0.86 started getting real choppy, icons started becoming black on UI, felt a crash coming on and it did. no dmp created Debug Message: CReloadGraphicTask: Failed 10 attempts to load graphic: C:\Program Files\Stardock Games\FallenEnchantress\Gfx\Effect\Shapes\LargeCloud_FadedLightBlueHotpots.dds. The task will now be terminated.</spa
AlLanMandragoran
Wow, can't wait!
This looks awesome!
Great thread!
This is beginning to crash for me as much as EWOM used to. The game seems stable on small maps but the large map is really bad, especially as the game develops.
0.86 clicking on a drake camp to build it Debug Message: Finishing a road without a source or target city Ticket ID: CUE-805-24528
0.86 clicking on strategic map Debug Message: Path Instance: 7750.000000 13.000000 3550.000000 Ticket ID: YTA-636-17253
0.86 clicking on strategic map Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle Ticket ID: XHA-737-46384
0.86 clicking on strategic map Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle Ticket ID: SCP-817-94993
0.86 clicking on strategic map Debug Message: Spell cast: Wither at 87, 81 by Oracle Ceresa (unitID 0). Ticket ID: PBU-837-83881
0.86 clicking on strategic map Debug Message: WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan Defaulting to idle Ticket ID: BQW-824-45065
0.86 clicking on strategic map unit stack no dmp - Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs Ticket ID: SXQ-477-96296
0.86 end turn no dmp - DebugMessage: Step 4: Game Thread New Turn Setup Complete. Ticket ID: GBG-979-44514
Ron Paul
Hot damn I've said it before, and I'll say it again, you rock Heavenfall!
[quote who="Frogboy" reply="17" id="3096311"]Quoting cww256, reply 12I am in the same boat as Winnihym. I'm on Win 7 64 and have all latest drivers, but can only get about one game in four to go past about 20 turns without having FE crash as soon as I end the turn. Its a little frustrating. I realize its beta, but its really difficult to even try to test, because I have no feedback on what to try to detect/avoid the crash. Have you posted any of you
[quote who="Lord Xia" reply="3" id="3094223"]Well, I "have" a computer. Is that good enough computer skills? Well, if you need someone to teach you how to take care of the severely mentally ill, I am your man. Seriously, Kael...Brad's sanity is hanging on by a thin thread, we all know it...when he needs to be wrangled, call me.[/quote] I lol'd. [e digicons]:beer:[/e]
I hope mine are helping!
immediate crash on load of autosave from prior crash resulted in this crash as well - corrupted save file? Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1917083491 If this is happening while the game is loaded, you may need a new datazip.exe file. </d
load of autosave from prior crash resulted in this immediate crash Debug Message: WARNING: CoreRefCount Object 03864360 is being destroyed but it still has 1 references Ticket ID: CWV-408-17922
Emailing [email protected] in this and all future crashes. [edit] Including save, debug, and dmp (when there) in my emails. 0.86 CTD no dmp - Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs <span sty
Das, these are cool. Checked a couple out last night.
Yes, in my game Resoln was wiped out - first ten turns or so.
I've noticed the same thing.