AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
169 Posts 1,838 Replies 22,236 Reputation

[quote who="seanw3" reply="6" id="3256158"]What was all that nonsense about taking a break after release? I heard the deal was that Derek would let the devs out of their chains to go to the bathroom, but no one said anything about a break. Maybe he meant bathroom break? [/quote] He's politely saying it's time for Sean and HF to take the reins for a little while. [e digicons]:jafo:[/e]

9 Replies 18,349 Views

Hi Derek - in my current game Resoln sent multiple stacks to destroy a single resource. On that turn, I received 3 separate warnings the single resource was destroyed (one for each enemy stack). I don't have screenshots, but you should be able to reproduce easily enough. It could be confusing to a new player whom may think they had 3 resources destroyed.

2 Replies 1,989 Views

Hi Derek - I built this outpost and have economics thus should have a road to it. Right about the time I obtained economics, Resoln sent a stack and took it over. I then took it back. Here's the save . I reloaded the game to verify if the game refreshes and would add the road - it did not. <img src="https://dl.dropbox.com/u/19969679/Fallen%20Enchantress/0992/Fa

3 Replies 2,304 Views

The other data point I forgot to mention is I'm buddies with Altar - at war with everyone else. Altar has some metal but he wants 10 gildar per metal, so making the cheap unit and upgrading it is the most cost effective way to make the better unit (to get the additional 7 metal from Altar would cost me 70 gildar).

8 Replies 10,548 Views

Hi Derek - I'm in a competitive game with very little metal, there is one mine we're fighting for in the middle, all in all a great game. But, I know others have posted about it (like Tuidjy) but wanted to illustrate a point regarding some basic upgrade costs. I noticed this when trying to make use of each metal asset at my disposal. In short, if I create a boar spear chick I'll spend 109 production and 8 metal. If I create a basic spear chick, I'll spend 9

8 Replies 10,548 Views

Hi Brad - tactical combat locked up on AI unit, wouldn't continue nor if I auto-played. Had to autoresolve to get out of the combat. Here's the most current save & debug . Autoresolve ended in a loss for me, which was devastating. [e digicons]XO[/e] This is the locked up screenshot. Right after this

1 Replies 1,726 Views

I'm not seeing expansion issues with insane world and expert faction AI. I'm in a competitive game at the moment. I always play vanilla sovs, unless playing HF's Stormworld. Currently playing as Tarth. Enjoying this one!

18 Replies 6,674 Views

Hi Derek - check this one out. I originally built this outpost and then added a Hightower upgrade. A couple of turns Kraxis took it over, I chased him down like the coward he is and took it back. Now it reflects only 1 ZOC radius, not 3 as intended. Weird. Here is the save . <img src="https://dl.dropbox.com/u/19969679/Fallen%20Enchantress/0992/FallenEnchantress_1350791978.jpg

3 Replies 2,869 Views

[quote who="GFireflyE" reply="7" id="3254298"]Bump So, in addition to the ctrl-N slowdown, I've also found out that multiple loading/saving of the game also grinds the game to a halt. Is this going to be addressed before final release? [/quote] I don't think so. Known garbage collection or leak problem. What I do: never load a game from within a game. Shut down FE and restart. I believe they have a dedicated engine guy improving&nb

8 Replies 2,748 Views