Just gave it a good go for a few hours as Magnar. Lots of fun, really enjoyed it! Game feels alot more crisp too, hard to nail exactly what, but my performance seems to be better. Didn't have a single crash either, even loading a game within a game (1x), and for my rig that's abnormal. Well done! [e digicons]:beer:[/e]
AlLanMandragoran
"The Tarth have been forced to hand over their semi-colons" lol Uh... Maze... Ing... This thing should have been put in pastebin, longer than some of my previous debug.err files. Well done Derek & team! Off to play...
Brad was jammin' to something in that 2nd vid!
Fantastic! [e digicons]:beer:[/e]
I agree, I like 1 tile city idea.
Personally, I'd rather have 1 tile cities with a separate screen for placement. I'd like the city hubs on the strategic map to look awesome, representing size and specialization, and let the artsy details be on the separate city screen (and allow players who want to place, place manually). 1 tile cities will free up some real estate on the strategic map for quests, monsters, etc. Solves snaking, teleporting, etc. and still allows players who like the aesthetics of placing to do so on
Ponies too!?
I prefer not outlines due to performance concerns.
[quote who="seanw3" reply="4" id="3117290"]I really expected more trolls on these sights. The day is still early I guess. Trolls sleep in.[/quote] The trolls know Xia is back active on the forums so they are staying away...
What HF said! lol I would find the game much more enjoyable with more varied environments. Loved that with HF's EWOM mod.
[quote who="Frogboy" reply="7" id="3115035"]You can modifify the terrain graphics. I've done it a lot. In addition, the raceconfigs or some other XML specifies what type of environment that faction spreads. The main limitation is RAM. Personally, I'd love the idea of one faction spreading arctic, another desert, another swamp, and so on.[/quote] Ditto!
[quote who="WhiteElk" reply="168" id="3113917"]Quoting AlLanMandragoran, reply 167I have this, Fortress America, and 2 boxes of Axis & Allies. All original. Moving with me for 25 years, haha.Very nice! Axis and Allies is my favorite. I also favor the World at War add-on (unofficial expansion pack). If your of the mind to play Axis and Allies on the computer; there is a free, open source program called Triple-A. Modders have made exact replicas of the various A&A games
[quote who="WhiteElk" reply="152" id="3113077"]Quoting Tasunke, reply 149The original Shogun was a masterpiece of originality (the first total war game) and deserves its place imhoThe table-top Original Shogun, now that was a game! Reduced 81%Original 696 x 458[/quote] I have this, Fortress America, and 2 boxes of Axis & Allies. All original. Moving with me for 25 years, haha. [e digicons]:grin:[/e]
Agree an expansion of different terrain types, expandable by a faction's ZOC, would go a long way. Heavenfall proved it in his EWOM mod (I remember that one faction that spread the snow terrain). Cool. Imagine a faction that thrives and spreads deserts, swamps, snow, forest, etc. Preaching to the choir, I know... maybe SD already has that planned as part of the faction differentiation. I picture factions that receive bonuses (movement, combat, etc) when in thei
[quote who="Frogboy" reply="30" id="3113562"]Quoting Satrhan, reply 28That had better not be a joke It's not a joke. I'm almost positive Kael had blogged on this at some point. About the city specialization? That a city on the main map would be 1 tile and would "grow" a little bit based on what level and specialization it was but the improvements would be built on a separate screen ala Civ. You could look at your pretty city in the city build window but on the m
I'm stuck with 32-bit Vista until this computer takes a dump and I'm forced to buy a new one. My upgrade cycle is TBD (knock on wood).
Just remind everyone Kael is in charge, include the Halloween pic of Kael in the penguin costume in all marketing docs, and the game will sell millions!
Is Vista in the same boat as XP?
Wasn't spearmen the standard default unit in all MOM races and cities?
Those look kick ass!
Emailed [email protected] with save, dmp, and debug. 0.86 clicked on drake lair, crashed Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 79 refs </d
[quote who="Frogboy" reply="19" id="3105012"] Karma+36[/quote][quote who="Frogboy" reply="19" id="3105012"]Unfortunately, this data doesn't tell us much. See https://forums.elementalgame.com/415288 [/quote] Brad - saves, dmps, and debugs are in the emails attached to the ticket id's I posted. All emailed to [email protected] . As of this posting there are 39 unique emails I sent (39 sepa
I like playing large map with 10 players. Unfortunately, the game is stable only on tiny and small maps for me. As it progresses on medium or large maps, it crashes... alot. It also becomes very laggy. I have all the options FG mentioned above turned off. So in short, I too usually don't make it to the end game due to stability problems.
0.86 clicked on earth shard to build it, crash Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.
0.86 cloth map clicked to build stables on wild horses, crash Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.