Glowing_Ember
all juggernauts are neutered when shrunk. I only lost to ythril in my lates game when i ran out of mana to cast shrink. very sad. mind you, he was sending wave after wave of juggernaust it was really irritating. There should be a limit on the juggernaust because ythril can snowball out of control very easily. Not that the ai learns to stop sending juggernauts when they killed so easily... BUT OTHER AI'S DO NOT CAST SHRINK ON THE JUGGERNAUTS AS WELL.
what was that about releasing an update today?
it was the administrator thing. i patched to .99 i have my trees back tks all. no, i didnt do any modding. just the update patches from you guys.
sadly i jumped the gun, reinstalling atm. edit: funny thing is, now that you mention it, i read about this in forums. uhg.
I can only see them in the cloth map. I suppose i will reinstall.
Xia was right, i was time to play the Ember card. [e digicons]}:)[/e]
He shouldn't be so far outside the walls. He shouldn't be away from work so long. He definitely shouldn't be wasting so much time on what was a fool's errand;... so far seems very appropriate. [e digicons]8O[/e]
It looks like the raise lower land spells at 5 mana a cast will be a tool used during the campaign, so i imagine they will want to spend some time polishing it off.
ease up on the stress there shogun, this thhread is supposed to be fun please [e digicons]:meow:[/e]
well, is 1.1 out yet then ? Why do i even show up here. [e digicons]X|[/e]
raise your hand if you immediately went to check to see if it was there. (raises hand) you're so mean. [e digicons]:'([/e]
no the militia is still there, he's just saying you need to build something stronger to add to it. Currenlty i like to park a henchmen or two for debuffing with magic and a tanky unit plus a ranged unit, so three units in a town to defend it from roving small armies.
seanw3 not only was that helpful, it was frightful.
Having abused the pillar of flame spell recently, and the more expensive version of the spell (200 mana for 10 +10 per shard vs 48 mana for 4 +4 per shard) I am glad the ai doesn't spam this spell. It would be game breaking if it did because then you'd need 10 to 20 armies running around at all times and heroes would never survive. ever. This was my response when ythril got rich and started runing his armies around everywhere to take over the wo
I would do this if i could depend on enough building locations to do this. I would have imagined outposts to perform this role, but sadly it is not to be. This is something to think about when modding.
Is there any reason why you could not make a spell, say life, called "clone" that would add a member to a group if you have the tech unlocked for bigger units? I'm sure you could have a similar death spell do the same thing.
yes it is a bug. edit: There is also a bug where training a henchmen at a fortress settkement means you get h elevel bonus without getting a chance to pick traits for levelling. Either a fortress should train a unit at level on and just place the bonuses and health boost on the unit, or a pop up window should go up when a henchmen is trained to pick skills for levelling up. I don't use sions much, but i imagine there is a similar bug with them. I think this will be clear
actually i started turning my high essence locations into fortresses and my low essence ones into conclave, simply because i don't want to train my units out of conclaves and i need an ideal of 4 essence to crank out fully enchantes crack troops (troops on crack or whipcrack tough, you're call). You only need one essence to really ge the conclave bonuses going since it's really about the research bonus rather than the enchantments. conclave ==> research</p
A series of spells would be usefull. such as flatten land to make travelling easier: 2x2 area make a hill to slow people down: 2x2 area place a mud stamp to slow people down then a more powerful version to make a mountain from hills or flat land I'm not sure how customizable making spells are, however I do intend to play with it to find out. I want much more magic variety with some available only as quests, some hero specif
I think of games like populous and i simply don't believe that it would be hard to teach the ai how to control land. All you need to do is set an ideal for each sov how hilly they like their terrain, give them an ability to recognize the terrain height, and teach them to notice when it changes. To give them the ability to build a land bridge you give them the ability plan a move that uses a certain amount of mana within a certain number of turns while the rest of the settlements are
With a good setup (maybe 5 grain,4 if i abuse magic) I am fairly certain i could win with one conclave city with a total of 4 essence. I would have a full garrison of defenders and strike force, one hero each with a henchmen or 2 in each stack. Defineatly need crystal. Time consuming, but possible. edit: You know, i would be willing to try it with 2 grain if i had the 4 essence. hmm.
I will be doing some modding after release.
any saturday morning build impressions? oh wait. you're probably still sleeping. My migraine is keeping me awake twiddling my thumbs. I like it when the ai builds armoured units. I like how they go snap and twange when my cold mages freeze them on the spot. fire ring plus ice ring plus the fire damage enchantment is brutal. I think i would cry if the ai did that to me. I find lately i have to play very defensively. Next build should be interestin
awkward.