outpost border & zone of control

Can someone tell me how these are defined?

I'm trying to figure out how I can know which tiles are affected by the outpost upgrades (fortify and armory, to be specific).


One affects the "outpost's borders" -- what is that? my guess is that it's referring to nly the single tile that the outpost is on?

meaning the bonus only applies to units actually stationed in the outpost?

 

what about the tower's "zone of control"? when the tower is off by itself, that's obvious... I can see

the zone of control border highlighted. But what about when it's part of a large interconnected mass

of cities and outposts? where does it's "zone of control" end and another outposts or city begin? (i am assuming

that I can't stack outpost bonuses by placing them close enough so that their zone of controls overlap?)

 

thanks for any info!

10,282 views 3 replies
Reply #1 Top

I'm pretty sure borders = zone of control. And that area is a 5x5 grid centered on the outpost. In other words, two tiles in each direction (including diagonally) from the outpost.

If you build the upgrade for increased outpost borders (called High tower I think?), then outpost borders extend three tiles in each direction.

I don't know about stacking the effects or what happens if the supposed borders are overlapped by enemy borders.

Reply #2 Top

Quoting Vallu751, reply 1

I don't know about stacking the effects or what happens if the supposed borders are overlapped by enemy borders.
End of Vallu751's quote

 

yeah, I've wondered about stacking too but to be honest never bother with the combat outpost upgrades as the flow of the game generally favors investing in mobile forces over static and relatively resource intensive for coverage outposts.

Reply #3 Top

Stacking works awesome - never really had to use it in vanilla but I sure as heck had to use it in Master's Affliction Mod. Vallu hit the nail on the head on how they work.

In this first playthrough of Master's Affliction, I used them heavily to control wildlands mobs and fight key battles with bandits and darklings. The buffs from stacking outposts helped a ton (similar to the starbase stacking in GalCiv2). https://forums.elementalgame.com/435202

One other thing, your city will only receive the bonus IF the radius reaches the city hub tile, not merely outlying improvement tiles. Thus, if you want/need outposts buffs to stack I recommend (before you have hightower upgrade) to place them at a diagonal 2 squares away from city hub at each corner. You theoretically, if wanting to turtle really hard, have 4 towers buffing the center city tile (this would be epic attack/defense). There is a minimum distance between outposts (I think 3?) so I believe this is the optimal placement to ensure max buffing of your city. Personally the most I've buffed together at once was 3 - but stacking 2 with vanilla buffs is just insane. If you have hightower, you could place them 3 away from center tile.

Also, don't snake a city to an outpost where the outpost is brought into the city walls. Weird things happen...

Alsox2 - if you build them close to a city, remember your ZOC will reabsorb if taken. So for example, if a faction AI walks near your city and takes it, sure they can have it for a round... but the next turn your ZOC will reabsorb it.

Just some tricks I learned playing around with it in Master's Affliction mod (never really needed ouotposts in vanilla except to grab resources, build some stables to help with movement points, or snag some real estate before the AI could get it).