[quote who="BlackRainZ" reply="307" id="3261342"]Hey allan, why in your screenshot doesn't any of your units cost wages?[/quote] Cuz I designed these spear dudettes. [e digicons]:D[/e] I added the negative trait weak which Sean modded to -20 labor cost. Note they cost only 3 production to build. I think the game looks at them like slaves. <img src="https://dl.dropbox.com/u/19969679/Fallen%20Enchantress/1.00/FallenEnchantress_1351358176.jpg" alt="" width="840" height
AlLanMandragoran
[quote who="G Solt" reply="9" id="3261272"]How about a hotkey to jump to the next unit on the map or have the spacebar skip the currently active unit and jump to the next active / unskipped unit like most other turn-based strategy gamess. It is very usefull to know that I have acted on every unit each turn without having to click on every unit individually to maake sure they have taken action before ending my turn. Otherwise so far, so good, I'm living it!  
[quote who="BlackRainZ" reply="301" id="3261271"]Sean, in your mod, does merchant building no longer work? I am using a custom faction, built the first merchant building which is supposed to give me +2 gold but it isn't giving me anything. Still only making .8 gold on low tax with a lvl 1 town. Did you change how it works maybe?[/quote] Yeah, seems mysterious to me too. For example, city income is 1.8 in this shot but it shows 8.8. <img src="https://dl.dropbox.com/u/199696
Turn 49... Sean, you are a bad, bad, man. Death incarnate (aka Insane Shrill Lord) eyeing my city... Only hope now is to kite. The wildlands opening up like that was a cruel joke! [e digicons]X([/e]
Hi Sean - your wildlands are about to roflstomp me off these difficulty levels. I'm about to get pwned. I'll let you know, lol. Turn 41... Other thing, the path improved poison blade says the below.
[quote who="Frogboy" reply="8" id="3260853"]You are all set up, sir. Just go to http://download.stardock.com [/quote] Man, that's awesome Brad. The CEO of the company just comped a customer on a Friday night. [e digicons]:')[/e]
Hi Derek - playing Sean's mod but confident this is a vanilla issue. Shot below, here's the save and debug .
Hi Derek - playing Sean's mod but I know I've seen a post about this elsewhere thus confident this is a vanilla issue. When sacking a lair, in my example a bear, I happened to settle the square the same turn. Settling did not convert the tile to city, thus no essence, thus can't cast city enchantments. Please note a reload of the game converts the tile to city. Before reload: <img src="https://dl.dropbox.com/u/19969679/Fallen%20Enchantress/1.00/FallenEnchantress_13
Sean - I'll jot down some notes in this repy regarding feedback on 1.0.002 build here and keep editing it (vs. spamming your thread). WIP: Karavox on medium map, insane world, expert faction, 5 opponents, dense monsters, more often random events, all other options default Turn 10 - my FP 17, Altar highest at 19, Magnar lowest at 9. Went with training and leatherworking, decked out sov and initial hero with full leather. Spamming custom spear units that cost 3
[quote who="cugeldaclever" reply="6" id="3260705"][quote who="AlLanMandragoran" reply="1" id="3260673"]Add "-cheat" to the end of Fallen Enchantress target. Mine looks like "C:\Program Files (x86)\Stardock Games\FallenEnchantress\FallenEnchantress.exe" -cheat Ctrl-U unhides fog of war Ctrl-Z starts autoplay turns, you can sit back and watch Ctrl-Z ends autoplay turns Here's a thread of cheat codes: https://forums.elementalgame.com/433136[/quote]
Yes. Recommend saving every so often and then do the post-mortem. I did the same thing waaaaay back when in EWOM days.
Just started a new game with your current build playing as Karavox, insane world, expert AI, 5 opponents, medium map. Just got myself a 53 hp Anna the wolf too. Early game looks extremely promising at this point.
Man, Sean, you weren't kidding when you said you made units cheaper. I can spam 1 production spear chicks rought out of the gate.
Add "-cheat" to the end of Fallen Enchantress target. Mine looks like "C:\Program Files (x86)\Stardock Games\FallenEnchantress\FallenEnchantress.exe" -cheat Ctrl-U unhides fog of war Ctrl-Z starts autoplay turns, you can sit back and watch Ctrl-Z ends autoplay turns Here's a thread of cheat codes: https://forums.elementalgame.com/433136
That first link isn't working - it's giving an error that the network location isn't working. 2nd pulled up fine.
[quote who="Frogboy" reply="1" id="3260548"]Monsters don't attack caravans of any player.[/quote] I've recently had caravans destroyed by faction monsters and ruffians...
[quote who="Frogboy" reply="20" id="3260463"]Quoting seanw3, reply 18I modded the AI diplomacy to only gank on the opposite side of the fence. So Altar for instance, would never attack Pariden for being weak. But Yithril will. Like to see that in the vanilla. What did you tweak to do that?[/quote] Brad - please review this thread if not already done so. https://forums.elementalgame.com/434917 Tuidjy has provided
Haha, awesome!
I agree default should be off. It's one of the first things I've done in each build is flip that thing off.
[quote who="Fistalis" reply="36" id="3260271"]Quoting AlLanMandragoran, reply 35@Fistalis - what exactly are we disagreeing on? Nothing, confused Ts comments with willies Another annoyance.. I'm getting +5 because im "dominating a faction".. yet a peace treaty is -5000 in value.. lol Apparently dominating them doesn't make them more likely to make peace if their power rating is higher. I think too much depends on power rat
@Fistalis - what exactly are we disagreeing on?
Just a few other ideas. Balance or add some diplo penalties such as: Can't trust you because you declare unprovoked war - -5 or -10 or w/e value You're top dog and a threat - -5 or -10 or w/e value Another is top tog and a threat - +5 or +10 or w/e value Tweak the "you're at war with my friend so I'm declaring war" thing - dial that back, especially when two factions aren't friends but they declare war on the player anyway.
Here's my two cents. A few builds ago the AI was pacifistic. You could surgically declare on the AI one at a time without the others getting pissed off and just conquer at your own pace. Brad tweaked it so that when you do try to surgically remove an AI by declaring war, the others are like hell no, and mob the player. Now, I think the tweak swung the pendulum a little too far. They act a little crazy right now. I think Tuidjy's comments in this thread are spot on regarding nonagressi
Sean - when installing your updates, is it as simple as extracting the new files into english folder or should I copy back all the vanilla files and then copy in the update? Probably a stupid question but wanted to confirm. Thanks.