AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
169 Posts 1,838 Replies 22,236 Reputation

[quote who="sakalu" reply="52" id="3280969"]Thanks!I am so looking forward to making the world of Elemental map. [/quote] That map is incoming... please see this thread: https://forums.elementalgame.com/436360

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Turn 60 - FP 62 (#1). Last 10 turns have been focused on pushing back monster hordes via some new outposts and wardens with a little bit of kiting. Lowered the mountain range north of Tenfell so I could start building improvements again. Have enough tech now to design a build a tank unit, mid-range hybrid spearmen with some armor, and of course the cheap spear units. Trying to get unrest in line so can carry a normal tax rate - a little low on the gold. Hopefully can build my 4th settlement i

27 Replies 15,494 Views

Turn 50 - FP 56 highest, lowest is Kraxis at 19. Well, 3rd settlement has Nightwatch now. Crossing my fingers it works... kiting killer stacks on all borders. Need to decide location of next push, I think southeast so capital can upgrade warden on arcane monoliths... most mobs are just too tough right now, and I know time will make it worse. Trying some crowd control to get this line... absolutely crazy. My wardens need double pay. Kinghts of Asok, River Slags, have mercy! <a href="https://dl

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[quote who="seanw3" reply="9" id="3280882"]Are those Cave Bears able to move? If so, it's a bug I need to fix.[/quote] Yep, the dark wizard moved off his lair, the cave bears, and one other but I forget... it was northeast of where Raven's Heart is now. And doh, my diabolical plan of spamming monoliths isn't intended to work... I thought you may have changed something in the design allowing the lair guardians to wander (I know in the last build you made they weren't su

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Turn 40 - FP 51 (highest). Lowest are Kraxis and Magnar at 18. Founded a 3rd settlement but that looks like a huge mistake... have bears, wizards, ogres, stalkers, you name it, all running wild in my borders. 2nd city is hamstrung and can't build any improvements due to the capital snaking northward. If that 3rd settlement falls, will retreat to capital and focus on spamming arcane monoliths in an outward circle... and building wardens while I go. I'll position my champs to hopefully

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[quote who="WhiteElk" reply="30" id="3280876"]Quoting Lord Xia, reply 27And for years, many times when Brad or Derek would talk about additions or changes to the game, I would ask about adding ponies. Over and over Yep! That why i see the love in tagging you with a Brony Faction. Is an inside joke dating way back. Good stuff for many laughs [/quote] Yep. I'm a Xia groupie, going back to Sep '10 when the very first thread I read (after buying EWOM at Target, installing, a

39 Replies 125,353 Views

[quote who="seanw3" reply="7" id="3280854"]Hahaha, terrible settlement placement up north. I actually set that up as a settlers trap. Looks like that Iron Mine to your East could foster a decent city though... [/quote] Yeah, I've made a couple of mistakes... only way to get that town to upgrade further is to lower land northwards and free up some space... but not the best use of mana. This sux! This thing could turn out bad very very soon... bears and a dark wizard ar

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Turn 30 - FP 36, in the lead. Lowest are Altar and Kraxis, both tied at 18. Now have wardens and nightwatch. Building wardens, getting ready to expand to 3rd settlement with a 9 stack of champs and spear chicks. Jesselde came with path of the governor, thus using her to quickly level additional settlements to level 2. One bad thing... capital grew to include a farm nearby, which has cutoff 2nd settlement from building any new improvements. Considering demolishing the farm so can get the night

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[quote who="seanw3" reply="2" id="3280797"]You are going to love this map. Those Ophies are weak to blunt. My advice is to focus on throwing spearmen at those Ogres. You need to get rid of lairs that close.[/quote] You are correct, lovin' it so far. Anxiety level 10! [Edit] And damnit Sean, I got the rat quest again! I hate corpse spiders... this time I'm leaving it alone for now.

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Turn 20 - FP 30, highest. Lowest is Kraxis at 14. It's been a crazy 10 turns. There are hireable champions galore past the initial line of monsters. Ran my Shadow Warg through the guantlet and hired an additional 3 champs of which only 1 made it back without an injury. Took a risk and cast an arcane monolith right in the middle of monster territory... mainly to see what happens. None have attacked the outpost yet, but I've set a number of them loose, including a dark wizard. Still try

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[e digicons]:rofl:[/e] This reminds me of the time I tried (eventually succeeded) to fix a bathtub leak... so many similarities. The best thing is I had a YouTube video telling me it was a 5 minute job. Yeah, it took smart old me 2 days with 5 trips to Home Depot.

21 Replies 118,281 Views

[quote who="Heavenfall" reply="72" id="3280474"]Well played! Lots of fun for me to read. Yeah, the late-game mop-up is a big problem with the vanilla game. Since I'm using the same rules and balance there's no real good way for me to "get at" the problem other than the 20 new events.[/quote] HF - been thinking about this... one thing you could consider modding in is city defenders. To me at least, vanilla FE's design choice with defenders as militia, leaves city

80 Replies 67,178 Views

Turn 10 - FP 20. Tied for first with Altar. Lowest is Kraxis at 9. Well, as I've seen before Sean's world is friggin' dangerous. Right of the gate, hey look, there's lots of expansion areas. Oh, wait no, look at those mobs... I have a game-ending incursion already from a stack of Ophidians. Eying my territory is another killer stack of Ogres. Have 2 settlements, both of which are building the town defenses but neither will defeat those stacks. Need to research wardens and nigh

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Off work this week, what to play... oh, version 16! [e digicons]:cylon:[/e] Congrats on the new gaming rig, Sean.

856 Replies 2,035,086 Views

[quote who="Heavenfall" reply="72" id="3280474"]Well played! Lots of fun for me to read. Yeah, the late-game mop-up is a big problem with the vanilla game. Since I'm using the same rules and balance there's no real good way for me to "get at" the problem other than the 20 new events.[/quote] Thanks, HF. It was a pleasure to play your mod and share The Skeleton King's story. [e digicons]:digichet:[/e]

80 Replies 67,178 Views

Turn 159 - FP 201. Greenskins highest at 214. Researched Alliances and decided to end this with a Diplomatic victory. At this time, the only serious threat on the map was the Deathstorm (kiting and wardens are keeping it busy) & Curgen's Wildlands. Skeleton King was about to lead a campaign to the southwest to clear all border mobs while Sowien and the 3 other champs were settling/pacifing the middle of the map. One settlement was founded and the second I did that Curgen's mobs ca

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Hi HF - in current 1.5i game made Sowien surrender. Tooltip for Plaguebeast states it's rideable by undead and champs. Tried to purchase Plaguebeast for Sowien but it doesn't show in inventory.

1,118 Replies 2,452,314 Views

Turn 150 - FP 174. Highest are Greenskin at 216, lowest are Golems at 53. Elves are destroyed, Sowien is now Queen of the Undead. Made peace with the Shadows, to give time to consolidate and pacify a few of the dangerous mobs left internally on the borders. There are several settleable spots, plus Curgen's Lair is down south which is a great opportunity for the King to gain xp. Next 10 turns will be dedicated to consolidating power and pacifying any dangerous monster lairs (tired of kitin

80 Replies 67,178 Views