In my humble opinion the current punishment does not fit the "crime". My personal belief is that I'd rather change the consequence of losing a city than change the wandering logic. A single wolf can theoretically attack a city, destroy all inhabitants, raze all the buildings, and salt the earth. Makes zero sense. I'd rather each monster/stack had some kind of damage score (maybe based on cummulative attack of the stack) that decided how much population would be eaten and
AlLanMandragoran
Got this as result of Steam Sale. Absolutely fantastic gaming experience. The dynamics between all the vassals makes my head hurt. Trying to master keeping them all weak and politicking each other instead of me. This one and all the DLC will keep me busy for years to come. Dynamite game here.
Here's the race editor impinc is working on: https://forums.elementalgame.com/433305
I'm one of those with SATA II and got a SATA III drive in case I needed to transfer to a new MB. Love the improvement - I know I'm not getting the full benefit but the benefit I did receive was amazing.
[quote who="Valentine82" reply="44" id="3283045"]There's also a thread about bumping up the score with overly positive reviews though. Kind of like when Paradox solicited fans to bump up Sengoku, a game I personally loved but got really bad scores for a really good reason (in this case, because like in most of Paradox's GSG's, anyone who didn't already know how to play had to spend hours learning how to do even the most basic tasks)[/quote] Val - you're full of cra
This looks great! Following.
It is now time to pick up Sins... yay!
Stacking works awesome - never really had to use it in vanilla but I sure as heck had to use it in Master's Affliction Mod. Vallu hit the nail on the head on how they work. In this first playthrough of Master's Affliction, I used them heavily to control wildlands mobs and fight key battles with bandits and darklings. The buffs from stacking outposts helped a ton (similar to the starbase stacking in GalCiv2). https://forums.elem
I was recently in a similar situation. Vista 32 bit, 4 GB ram, only 3.2 GB or so visible to OS. Upgraded to Win 7 64 bit and that improvement alone made the game much more enjoyable. Can't give you advice on Win 8 but highly recommend Win 7 64 bit. Giving the game up to that 4GB is like night and day.
[quote who="WhiteElk" reply="42" id="3282740"]A Memory of Light is nearly here (01/08/13)! i'd pre-ordered months ago. Over twenty years following this story. Will conclude with over 4 million words written. As spoken, that's about 420 hours of audio-tape. Epic. Is nearly here![/quote] Oh yeah, will be taking the day off work to finish that thing... feel like a kid who's told he's going to the candy store!
My two cents: Appears biggest gripe is current vanilla snaking won't allow building river or forest improvements if a river or forest is not in one of the tiles immediate to city hub. Parrotmath's mod fixes that, might be a great thing to put back into vanilla. I don't reasonably see how the devs could ever program the AI to use proper snaking to take advantage of the map I like the current system. You can have it auto, do it manual, w/e floats y
Sean - I'm getting only audio in #3 - no vid.
Thanks, Sean. That audio is really low for some reason on the first vid... had to turn everything max, like super duper max, to hear it.
That is absolutely nuts, lol!
Cool deal. Looking forward to it.
It's all good. At this point in the game leveraging the city defenders was the only shot I had to expand... outside clicking end turn for 300 more turns and hope I could field an army to fight those mobs. So the bug was a game-killer unless I reloaded, which in hindsight I could probably talk myself into since I consider it a bug (or horrible design choice). I normally try to ironman it and avoid any reloads.
Yes, indeed! Munching on a little humble pie, licking my wounds, having some cheese with my whine, ...
/start rant Oh man, on turn 73 got roflstomped. Founded 4th settlement, moved full stack of units in to defend. Now this is a pretty infuriating vanilla bug (or if it's a design choice I completely fail to see the logic). Ended turn... One spider decided to attack the new city - full defense of 9 units plus city defenders (4 city spearmen, groups of 5) so 13 units defending against 1 spider. Mopped the floor with him obviously with no losses. 2nd
Sean - didn't the devs fix the Pariden buffing all unit animations in 1.02? At the start of each battle all my units are going through that animation (playing as Pariden) in 1.02.016.
Turn 70 - FP 71. Lowest is Yithril at 40. Attempts at border and crowd control are not working... too many mobs. It's like trying to fight a forest fire with a small extinguisher. I think I failed to destroy some key lairs at the beginning - chickens are coming home to roost. If there's a silver lining - obviously the faction AI is dealing with the same thing. Will keep plugging away but this is not looking good at all... might be able to hold the capital and 2nd city but that fortres
Holy hell! Despite nightwatchmen, the wandering Dark Wizard decided to attack Raven's Heart... his despair was counterspelled twice by Procipinee but resisted the counter on the 3rd go, got it off and fully healed from 18 hp back to 146 hp. Countdown timer expired, he cast again, tried to counterspell, resisted, and he was up to hit me again from 11 HP when my spearmen got him at the last minute... Jimminy Crickets! Start of Battle: <img src="https://dl.dropbox.com/u/
Sean - fyi, 1.02.016 issue. The champ Tearny is all decked out in light plate but his encumbrance > 100%. Need to unequip 2 items to get him below 100%. Unsure if you wanted it that way or just need to tweak his carrying capacity.
Sean's Master's Affliction Mod (vanilla on crack): https://forums.elementalgame.com/430587 Heavenfall's Stormworld Mod (content on crack): https://forums.elementalgame.com/421802 I'm a big fan of both. I have a few recent playthroughs where you can hopefully get a feel for how they look and play. Please note Sean's Mod is not for the faint of hea
Yeah, don't quite understand the design choice myself (glass cannon militia). If I were to speculate it's because it slows down the game and quite possibly, the AI wouldn't be able to take cities if they were buffed hardcore with armor and/or more units. Good news - Sean's Master's Affliction mod takes a different approach. City improvements add both quality and quantity of defenders. Totally different feel than vanilla. I personally like it. Because the
[e digicons]:rofl:[/e] Love the new Avatar WhiteEld.