[quote who="DsRaider" reply="75" id="3056591"]Do I ever wish I was in the first group of beta testers......[/quote] Ditto.
AlLanMandragoran
Derek's alive!
Cool! [Edit] Heavenfall beat me by 30 secs... daggum Heavenfall!
I agree as well - only interested in WOM or FE chatter.
Darn tootin' Ron Paul has a chance. Compare the polls from month in advance to actual results. Don't listen to the establishment's propaganda pundits. The boat is rockin'! I won't say another word to derail this thread - sorry mods!
Did I hear someone mention ponies? Look at 2:50, free ponies for all Americans! [video]http://www.youtube.com/watch?v=4d_FvgQ1csE&feature=related[/video]
Righto!
Agree, showing the route would certainly be preferred if possible.
Google Earth FE Style!
I want bandits with wounded knees. Yeah, I went there.
I agree with Troj here that the 99 turn non-agression pact should be breakable, with severe diplomatic penalties of course. I'm not sure how the AI is looking at things, but there should be a trust factor or something that affects relations. Obviously Empires trust other Empires, Kingdoms other Kingdoms, etc. but all of that should be modified by how trustworthy the player/AI is acting. I do remember some level of frustration in EWOM where I agreed to one of those things and then was like
[quote who="scifi1950" reply="3" id="3050809"]That makes 3 people who will read anything you post. Lord Xia must be next.[/quote] Lol. No, me again. [e digicons]:cylon:[/e]
Booyaa! Checkered flag.
Schwing!
Lookin' cool!
Describe it as the anti-establishment fantasy candidate. FE 2012!
Good stuff, defeat #1!
I think he has the Mt. Everest trait...
[quote who="Vallu751" reply="30" id="3046053"]Quoting Grizzyloins, reply 7 I would like to play on higher difficulties but want it to be that they have an extra node/gold mine/iron mine/ food resources/ lvl 2 techs starting off There's a catch to that. If starting locations are very valuable, then it adds more emphasis on rushing. You'd need that extra bonus for yourself if you want to win. I'm all for giving extra sight distance or other invisible bonuses. I
[quote who="Zozz" reply="57" id="3046040"]Celebrity look-a-likes: Resoln leader and Paul Stanley [/quote] LOL, good one. [e digicons]:beer:[/e]
On the harder difficulties I think the AI should have visibility to the entire map (or scale with the difficulty). This should help ensure optimum placing of new settlements and best strategic movement of armies. Basically what I'm striving for is the AI to exploit any player weaknesses (undefended or weakly defended settlements, overstretching of a supply line to allow flanking, etc). I remember EWOM games where all the AI had to do was exploit my weaknesses and it was game over - instea
Good stuff.
[quote who="scifi1950" reply="44" id="3045149"] Quoting Alstein, reply 43 TC is another issue completely. If Brad gets that to my satisfaction he deserves a pony. Think of what you're saying! If Brad gets a pony before Lord Xia there'll be real heck to pay.[/quote] Xia does in fact expect the pony from Brad, which would imply Brad would have pony first. Maybe Toby or Derek will give Xia a pony thereby solving this conundrum.
[quote who="Leauki" reply="723" id="3043785"]Quoting GW Swicord, reply 718Radicals won't make peace with Israel? Israel is a radical project in its own right, and the right-wing nutbars there (yes, I mean Bebe's crowd) are just as much to blame for the endless cycle of violence as the Hezbollah or PLO militants are. The failure of the efforts to achieve peace belong squarely at the feet of everyone who is in denial of the need for a two-state solution. How is Bibi res