[quote who="SivCorp" reply="969" id="3068477"]Funny, how I see Sinperiium offer a very calm explanation of his views... and Smoothseas simply resorts to name calling and defensive retorts. You atheists pride yourselves on your reason, yet you simply can not listen to it... It's tragically humorous.[/quote] Agree - I just found myself reading Sin's post, your post, and completely skipping Smooth. Not worth my time to even look at. Same for Boobz.</p
AlLanMandragoran
[quote who="Sinperium" reply="961" id="3067808"]People like myself post on here out of interest in the possibility someone might come to see a reason to investigate further for themselves.[/quote] There are those who see a symbiotic relationship between science and faith. So don't be discouraged. I am one of those people.
Gotta admit, these forums are much more lively than a month ago!
[quote who="Frogboy" reply="36" id="3066860"]Quoting Satrhan, reply 25I just don't understand how the city building part of the game is supposed to be fun. It wasn't fun in WoM, and hasn't changed significantly in FE. The other parts of FE I like, or believe they will be fixed. Combat has a good basis, it just needs to be tweaked to make it more engaging, a bit more visceral. Magic seems about right, just needs a lot of balancing. The world is quite good, just needs more content a
[quote who="James009D" reply="8" id="3066760"]Lord William T. Riker, friend of Q, I would also suggest that you do some random maps and make sure the resource density isn't set to something really low.[/quote] James! Watched your vids on youtube yesterday, thanks for posting!
[quote who="BoobzTwo" reply="943" id="3066859"]Quoting Sinperium, reply 941The Catholic church--like it or not--is greatly responsible for preserving scientific knowledge through the Dark Ages.You might want to reconsider this statement some, just a suggestion. Well ... thanks for helping, we need all the help we can get to fill in more historical puzzle pieces. But what does that have to do with the cost of tea in China? David, your insecurity is obvious. None of this has to do with how smar
[quote quoting="post"]I lost 3 times today on ridiculous, which has never happened before.[/quote] This has been my dream since Sep '10! [e digicons]:D[/e] Downloading beta now... my fun now begins, yay!
[quote who="Dreadcough" reply="8" id="3066942"] also remove Derek as lead designer, with this he's shown that he doesn't have the creativity to create new game designs that are revolutionary. [/quote] O M G
Yes, I agree with nuking the ability to load a game within a game. Why not just eliminate it as a low-priority pain in the arse variable so you can focus on other things.
@Kestral - is it possible to have the city auto-place and randomize the directional facing as well? Or do they all face one way? I'd personally prefer auto-place with random facing.
I believe governor type heroes should gain some kind of xp, well, while governing. Monster bashing heros get xp from bashing monsters, governors should get xp by governing.
[quote who="jpmcconnell" reply="27" id="3061985"]Get rid of it unless it serves some gameplay function.[/quote] I think since the code already exists leave it in, just maybe turn the default to auto-placement. Unless of course additional reasons can be implemented to make manual placement practical and serve gameplay, or widen aesthetics.
[quote who="Cackfiend" reply="126" id="3060546"]Its absolute blasphemy to make a PC game that doesnt have multiplayer[/quote] I can think of a game. ...wounded in the knee? Quite popular at the moment too.
Yes, I agree as well a hero who falls (regardless of whether his/her side wins) should absorb a negative trait.
I think a dynamic world event of monster spawns, level and quantity of which would depend on player power (level of champions, tech, etc), would be, well, epic! Not something that happens often to be annoying, but something that is a real game changer. I thoroughly enjoyed that craziness with GalCivII.
Brad made a video with Lord Cobol crash report. Friggin' cool.
[quote who="Frogboy" reply="16" id="3061109"]Personally I'd prefer to see it all go away and just have the game place the city. Let players who want to customize the layout be able to turn it on and such but the default would be to just have no grid or anything but just place the improvement in the queue.[/quote] Just posted on this in another thread. I tend to agree - struggling to find good practical reasons to micro the placements (outside closing strategic chokepoints and
I've read through all the replies thus far and am still at a loss. I like the idea of micro'ing the improvement locations but struggle to find valid practical reasons to do so. In EWOM I would micro, make the city all pretty, and then send a caravan out and "doh! there's a damn road now going through my 4 tile large building!" It kind of threw off trying to build improvements facing roads and such. In all the times of playing MOM I don't recollect every saying "I wish
I can think of only three practical reasons to micro building placement: Make a long and ugly city to help troop movement - cheese Form city for strategic chokepoint (such as walling off a pass between mountains) - valid Placement towards world resources so they incorporate inside the city proper - minor cheese Can anyone think of others? I remember rotating buildings in EWOM and trying to make aesthetically pleasing cities. A fe
Thanks for the cool summary! I'm sitting on the sidelines and eating popcorn for the next week. [e digicons]k1[/e]
Man, these forums have become lively yet again!
Hahaha this probably is an inside joke by Derek from long ago... early on he said he wanted a world where this exact thing could happen. Good one, Derek!
That live stream is neat.
Well, I'm in the same boat as Xia, purchased week after release. So you all preorderians are gonna have to represent. Just want to say, after buying this game shortly after release, saying wtf after playing for the first time, coming to forums to see what the hell was going on, seeing Xia rant about incest within the dynasty system (no joke), I was hooked. Good luck and hope this long haul pays off tomorrow with a kick ass beta! I know you all busted yer tails to get
Oh hellz no! Fine, let Xia in. Brad gave me a pony.