AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
169 Posts 1,838 Replies 22,236 Reputation

I'm having a blast in my current 1v1 Hard on a tiny map. The world is dangerous - the mobs are a constant threat and the AI is constantly attacking. Only about 100 or so turns in but really enjoying this game. Hadn't played a 1v1 in awhile... it feels more difficult than loading a map full of AI players.

180 Replies 700,217 Views

I played a Challenging game as Pariden, large map, dense everything, and beat the smack out of this build. Arcane Monolith's are awesome, and are the lazy player's way of expanding. :) with that said had a lot of fun with it. Neither the monsters or AI felt very challenging though, maybe because of how I spammed Arcane Monoliths and cleared monsters. However, I next I played a tiny map 1v1 as Kraxis... against Gilden. Hard difficulty, dense everything, and let me tell you... t

180 Replies 700,217 Views

... and it wasn't Brad or Derek. Occurred when Altar kicked me out of his area and my hero stack got bumped into that tile. Before and after saves: http://dl.dropbox.com/u/19969679/Fallen%20Enchantress/0913/Waerloga%20Area%20Bug%20Saves.zip <img src="http://dl.dropbox.com/u/19969679/Fallen%20Enchantress/FallenEnchantress_1336260925.jpg" alt="" width="840" height

1 Replies 1,350 Views

Ruins of Imperium there was one tile in my game I could settle after I cleared it... but the wildlandz zoc never went away.

4 Replies 5,018 Views

Brad/Derek - please do something about player ability to ninja monster loot. Stealing from a monster and then killing it with the stolen loot is... cheese. Speaking of cheese, in my current game I had a 3 hero stack early game. Ran into a Shrill Lord stack, too powerful at the time to take on. However, I split my 3 hero stack into individual units, kited the Shrill Lord stack off the lair, and proceeded to ninja the loot. I was like, holy crap I'm brilliant, and then felt ashamed. Very as

53 Replies 220,964 Views

Ha! Playing a large map as Magnar on Challenging with all players. Ninja'd Torax's area a bit earlier but left him in there. Anyway, just mopped up Yithril and now Torax is loose from his area rampaging. He just took out one of the cities I took from Yithril. Totally unexpected and awesome! Now I'm scratching my head on how to handle that beast... fun stuff.

323 Replies 256,332 Views

I voted good. Haven't had any crashes (outside the diplomacy thing) but have had some weird slowdowns and graphical bugs. I guess my biggest concern at this point is replayability - do I want to play any more games before the next beta release?

323 Replies 256,332 Views

I've had a few battles where I kill the last mob, it freezes, and the only way to leave combat is to hit auto-resolve. When it finishes it shows all the mobs I killed but my side gets 0 xp.

1 Replies 1,035 Views

[quote who="Derek Paxton" reply="12" id="3133831"] If someone with this issue doesn't mind a bit of troubleshooting (and wants to avoid downloading and installing the whole game) would you please try deleting your "C:\ProgramData\Stardock\Elemental - Fallen Enchantress\Screens" directory? The game will recreate it next to you start to play. This will tell us if the screen cache isn't picking up the patch changes. [/quote

29 Replies 19,963 Views

Amulet of Warding states 3 defense but status +3 spell resist. When I equipe and unequip the item, neither stat changes so it doesn't look like the item is doing anything.

5 Replies 1,131 Views

Built an iron mine diagonal from city hub and it didn't use the city build queue to do it. However, once I placed a building next to the iron mine, the city didn't recognize it as already built, and it rebuilt the improvement all over again using the city build queue. Same thing goes for the death shard next to the iron mine. Looks like the code isn't recognizing world improvements as already built. Looks like a bug to me but maybe it's intended?

1 Replies 1,019 Views