AFAIK, strategy games are all about informed decisions.
[quote who="ampoliros5" reply="7" id="3342594"]The devs need to change the XP split to start after 2 heroes and also change the XP nerf to be not quite as nerfed.[/quote] No they don't. Based on what? IMO hero level-up traits need to be buffed. Each trait should be far superior than the current meager traits we get (even the new Warrior traits are still blah.) The XP split among heroes in the same group is just fine. I'm not againt traits (cre
Ick. [e digicons]:typo:[/e]
[quote who="parrottmath" reply="6" id="3342694"] Quoting mqpiffle, reply 5 There should definitely be more caster specific weapons included in the base game. I would love to see wands, a 0 attack high-initiative weapon that would be used by pure spell-casters. Draw the icon and the pictures and I'll put it in the game as a mod [/quote] Trust me, I've been thinking about including this in RotM for a while now.
We need more players to weigh in on this topic. Even if you just agree or disagree with stuff already on the list.
I have thought this as well. An army cannot be created without a hero at the helm. Good call.
One a tangential but somehow related note, there should also be a war-weariness unrest penalty which increases with the length of a war.
There should definitely be more caster specific weapons included in the base game. I would love to see wands, a 0 attack high-initiative weapon that would be used by pure spell-casters.
Yep...you're right.
Terribly written, too many ads, and too little information. But everything that was said is agreeable.
Updated, thanks!
[quote who="parrottmath" reply="48" id="3342165"]I think you should add the 'muggle' achievement to steam... win the game without losing or using any mana. Or something along those lines I think that would be a feat within itself...[/quote] I like it. Just do not call it muggle. [e digicons]x_x[/e] [e digicons]:grin:[/e]