AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
169 Posts 1,838 Replies 22,236 Reputation

[quote who="SivCorp" reply="969" id="3068477"]Funny, how I see Sinperiium offer a very calm explanation of his views... and Smoothseas simply resorts to name calling and defensive retorts. You atheists pride yourselves on your reason, yet you simply can not listen to it... It's tragically humorous.[/quote] Agree - I just found myself reading Sin's post, your post, and completely skipping Smooth. Not worth my time to even look at. Same for Boobz.</p

1,151 Replies 3,849,932 Views

[quote who="Sinperium" reply="961" id="3067808"]People like myself post on here out of interest in the possibility someone might come to see a reason to investigate further for themselves.[/quote] There are those who see a symbiotic relationship between science and faith. So don't be discouraged. I am one of those people.

1,151 Replies 3,849,932 Views

[quote who="Frogboy" reply="36" id="3066860"]Quoting Satrhan, reply 25I just don't understand how the city building part of the game is supposed to be fun. It wasn't fun in WoM, and hasn't changed significantly in FE. The other parts of FE I like, or believe they will be fixed. Combat has a good basis, it just needs to be tweaked to make it more engaging, a bit more visceral. Magic seems about right, just needs a lot of balancing. The world is quite good, just needs more content a

79 Replies 308,093 Views

[quote who="James009D" reply="8" id="3066760"]Lord William T. Riker, friend of Q, I would also suggest that you do some random maps and make sure the resource density isn't set to something really low.[/quote] James! Watched your vids on youtube yesterday, thanks for posting!

13 Replies 6,869 Views

[quote who="BoobzTwo" reply="943" id="3066859"]Quoting Sinperium, reply 941The Catholic church--like it or not--is greatly responsible for preserving scientific knowledge through the Dark Ages.You might want to reconsider this statement some, just a suggestion. Well ... thanks for helping, we need all the help we can get to fill in more historical puzzle pieces. But what does that have to do with the cost of tea in China? David, your insecurity is obvious. None of this has to do with how smar

1,151 Replies 3,849,932 Views

[quote quoting="post"]I lost 3 times today on ridiculous, which has never happened before.[/quote] This has been my dream since Sep '10! [e digicons]:D[/e] Downloading beta now... my fun now begins, yay!

13 Replies 14,168 Views

[quote who="Dreadcough" reply="8" id="3066942"] also remove Derek as lead designer, with this he's shown that he doesn't have the creativity to create new game designs that are revolutionary. [/quote] O M G

51 Replies 109,316 Views

Yes, I agree with nuking the ability to load a game within a game. Why not just eliminate it as a low-priority pain in the arse variable so you can focus on other things.

75 Replies 231,147 Views

[quote who="jpmcconnell" reply="27" id="3061985"]Get rid of it unless it serves some gameplay function.[/quote] I think since the code already exists leave it in, just maybe turn the default to auto-placement. Unless of course additional reasons can be implemented to make manual placement practical and serve gameplay, or widen aesthetics.

64 Replies 73,107 Views
Reply to Some concerns. in FE Beta

I think a dynamic world event of monster spawns, level and quantity of which would depend on player power (level of champions, tech, etc), would be, well, epic! Not something that happens often to be annoying, but something that is a real game changer. I thoroughly enjoyed that craziness with GalCivII.

26 Replies 19,253 Views

[quote who="Frogboy" reply="16" id="3061109"]Personally I'd prefer to see it all go away and just have the game place the city. Let players who want to customize the layout be able to turn it on and such but the default would be to just have no grid or anything but just place the improvement in the queue.[/quote] Just posted on this in another thread. I tend to agree - struggling to find good practical reasons to micro the placements (outside closing strategic chokepoints and

64 Replies 73,107 Views

I've read through all the replies thus far and am still at a loss. I like the idea of micro'ing the improvement locations but struggle to find valid practical reasons to do so. In EWOM I would micro, make the city all pretty, and then send a caravan out and "doh! there's a damn road now going through my 4 tile large building!" It kind of threw off trying to build improvements facing roads and such. In all the times of playing MOM I don't recollect every saying "I wish

67 Replies 154,179 Views

I can think of only three practical reasons to micro building placement: Make a long and ugly city to help troop movement - cheese Form city for strategic chokepoint (such as walling off a pass between mountains) - valid Placement towards world resources so they incorporate inside the city proper - minor cheese Can anyone think of others? I remember rotating buildings in EWOM and trying to make aesthetically pleasing cities. A fe

67 Replies 154,179 Views

Hahaha this probably is an inside joke by Derek from long ago... early on he said he wanted a world where this exact thing could happen. Good one, Derek!

11 Replies 8,614 Views

Well, I'm in the same boat as Xia, purchased week after release. So you all preorderians are gonna have to represent. Just want to say, after buying this game shortly after release, saying wtf after playing for the first time, coming to forums to see what the hell was going on, seeing Xia rant about incest within the dynasty system (no joke), I was hooked. Good luck and hope this long haul pays off tomorrow with a kick ass beta! I know you all busted yer tails to get

0 Replies 7,536 Views